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GeezerVison is showing docs.waspscripts.com — RSInterface Controls

RSInterface Controls¶

This page is about controls on game interfaces. These can be buttons, scrollbars, dropdowns, checkboxes, etc.


TButton type¶

The game has several types of buttons, TButton can be used for several of them but it’s made specifically for buttons that have an “enabled” and “disabled” state:

../../images/Tbuttons.png

You can also use them very effectively for this type of buttons that are “linked” together:

../../images/linked_Tbuttons.png

With “linked”, it means that enabling one, disabled the linked one(s).

You can also use them for other types of buttons and imagination is the limit but in a lot of cases you won’t be able to make use of the TButton methods.


TButton.Click¶

procedure TButton.Click(button: EMouseButton = EMouseButton.LEFT);

Clicks a {ref]TButton with the specified mouse button which by default is the left one.

Example:

Button.Click();

TButton.Enabled¶

property TButton.Enabled: Boolean;
property TButton.Enabled(value: Boolean);

Property to get/set a TButton Enabled state.

Example:

WriteLn Button.Enabled;
Button.Enabled := True; //or Button.Enabled[True];
WriteLn Button.Enabled;

TButton.WaitEnabled¶

function TButton.WaitEnabled(time: Integer = TICK; interval: Integer = -1): Boolean;

Returns True if the button is enabled within time milliseconds.

Example:

WriteLn Button.WaitEnabled();

TSlider type¶

A record meant to handle sliders in the game interfaces:

../../images/sliders.png

TSlider.GetLevel¶

function TSlider.GetLevel(): Integer;

Returns the slider level from 0 to 100. It’s important to keep in mind that while we use a scale from 0 to 100, don’t have that many “levels”.

For example, the brightness slider only have 5 or 6 possible positions.

Example:

WriteLn slider.GetLevel();

TSlider.SetLevel¶

function TSlider.SetLevel(level: Integer): Boolean;

Attempts to set the slider to the specified level.

Example:

WriteLn slider.SetLevel(60);

TScrollBar type¶

Record to handle the game interface’s scrollbars:

../../images/scrollbar.png

TScrollBar.Setup¶

procedure TScrollBar.Setup(rightSide: Boolean = True);

Method used to setup several TScrollBar type internal variables. When creating a TScrollBar type you should first setup it’s Area variable and then call this.

Example:

scroll.Area.X1 := Bank.Bounds.X1 + 5;
scroll.Area.Y1 := Bank.Bounds.Y1 + 78;
scroll.Area.X2 := Bank.Bounds.X2 - 22;
scroll.Area.Y2 := Bank.Bounds.Y2 - 44;
scroll.Setup();

TScrollBar.IsVisible¶

function TScrollBar.IsVisible(): Boolean;

Returns True/False if the scrollbar is visible.

Example:

WriteLn Bank.Scroll.IsVisible();

TScrollBar.Slider¶

property TScrollBar.Slider: TBox;

Returns a TBox of the scrollbar slider.

Example:

ShowOnTarget(Bank.Scroll.Slider);
../../images/scrollbar_slider.png

TScrollBar.CanScroll¶

function TScrollBar.CanScroll(): Boolean;

Returns True/False if the scrollbar is “scrollable”.

A scrollbar is not scrollable if it’s not visible or if the slider occupies the whole space available.

Example:

WriteLn Chat.Scroll.CanScroll();

TScrollBar.GetLevel¶

function TScrollBar.GetLevel(): Integer;

Returns the level of the scrollbar. This is a percentage between the available space and the slider size.

Example:

WriteLn Chat.Scroll.GetLevel();

TScrollBar.ScrollArea¶

property TScrollBar.ScrollArea: TBox;

Returns a area where you can scroll the mouse, using TBiometrics between TScrollBar.Area and TScrollBar.Bounds.

Example:

ShowOnTarget(Chat.Scroll.ScrollArea);

TScrollBar.SetLevel¶

function TScrollBar.SetLevel(value: Integer): Integer;

Attempts to set a scroll level on a scrollbar.

Example:

WriteLn Chat.Scroll.SetLevel(50);

TScrollBar.Scroll¶

function TScrollBar.Scroll(amount: Integer; down: Boolean): Boolean;

Scroll amount amount of times in a direction decided by down.

Example:

WriteLn Chat.Scroll.Scroll(3, True);

TDropDownOption type¶

Helper record to handle TDropDown type options.


TDropDown type¶

Record to handle drop downs in the game interfaces:

../../images/dropdowns.png

TDropDown.Setup¶

procedure TDropDown.Setup(
  options: TStringArray; constref font: TPixelFont;
  colors: TColorArray = [$1F98FF, $3FB8FF]
);

Sets up a TDropDown type internal variables.

This has to be used after the TDropDown.Bounds variable is already set.

Example:

DropDown.Setup(
  [
    'Fixed - Classic layout', 'Resizable - Classic layout',
    'Resizable - Modern layout'
  ]
);

TDropDown.IsVisible¶

function TDropDown.IsVisible(): Boolean;

Returns true if a TDropDown type is visible.

Example:

WriteLn Options.DropDowns[EOptionsDropDown.CLIENT_MODE].IsVisible();

TDropDown.IsOpen¶

function TDropDown.IsOpen(): Boolean;

Returns true if a TDropDown type is open.

Example:

WriteLn Options.DropDowns[EOptionsDropDown.CLIENT_MODE].IsOpen();

TDropDown.WaitOpen¶

function TDropDown.WaitOpen(time: Integer = TICK; interval: Integer = -1): Boolean;

Returns true if TDropDown.IsOpen returns true within time milliseconds.

Example:

WriteLn Options.DropDowns[EOptionsDropDown.CLIENT_MODE].WaitOpen();

TDropDown.Open¶

function TDropDown.Open(): Boolean;

Attempts to open a TDropDown type.

Example:

WriteLn Options.DropDowns[EOptionsDropDown.CLIENT_MODE].Open();

TDropDown.Close¶

function TDropDown.Close(): Boolean;

Attempts to close a TDropDown type.

Example:

WriteLn Options.DropDowns[EOptionsDropDown.CLIENT_MODE].Close();

TDropDown.GetSelected¶

function TDropDown.GetSelected(): Integer;

Returns the index of the currently selected option on a TDropDown type.

Example:

WriteLn Options.DropDowns[EOptionsDropDown.CLIENT_MODE].GetSelected();

TDropDown.Select¶

function TDropDown.Select(index: Integer): Boolean;
function TDropDown.Select(option: String): Boolean; overload;

Attempts to select an option on a TDropDown type.

You can either use an option index or substring of an option. If you use a substring, the first match will be used.

Example:

WriteLn Options.DropDowns[EOptionsDropDown.CLIENT_MODE].Select('Fixed');
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