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GeezerVison is showing docs.waspscripts.com — Walker Walker¶This file is responsible for our walking system. It is heavily inspired in the original TWalker by slacky and it’s future iterations made by Olly. type PRSWalker¶TWalker pointer. TWalkerEvent type¶Callback object method to use while walking. This can be used to perform custom tasks while walking. Example: procedure TWalker.WalkerTasks(walker: PRSWalker; position, destination: TPoint); begin Antiban.RandomTab(); end; begin //this assumes walker is already setup. walker.OnWaitMoving := @walker.WalkerTasks; end; TWalker¶TWalker is the record responsible for walking. To work you need to set it up with something that gives it a position function as by itself it doesn’t really do anything. Once you have a function that gives you an accurate position, you can pass it to
into a Walker.Setup¶procedure TWalker.Setup(position: TWalkerPositionFunction; height: TWalkerHeightFunction; getLocal: TWalkerGetLocalFunction; graph: PWebGraph; mapImage: TImage); Method responsible for setting up the TWalker variable.
All parameters of this function can be The following is purely an example, you never have to do this since Map.Setup(EChunk.CATACOMBS_OF_KOUREND); Walker.Setup(@Map.Position, @Map.Height, @Map.Loader.GetLocal, @Map.Loader.Graph, @Map.Loader.Map); Walker Conversions¶function TWalker.Point2MM(me, pt: TPoint; radians: Double): TPoint; static; function TWalker.Point2MMVec(me, pt: TPoint; radians: Double): Vector2; static; function TWalker.Points2MM(me: TPoint; tpa: TPointArray; radians: Double): TPointArray; static; function TWalker.GetLocalEx(tpa: TPointArray; offset: TPoint = [0,0]): TPointArray; static; function TWalker.GetQuadMS(me, mapPoint: TPoint; height: Double = 0; offset: Vector3 = [0,0,0]; radians: Single = $FFFF): TQuad; static; function TWalker.MM2Map(me, minimapPoint: TPoint; radians: Single = $FFFF): TPoint; static; Used to convert coordinates from Example: //assuming walker is already setup... me := Walker.Position(); ShowOnTarget(Walker.GetQuadMS(me, me + [4,0])); //should show you the tile to your right. TWalker.InRange¶function TWalker.InRangeEx(me, coordinate: TPoint; distance: Integer = 4): Boolean; function TWalker.InRange(coordinate: TPoint; distance: Integer = 4): Boolean; Returns True/False if we are within Walker.CheckEnergy¶procedure TWalker.CheckEnergy(); Internal method used to check and enable the player run. You will probably never need to call this directly. The values used are hardcoded and if you don’t like them, it’s recommended you override the method. The following example shows how one could override the function to enable run at 50% energy everytime, keep in mind though, you shouldn’t do this, you should add randomness to it! Example: Map.Walker.MinEnergy := 10; Map.Walker.CheckEnergy(); Walker.AdaptiveWalkCheck¶procedure TWalker.AdaptiveWalkCheck(position: TPoint); Internal method used to check if adaptive walk should toggle and toggle TWalker.ScreenWalk. You will probably never need to call this directly. Walker.DoMouseAhead¶procedure TWalker.DoMouseAhead(position: TPoint; forced: Boolean = False); Internal method used to pre-hover the next walking step. You will probably never need to call this directly. Walker.WaitMoving¶procedure TWalker.WaitMoving(destination: TPoint; minDist: Integer); procedure TWalker.WaitMoving(time: Integer = 15000; doAntiban: Boolean = True); overload; Internal method used to wait while we are moving using walker. You will probably never need to call this directly. This is where TWalker.OnWaitMoving are called. Walker.Click¶function TWalker.Click(minimapPoint: TPoint; Randomness: Integer): Boolean; Internal method used by walker to handle clicking while walking. You will probably never need to call this directly. If you wish to modify certain walker behaviors, it can be a good approach to override this function. Walker.IsWalkable¶function TWalker.IsWalkable(mapPoint: TPoint; me: TPoint; out mmPoint: TPoint; radians: Single): Boolean; Internal method used by walker to decide if the destination point is within 1 click reach. You will probably never need to call this directly. Walker.WalkStep¶function TWalker.WalkStep(me: TPoint; index, minDist: Integer): Boolean; Internal method used by walker while walking a path. You will probably never need to call this directly. TWalker.WalkPath¶function TWalker.WalkPath(Path: TPointArray; minDist: Integer = 0): Boolean; Walks a path of points taken from the loaded map. We advice that minDist is not 0. Parameters:
Example: Walker.WalkPath([[100,100],[120,120],[140,140],[160,160],[180,180]]); TWalker.WalkBlind¶function TWalker.WalkBlind(Destination: TPoint; minDist: Integer = 0): Boolean; “Blindly” walks to a point taken from the loaded map. A straight line is generated between the player’s position and destination which is then walked. Parameters:
Example: Walker.WalkBlind([300, 300]); TWalker.WebWalk¶function TWalker.WebWalkEx(me, destination: TPoint; minDist: Integer = 0; randomness: Double = 0): Boolean; function TWalker.WebWalk(destination: TPoint; minDist: Integer = 0; randomness: Double = 0): Boolean; function TWalker.WebWalk(destinations: TPointArray; minDist: Integer = 0; randomness: Double = 0): Boolean; overload; Web walks to the destination point on the loaded map. Does not handle any obstacles. TWalker.MakePointVisible¶function TWalker.MakePointVisibleEx(p: TPoint): Boolean; static; function TWalker.MakePointVisible(tpa: TPointArray): Boolean; Wrapper function used to attempt to make a Point visible on the MainScreen. Example: {$I WaspLib/main.simba} begin WriteLn TWalker.MakePointVisibleEx([13084, 25990], [13016, 25994]); end. TWalker.CheckConnection¶function TWalker.CheckConnection(a, b: TPoint): Boolean; Tells you if |
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