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GeezerVison is showing docs.waspscripts.com — Interface Definition Interface Definition¶Components of the game’s interfaces - one widget each. ReadSignedShort¶function ReadSignedShort(const data: TByteArray; var offset: Integer): Integer; Read16Bits reinterpreted as signed, for the interface fields that can be negative. InterfaceDefinition.Create¶function TInterfaceDefinition.Create(id: Integer; const data: TByteArray): TInterfaceDefinition; static; Decodes an interface component - one widget of the game’s UI. Unlike most definitions this is not opcode driven: the fields come in a fixed order, and which
of them are present depends on |
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