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GeezerVison is showing en.wikipedia.org — ALL.Net - Wikipedia

ALL.Net
DeveloperSega Fave
TypeArcade video game network system
LaunchedJune 30, 2004 (2004-06-30)
PlatformArcade video game
StatusActive
WebsiteAime service site (English)
ALL.Net P-ras MULTI official site

ALL.Net (Amusement Linkage Live Network, and commonly pronounced as simply "all net" (オールネット)) launched on June 30, 2004 (2004-06-30) as an arcade video game network,[1][2] and later a digital distribution system[3] owned and operated by Sega Fave, a subsidiary of Sega Corporation.[4] While owned by Sega, the service was announced as a joint partnership with Sammy (prior to merging with Sega) and Namco (now Bandai Namco).[1]

The service facilitates network communication between machines and allows users to store play data, rankings, and unlockables to network user profiles. This data is registered to and accessed using arcade IC cards[2][5]

At service launch, game-specific IC cards were used for registering user profile data. Sega introduced a unified IC card called Aime, and new games became compatible with it starting November 10, 2010 (2010-11-10).[6] Bandai Namco introduced a unified IC card called Banapassport (now Bandai Namco Passport) on May 25, 2011 (2011-05-25).[7] Since January 22, 2019 (2019-01-22), Sega's cards as well as those of competitors Bandai Namco, Konami,[8][9] and Taito[10] all use the Amusement IC standard. Data can be registered to and accessed using any Amusement IC card.[8]

History

Launch

Sega released Virtua Fighter 4 on August 1, 2001 (2001-08-01). It introduced an online network called "VF.NET", allowed players to create and access user profile data with IC cards, and had mobile phone connectivity with the i-mode service.[11] Industry competitors, such as former Tekken series producer Katsuhiro Harada, point to this release being a turning point for the industry.[12]

Later networked Sega arcade games used services tied to each individual game.[1] Namco would not release a game using a game-specific network.[13] On June 30, 2004 (2004-06-30), Sega, Sammy, and Namco announced and launched a new multi-game and publisher network known as ALL.Net. Some existing games were updated on that date to use ALL.Net, such as Virtua Fighter 4: Evolution, and all new titles would use it as well.[1] On November 16, 2004 (2004-11-16), Namco launched Tekken 5. It used ALL.Net and became their first arcade game to use a network and IC card system.[13] With this, existing services like VF.NET,[1] and new services such as TEKKEN-NET for Tekken 5, all became a part of ALL.Net.[13]

Arcade IC cards: Aime and Bandai Namco Passport

Game-specific IC cards

Sega introduced a system of registering profile data to game-specific IC cards with the release of Virtua Fighter 4 on August 1, 2001 (2001-08-01). This allowed players to maintain and track profile data, including scores, rankings, and unlockables between machines.[11] Namco would introduce such functionality with Tekken 5.[13]

Unified IC card introduction

Following those two releases, Sega and Bandai Namco games would use game-specific IC cards. On September 9, 2010 (2010-09-09), Sega announced the Aime (アイミー, Aimī) IC card as a unified replacement of all game-specific IC cards. Osaifu Keitai-compatible cell phones could also be used in lieu of a physical card, but no games were compatible with digital payments at the time. It was announced that it would support two of Sega's previously released games, Hatsune Miku: Project DIVA Arcade (初音ミク Project DIVA Arcade) and Sega Network Taisen Mahjong MJ4 Evolution (セガネットワーク対戦麻雀MJ4 Evolution, Sega Network Battle Mahjong MJ4 Evolution) on release.[5] On November 10, 2010 (2010-11-10), Sega released the first new game that supported Aime, Sengoku Taisen -1560 Owari no Fuunji- (戦国大戦 -1560 尾張の風雲児-). Sega Network Taisen Mahjong MJ4 Evolution was compatible with Aime by Sengoku Taisen's launch.[6] Aime support for Hatsune Miku: Project DIVA Arcade was added with the Version A update[14] on January 27, 2011 (2011-01-27).[15]

On May 25, 2011 (2011-05-25), Bandai Namco officially launched the Banapassport (バナパスポート) (now Bandai Namco Passport (バンダイナムコパスポート)) IC card as their unified replacement starting with the release of Dragon Ball: Zenkai Battle Royale (ドラゴンボール ZENKAIバトルロイヤル)[7]

Cross-compatibility

Starting, November 1, 2011 (2011-11-01) Aime and Banapassport cards became cross-compatible. Of the then actively operating titles from both publishers, most were compatible with either card immediately. Dragon Ball: Zenkai Battle Royale became compatible with Aime cards starting November 2, 2011 (2011-11-02).[16]

Sega, Bandai Namco, and Konami teamed up to introduce the Amusement IC standard. Starting October 25, 2018 (2018-10-25), cards from all three companies could be used with any game made by those companies, including Sega Sammy and Bandai Namco games using ALL.Net.[9] Taito joined this standard on January 22, 2019 (2019-01-22).[10]

Digital options

At launch, both Aime and Bandai Namco Passport supported Osaifu-Keitai and compatible cell phones could be used in lieu of a physical IC card. Using cell phones required the user to tap the card reader like they would a physical IC card.[5][7]

However, on June 1, 2022 (2022-06-01), Bandai Namco terminated support for Osaifu-Keitai, requiring that users switch to physical cards.[17] On August 25, 2026 (2026-08-25), Sega announced new Aime registrations using Osaifu-Keitai would cease on December 8, 2026 (2026-12-08). Existing users could continue to use it.[18]

No app-based replacements were announced,[17][18] unlike how Konami's e-amusement pass could be used from within their PASELI app starting July 15, 2025 (2025-07-15).[19] Since using e-amusement pass via the app requires scanning QR codes generated by the game[20]—as opposed to tapping the user's phone—it is not compatible with the Amusement IC standard.[9]

Foreign Expansion

Initially, the service was only available in Japan.

By 2006, the service was available in the United States, with Sega pushing Extreme Hunting 2 Tournament Edition as the first game with nationwide online multiplayer thanks to it using ALL.Net.[21]

A location test in Hong Kong began on April 17, 2008 (2008-04-17) with two titles, Sangokushi Taisen 2 (三国志大戦2) and Mobile Suit Gundam: Bonds of the Battlefield (機動戦士ガンダム 戦場の絆, Kidō Senshi Gundam: Senjō no Kizuna).[22] By October 24, 2008 (2008-10-24), the service was widely available across parts of Asia with 29 arcades in Hong Kong, 34 in Taiwan, 1 in Shanghai (mainland China), and 13 in Singapore operating machines connected to ALL.Net.[23]

On October 12, 2011 (2011-10-12), the service expanded to South Korea with the launch of Tekken Tag Tournament 2, which garnered controversy for requiring Bandai Namco's Banapassport IC cards and a network connection, contributing to a high purchase price.[24]

As of 2024, maimai DX International serves as a prominent ALL.Net title in the US.[25]

New service model: P-ras and P-ras MULTI

On July 12, 2006 (2006-07-12), Sega released Virtua Fighter 5.[26] This would be the first title to support a new revenue share system called ALL.Net P-ras. So long as existing supported titles were connected to a server, any new titles could be purchased for no additional cost, and some of the proceeds from consumers would go to both the publisher and the arcade operator.[27]

On February 17, 2012 (2012-02-17), Sega announced ALL.Net P-ras MULTI (APM) which introduced the following new features on top of the revenue share model:

  • Revenue share would be extended to third-party publishers (outside of Sega Sammy and Bandai Namco)
  • Operators would install games via DVD-ROM to the machine's internal storage. A new installation would replace the existing game

This followed Taito and Konami introducing similar systems, NESiCAxLive and e-amusement Participation respectively.[27] The system launched on September 20, 2012 (2012-09-20) with two new games, Guilty Gear XX Accent Core Plus R[28] and Under Night In-Birth[29].[27]

On February 15, 2013 (2013-02-15), Sega announced APM version 2 (APM2) which introduced the following new features:

  • Digital distribution would now be used to update existing titles and add new ones
  • Multi-game machines were introduced. Any installed title could be selected from a menu[3]

The system launched on March 14, 2013 (2013-03-14) with no new titles. On April 4, 2013 (2013-04-04), Mages released Phantom Breaker: Another Code (ファントムブレイカー アナザーコード) via the APM2 system, marking the first ever third-party game to use ALL.Net.[30]

On April 18, 2019 (2019-04-18), Sega released APM version 3 (APM3) with the following features:

  • Complete overhaul of the machine design
  • The hardware was switched to the ALLS UX system and supports Unreal Engine 4
  • A 32-inch touch-screen monitor
  • USB controller support
  • Digital payment support via the same card reader used for the Aime IC card[31]
    • This follows Konami introducing PASELI as a digital payment platform in spring 2010.[32] The system could be used for game credits instead of coins, and even supported PASELI alongside standard options[33]
  • USB charging
  • 3.5 mm headphone jack support[34]

Guilty Gear Xrd Rev 2 APM3 Edition and Puyo Puyo eSports Arcade (ぷよぷよ eスポーツ アーケード) were available at launch.[31] By the launch of Virtua Fighter 5: Ultimate Showdown on APM3 on June 2, 2021 (2021-06-02), there were over 1,700 APM3 machines in over 500 locations across Japan.[34]

ALL.Net games

See List of ALL.Net games

Service incidents

A picture of a DX CiRCLE PLUS cabinet on November 1, 2026. The cabinet currently has no connection to the server due to the cyberattack.

2026 server cyberattack

At 3:00 p.m. Japan Standard Time (UTC+7) on November 1, 2026 (2026-11-01), all online games and services using ALL.Net were suspended for 'emergency maintenance', due to a cyberattack involving the unauthorized access of its servers.[35][4]

Date of service resumption is currently unknown.

See also

  • Digital distribution in video games
  • List of Sega arcade system boards

References

  1. 1 2 3 4 5 船津稔 (June 30, 2004). "Sega, Sammy, and Namco announce fiber optic amusement network partnership" セガ、サミー、ナムコ、光ファイバーによるアミューズメントネットワーク構築で合意. Game Watch (in Japanese). Impress Holdings. Retrieved November 10, 2026.
  2. 1 2 "全国2000カ所のアミューズメント施設で新しいビジネスモデルを実現するネットワークを構築". February 9, 2008. Archived from the original on February 9, 2008. Retrieved April 17, 2023.
  3. 1 2 馬波レイ (February 16, 2013). "[JAEPO2013] ALL.Net P-ras MULTI upgrades to Version 2. Hyped games playable at the Sega booth (video game ed.)" [JAEPO2013]「ALL.Net P-ras MULTI」がVer.2で大幅に進化。話題の新作もプレイアブル体験できたセガブースレポート(ビデオゲーム編) (in Japanese). 4Gamer.net. Retrieved November 11, 2026.
  4. 1 2 "SEGA FAVE CORPORATION announces that certain of its servers were accessed without authorization by a third party" 【重要】当社サーバーへの不正アクセスに関するお詫びとお知らせ (in Japanese). Sega Fave. November 2, 2026. Archived from the original on November 9, 2026. Retrieved November 5, 2026.
  5. 1 2 3 Chun (September 9, 2010). "[AM Show] Sega and Bandai Namco Games announce cross-compatible IC card system" [AMショー]セガとバンダイナムコゲームス,アーケードゲーム用ICカードシステムの保存データ相互乗り入れを発表. 4Gamer.net. Retrieved November 12, 2026.
  6. 1 2 御月亜稀, ed. (November 10, 2010). "Sengoku Taisen launches today" 「戦国大戦」の稼動が本日開始。高威力の鉄砲や攻城兵器「大筒」,一発逆転の「虎口攻め」など三国志とは異なる要素を引っさげ,いざ出陣 (in Japanese). 4Gamer.net. Retrieved November 9, 2026.
  7. 1 2 3 木原卓 (May 25, 2011). "The first title to support Banapassport, Dragon Ball: Zenkai Battle Royale launches!" AC「ドラゴンボール ZENKAIバトルロイヤル」 バナパスポートカード対応タイトル第1弾! 生存率2/4!! 力と知恵で勝ち残れ!. Game Watch. Impress Holdings. Retrieved November 11, 2026.
  8. 1 2 Gueed, ed. (February 9, 2018). "IC cards for arcade games unify as Konami, Sega, and Bamco come to agreement. Rollout planned for summer 2018" アーケードゲーム用ICカードの仕様統一でコナミ,セガ,バンナムの3社が合意。2018年夏頃までに提供へ (in Japanese). 4Gamer.net. Retrieved November 9, 2026.
  9. 1 2 3 長岡頼 (October 25, 2018). "Konami, Sega, and Bandai Namco's new combined Amusement IC Card service launches" コナミ、セガ、バンダイナムコが3社共通「アミューズメントICカード」対応のサービス運用を開始. Game Watch (in Japanese). Impress Holdings. Retrieved November 9, 2026.
  10. 1 2 Ito, ed. (January 22, 2019). "Taito announces its NESiCA service will be supported by Amusement IC Cards. Street Fighter V: Type Arcade will be the first to support the service" タイトー,「アミューズメントICカード」に対応したNESiCAの発売を決定。対応ゲーム第1弾は「ストリートファイターV タイプアーケード」 (in Japanese). 4Gamer.net. Retrieved November 9, 2026.
  11. 1 2 北村孝和 (July 23, 2001). "Sega officially launches Virtua Fighter 4 on August 1!" セガ、「バーチャファイター4」8月1日より正式稼動開始!. Game Watch (in Japanese). Impress Holdings. Retrieved November 10, 2026.
  12. ↑ 箭本進一 (July 7, 2021). ""Harada ga Kiru!": A philosophy inherited from Virtua Fighter" 「バーチャファイター」に受け継がれる哲学――不定期連載「原田が斬る!」,第8回はセガ・青木盛治氏にVFシリーズの未来を聞いた (in Japanese). 4Gamer.net. Retrieved November 10, 2026.
  13. 1 2 3 4 石田賀津男 (November 12, 2004). "Namco launches Tekken 5 on November 16" ナムコ、AC「鉄拳5」11月16日より稼動開始 ゲームと連動する携帯サイト「TEKKEN-NET」も開設. Game Watch (in Japanese). Impress Holdings. Retrieved November 10, 2026.
  14. ↑ "Notices Regarding Official Aime Support" Aime正式対応に関する注意事項. Hatsune Miku: Project DIVA Arcade. Sega. January 5, 2011. Retrieved November 12, 2026.
  15. ↑ ""Hatsune Miku: Project DIVA Arcade Version A" officially releases January 27!" 『初音ミク Project DIVA Arcade Version A』 1月27日正式稼働開始!. Hatsune Miku: Project DIVA Arcade. Sega. January 21, 2011. Retrieved November 12, 2026.
  16. ↑ "Starting 11/1/2011, game cards become cross compatible!" 2011年11月1日、ゲームカード相互利用サービス開始!. Hatsune Miku: Project Diva Arcade (in Japanese). Sega. October 26, 2011. Retrieved November 9, 2026.
  17. 1 2 "Notice to consumers using Osaifu-Keitai with Bandai Namco products" バンダイナムコ製品にて、おサイフケータイをご利用のお客様へのお知らせ. Bandai Namco ID (in Japanese). Bandai Namco. Retrieved November 12, 2026.
  18. 1 2 "[Important] Regarding new Aime registrations via Osaifu-Keitai" 【重要】「おサイフケータイ」のAime新規登録機能終了のお知らせ. Aime Service Site (in Japanese). Sega Fave. August 25, 2026. Archived from the original on August 26, 2026. Retrieved November 12, 2026.
  19. ↑ "e-amusement pass Cardless Service begins!" e-amusement passカードレスサービス開始!. e-amusement (in Japanese). Konami Digital Entertainment. July 8, 2025. Retrieved November 12, 2026.
  20. ↑ "Q: Please explain how to use e-amusement pass Cardless Service" Q. e-amusement passカードレスサービスについて教えてください【e-amusement passカードレスサービス】 (in Japanese). Konami Digital Entertainment. Retrieved November 12, 2026.
  21. ↑ Brandon Sheffield (June 27, 2006). "The Rebirth Of The U.S. Arcade? Sega Entertainment's Plans For GameWorks". Game Developer. Informa. Retrieved November 10, 2026.
  22. ↑ "Sega and Bandai Namco conduct ALL.Net location test in Hong Kong with two titles" セガとバンダイナムコ、ネットワーク技術基盤「ALL.Net」2タイトル同時作動に関する共同テストを香港にて開始. Game Watch (in Japanese). Impress Holdings. April 17, 2008. Retrieved November 10, 2026.
  23. ↑ 中野信二 (October 29, 2008). "Sega announces real-time networking between Japan and four Asian regions with Sangokushi Taisen 2" セガ、AC「三国志大戦2 ~若き獅子の鼓動~」。アジア4地域でのリアルタイムネットワーク対戦を開始. Game Watch (in Japanese). Impress Holdings. Retrieved November 10, 2026.
  24. ↑ Jong-hwa Ryu (October 12, 2011). "The widely boycotted Tekken Tag Tournament 2 launches in arcades nationwide" 불매운동 벌어졌던 철권 태그2, 전국 오락실서 가동 (in Korean). GameMeca. Retrieved November 10, 2026.
  25. ↑ "Maimai DX: A Rhythm Game Making Waves in the US". Primetime Amusements. August 23, 2024. Retrieved November 10, 2026.
  26. ↑ 石田賀津男 (July 12, 2006). "Sega launches Virtua Fighter 5 in arcades" セガ、AC「バーチャファイター5」稼動開始 新基板「リンドバーグ」、ネットワーク連携機能など新要素多数. Game Watch (in Japanese). Impress Holdings. Retrieved November 11, 2026.
  27. 1 2 3 touge, ed. (February 21, 2012). "[AOU2012] Arcade fans gather and get hyped at AOU2012" [AOU2012]アーケードファンが集結し,盛り上がりを見せたAOU2012。会場で見つけたちょっと気になるものをまとめて紹介 (in Japanese). 4Gamer.net. Retrieved November 11, 2026.
  28. ↑ "GUILTY GEAR XX Λ CORE PLUS R (RingEdge 2) will officially release on September 20!" 『GUILTY GEAR XX Λ CORE PLUS R』(RINGEDGE2版) 正式稼動日が9月20日に決定! (in Japanese). Famitsu. August 10, 2012. Retrieved November 11, 2026.
  29. ↑ Hameko. (November 3, 2012). "French-Bread moves from doujin work to wide release with Under Night In-Birth" 同人から商業にフィールドを移したフランスパンが,新作「アンダーナイト インヴァース」で目指したもの。代表・なりた氏に聞く,その思惑 (in Japanese). 4Gamer.net. Retrieved November 11, 2026.
  30. ↑ "New Information" 新作情報 (in Japanese). Sega. December 7, 2012. Retrieved November 11, 2026.
  31. 1 2 "ALL.Net MULTI Version 3 launches nationwide with an overhauled touch-screen-enabled machine" 筐体を一新し,タッチパネルに対応した「ALL.Net P-ras MULTIバージョン3」の稼働がスタート (in Japanese). 4Gamer.net. April 18, 2019. Retrieved November 11, 2026.
  32. ↑ 中野信二 (February 3, 2010). "Konami launches Paseli arcade digital payment platform in spring 2010" KONAMI、AC向け電子マネー「PASELI」 2010年春にサービス提供を開始 「AOU2010」に対応タイトルを2機種出展. Game Watch (in Japanese). Impress Holdings. Retrieved November 11, 2026.
  33. ↑ "How to use digital payments" 電子マネーの利用方法. ALL.Net P-ras MULTI (in Japanese). Sega. Retrieved November 11, 2026.
  34. 1 2 本日6月2日(水)より全国のゲームセンターで稼働開始!「ALL.Net P-ras MULTI バージョン3」対応タイトル『Virtua Fighter esports』 (in Japanese). PR Times. June 2, 2021. Retrieved November 11, 2026.
  35. ↑ "ALL.Netサービス情報 (@allnet_info) on X". X (formerly Twitter). November 1, 2026. Retrieved November 5, 2026.

External links

  • Official website (in Japanese)
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