GeezerVisonThe World Wide Web, restored to 800 pixels of glory. |
| Home|About|Gaming cabinet|Archives|How it works|Starter sites |
GeezerVison is showing docs.oracle.com — Objects (The Java™ Tutorials > Learning the Java Language > Classes and Objects) Documentation
The Java™ Tutorials
Hide TOC
Objects
Trail: Learning the Java Language
Lesson: Classes and Objects The Java Tutorials have been written for JDK 8. Examples and practices described in this page don't take advantage of improvements introduced in later releases and might use technology no longer available. ObjectsA typical Java program creates many objects, which as you know, interact by invoking methods. Through these object interactions, a program can carry out various tasks, such as implementing a GUI, running an animation, or sending and receiving information over a network. Once an object has completed the work for which it was created, its resources are recycled for use by other objects. Here's a small program, called
public class CreateObjectDemo {
public static void main(String[] args) {
// Declare and create a point object and two rectangle objects.
Point originOne = new Point(23, 94);
Rectangle rectOne = new Rectangle(originOne, 100, 200);
Rectangle rectTwo = new Rectangle(50, 100);
// display rectOne's width, height, and area
System.out.println("Width of rectOne: " + rectOne.width);
System.out.println("Height of rectOne: " + rectOne.height);
System.out.println("Area of rectOne: " + rectOne.getArea());
// set rectTwo's position
rectTwo.origin = originOne;
// display rectTwo's position
System.out.println("X Position of rectTwo: " + rectTwo.origin.x);
System.out.println("Y Position of rectTwo: " + rectTwo.origin.y);
// move rectTwo and display its new position
rectTwo.move(40, 72);
System.out.println("X Position of rectTwo: " + rectTwo.origin.x);
System.out.println("Y Position of rectTwo: " + rectTwo.origin.y);
}
}
This program creates, manipulates, and displays information about various objects. Here's the output: Width of rectOne: 100 Height of rectOne: 200 Area of rectOne: 20000 X Position of rectTwo: 23 Y Position of rectTwo: 94 X Position of rectTwo: 40 Y Position of rectTwo: 72 The following three sections use the above example to describe the life cycle of an object within a program. From them, you will learn how to write code that creates and uses objects in your own programs. You will also learn how the system cleans up after an object when its life has ended. About Oracle | Contact Us | Legal Notices | Terms of Use | Your Privacy Rights Copyright © 1995, 2024 Oracle and/or its affiliates. All rights reserved.
Previous page: Passing Information to a Method or a Constructor
Next page: Creating Objects |
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. |