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GeezerVison is showing docs.python.org — 17.6. asyncore — Asynchronous socket handler — Python 2.7.18 documentation
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17.6.
|
Event |
Description |
|---|---|
|
Implied by the first read or write event |
|
Implied by a read event with no data available |
|
Implied by a read event on a listening socket |
During asynchronous processing, each mapped channel’s readable() and
writable() methods are used to determine whether the channel’s socket
should be added to the list of channels select()ed or
poll()ed for read and write events.
Thus, the set of channel events is larger than the basic socket events. The full set of methods that can be overridden in your subclass follows:
handle_read()¶Called when the asynchronous loop detects that a read() call on the
channel’s socket will succeed.
handle_write()¶Called when the asynchronous loop detects that a writable socket can be written. Often this method will implement the necessary buffering for performance. For example:
def handle_write(self): sent = self.send(self.buffer) self.buffer = self.buffer[sent:]
handle_expt()¶Called when there is out of band (OOB) data for a socket connection. This will almost never happen, as OOB is tenuously supported and rarely used.
handle_connect()¶Called when the active opener’s socket actually makes a connection. Might send a “welcome” banner, or initiate a protocol negotiation with the remote endpoint, for example.
handle_close()¶Called when the socket is closed.
handle_error()¶Called when an exception is raised and not otherwise handled. The default version prints a condensed traceback.
handle_accept()¶Called on listening channels (passive openers) when a connection can be
established with a new remote endpoint that has issued a connect()
call for the local endpoint.
readable()¶Called each time around the asynchronous loop to determine whether a
channel’s socket should be added to the list on which read events can
occur. The default method simply returns True, indicating that by
default, all channels will be interested in read events.
writable()¶Called each time around the asynchronous loop to determine whether a
channel’s socket should be added to the list on which write events can
occur. The default method simply returns True, indicating that by
default, all channels will be interested in write events.
In addition, each channel delegates or extends many of the socket methods. Most of these are nearly identical to their socket partners.
create_socket(family, type)¶This is identical to the creation of a normal socket, and will use the
same options for creation. Refer to the socket documentation for
information on creating sockets.
connect(address)¶As with the normal socket object, address is a tuple with the first element the host to connect to, and the second the port number.
send(data)¶Send data to the remote end-point of the socket.
recv(buffer_size)¶Read at most buffer_size bytes from the socket’s remote end-point. An empty string implies that the channel has been closed from the other end.
Note that recv() may raise socket.error with
EAGAIN or EWOULDBLOCK, even though
select.select() or select.poll() has reported the socket
ready for reading.
listen(backlog)¶Listen for connections made to the socket. The backlog argument specifies the maximum number of queued connections and should be at least 1; the maximum value is system-dependent (usually 5).
bind(address)¶Bind the socket to address. The socket must not already be bound. (The
format of address depends on the address family — refer to the
socket documentation for more information.) To mark
the socket as re-usable (setting the SO_REUSEADDR option), call
the dispatcher object’s set_reuse_addr() method.
accept()¶Accept a connection. The socket must be bound to an address and listening
for connections. The return value can be either None or a pair
(conn, address) where conn is a new socket object usable to send
and receive data on the connection, and address is the address bound to
the socket on the other end of the connection.
When None is returned it means the connection didn’t take place, in
which case the server should just ignore this event and keep listening
for further incoming connections.
close()¶Close the socket. All future operations on the socket object will fail. The remote end-point will receive no more data (after queued data is flushed). Sockets are automatically closed when they are garbage-collected.
asyncore.dispatcher_with_send¶A dispatcher subclass which adds simple buffered output capability,
useful for simple clients. For more sophisticated usage use
asynchat.async_chat.
asyncore.file_dispatcher¶A file_dispatcher takes a file descriptor or file object along with an
optional map argument and wraps it for use with the poll() or
loop() functions. If provided a file object or anything with a
fileno() method, that method will be called and passed to the
file_wrapper constructor. Availability: UNIX.
asyncore.file_wrapper¶A file_wrapper takes an integer file descriptor and calls os.dup() to
duplicate the handle so that the original handle may be closed independently
of the file_wrapper. This class implements sufficient methods to emulate a
socket for use by the file_dispatcher class. Availability: UNIX.
Here is a very basic HTTP client that uses the dispatcher class to
implement its socket handling:
import asyncore, socket class HTTPClient(asyncore.dispatcher): def __init__(self, host, path): asyncore.dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.connect( (host, 80) ) self.buffer = 'GET %s HTTP/1.0\r\n\r\n' % path def handle_connect(self): pass def handle_close(self): self.close() def handle_read(self): print self.recv(8192) def writable(self): return (len(self.buffer) > 0) def handle_write(self): sent = self.send(self.buffer) self.buffer = self.buffer[sent:] client = HTTPClient('www.python.org', '/') asyncore.loop()
Here is a basic echo server that uses the dispatcher class to accept
connections and dispatches the incoming connections to a handler:
import asyncore import socket class EchoHandler(asyncore.dispatcher_with_send): def handle_read(self): data = self.recv(8192) if data: self.send(data) class EchoServer(asyncore.dispatcher): def __init__(self, host, port): asyncore.dispatcher.__init__(self) self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.set_reuse_addr() self.bind((host, port)) self.listen(5) def handle_accept(self): pair = self.accept() if pair is not None: sock, addr = pair print 'Incoming connection from %s' % repr(addr) handler = EchoHandler(sock) server = EchoServer('localhost', 8080) asyncore.loop()