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GeezerVison is showing docs.unity.com — Open(string, TouchScreenKeyboardType, bool, bool, bool, bool, string, int) • TouchScreenKeyboard • 6000.6 • Unity Editor

Open(string, TouchScreenKeyboardType, bool, bool, bool, bool, string, int)

Opens the native keyboard provided by OS on the screen.
Read time 2 minutes
Last updated 2 months ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static TouchScreenKeyboard Open(string text, TouchScreenKeyboardType keyboardType, bool autocorrection, bool multiline, bool secure, bool alert, string textPlaceholder, int characterLimit)

Parameters

text

string
Text to edit.

keyboardType

TouchScreenKeyboardType
Type of keyboard (eg, any text, numbers only, etc).

autocorrection

bool
Is autocorrection applied?

multiline

bool
Can more than one line of text be entered?

secure

bool
Is the text masked (for passwords, etc)?

alert

bool
Is the keyboard opened in alert mode?

textPlaceholder

string
Text to be used if no other text is present.

characterLimit

int
How many characters the keyboard input field is limited to. 0 = infinite. (Android and iOS only)

Returns

Type

Description

TouchScreenKeyboard

Remarks

The
autocorrection
determines whether the input tracks unknown words and suggests a more suitable replacement candidate to the user, replacing the typed text automatically unless the user explicitly overrides the action. The
multiline
determines if user can input more than one line of text. The
secure
identifies whether the keyboard is used for password. Text in the input field will be hidden from the user except the recently typed character. The keyboard can be opened in the
alert
mode too. The
placeholder
string will be displayed when there is no other text in the input field of the keyboard.
Additional resources: Alert keyboard

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public string stringToEdit = "Hello World"; private TouchScreenKeyboard keyboard; // Opens native keyboard void OnGUI() { stringToEdit = GUI.TextField(new Rect(10, 10, 200, 30), stringToEdit, 30); if (GUI.Button(new Rect(10, 50, 200, 100), "Default")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default); } if (GUI.Button(new Rect(10, 150, 200, 100), "ASCIICapable")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.ASCIICapable); } if (GUI.Button(new Rect(10, 250, 200, 100), "Numbers and Punctuation")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NumbersAndPunctuation); } if (GUI.Button(new Rect(10, 350, 200, 100), "URL")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.URL); } if (GUI.Button(new Rect(10, 450, 200, 100), "NumberPad")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NumberPad); } if (GUI.Button(new Rect(10, 550, 200, 100), "PhonePad")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.PhonePad); } if (GUI.Button(new Rect(10, 650, 200, 100), "NamePhonePad")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.NamePhonePad); } if (GUI.Button(new Rect(10, 750, 200, 100), "EmailAddress")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.EmailAddress); } if (GUI.Button(new Rect(10, 850, 200, 100), "Social")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Social); } if (GUI.Button(new Rect(10, 950, 200, 100), "Search")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Search); } // Only supported on iOS if (GUI.Button(new Rect(10, 1050, 200, 100), "One Time Code")) { keyboard = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.OneTimeCode); } }}


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