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wx.PaintDC¶
A wx.PaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler.
This should normally be constructed as a temporary stack object; don’t store a wx.PaintDC object. If you have an EVT_PAINT() handler, you must create a wx.PaintDC object within it even if you don’t actually use it.
Using wx.PaintDC within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.
A wx.PaintDC object is initialized to use the same font and colours as the window it is associated with.
Class Hierarchy¶
Inheritance diagram for class
PaintDC:
Methods Summary¶
Class API¶
-
class wx.PaintDC(ClientDC)¶
Possible constructors:
A PaintDC must be constructed if an application wishes to paint on
the client area of a window from within an EVT_PAINT() event handler.
Methods¶
-
__init__(self, window)¶
Constructor.
Pass a pointer to the window on which you wish to paint.
- Parameters:
window (wx.Window)
- Return type:
None