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GPUCommandEncoder
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The GPUCommandEncoder interface of the WebGPU API represents an encoder that collects a sequence of GPU commands to be issued to the GPU.
A GPUCommandEncoder object instance is created via the GPUDevice.createCommandEncoder() property.
label
-
A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
In our basic render demo, several commands are recorded via a GPUCommandEncoder:
js
// …
// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// …
The commands encoded by the GPUCommandEncoder are recorded into a GPUCommandBuffer using the GPUCommandEncoder.finish() method. The command buffer is then passed into the queue via a submit() call, ready to be processed by the GPU.
js
device.queue.submit([commandEncoder.finish()]);
Note:
Study the WebGPU samples to find more command encoding examples.