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GeezerVison is showing en.wikipedia.org — Android: Netrunner - Wikipedia
Android: Netrunner is an expandable card game (ECG) produced by Null Signal Games, previously by Fantasy Flight Games. It is a two-player game set in the dystopian future of the Android universe.[2] Each game is played as a battle between a megacorporation and a hacker ("runner") in a duel to take control of data. It is based on Richard Garfield's Netrunner collectible card game, produced by Wizards of the Coast in 1996.[3] The game was launched in 2012. In 2017, a second edition of the core set was announced which replaced some of the original cards with cards from the first two expansion cycles. In 2018, Fantasy Flight Games' license with Wizards of the Coast ended, and the game was discontinued, with Reign and Reverie being the company's last expansion.[4] During its FFG era, the game was known as a Living Card Game (LCG), which is an FFG-trademarked term for ECGs. After a brief pause, since 2019, the game has been produced by Null Signal Games (initially, Project NISEI), who release new compatible expansions and run organized tournament events. GameplayLike the original, the game is asymmetric and involves two players, one playing a hacker called "Runner" and the other playing a Corporation ("the Corp"). The goal of both players is to collect victory points (called "Agenda points") to a threshold of 7, but only the Corp's deck contains Agenda cards that are worth these points. Both players only have a certain amount of game actions available in their respective turns. These actions can be used to draw additional cards, gain a currency called credits to pay for playing cards or using effects on them, or playing cards in different manners depending on the card type. Both sides have a card type for a one-time effect after which the card is placed in the discard pile of the side, but most cards are "installed" and remain on the table until they are discarded for an effect or removed by the other side. The Corp can install Agendas or other valuable game cards called Assets or Upgrades. Such cards are placed into Servers, and other cards called ICE can be placed as countermeasures that protect these Servers. Rather than paying for the cost of a card when it is installed, all cards the Corp installs are placed face down and can be turned up later by paying its cost to activate them when the Corp wishes to or the Runner interacts with the card (this does not take a Click action). Cards discarded by the Corp are also placed face down in the discard pile. Installed Agendas can be advanced with a game action and if their requirements are fulfilled they can be scored, at which point they can also unlock additional gameplay benefits to the Corp. Other cards that are either beneficial to the Corp or detrimental to the runner can also be advanced, strengthening their effects and obfuscating which cards are Agendas and which are not or placing traps and ambushes for the Runner. The Corp's hand, deck and discard pile also each represents a Server that needs to be protected. In their turn the Runner can play their cards for the respective cost on the card to improve their options or gain resources. However, their main goal is to perform "runs" which attack one of the Corp's Servers. In Runs they can utilize cards such as Programs that can disable ICE cards or bypass them. Once they have passed all ICE on a Server, they access all cards installed in that Server, and, depending on which Server they attacked, either a random card from the Corp's hand, the top card of the Corp's deck or all cards in the discard pile. If the runner accesses an Agenda card, they steal it and add it to their score area. Other cards can be placed into the Corp's discard pile if the Runner pays a cost to do so. Some gameplay effects, such as certain ICE the Runner did not properly disable, will deal damage to the Runner which takes the form of discarding a random card from the Runner's hand. If they need to discard more cards than they are able to, they are "flatlined" and lose the game. Meanwhile the Corp is forced to draw a card every turn. This will force Agenda cards into their hand they need to prevent the runner from stealing, and if they are required to draw cards from a depleted deck they lose the game.[5] Differences from the originalWhile the game retains much of the gameplay of the original, there are some key differences:
Due to these changes, cards from the two games are not interchangeable. Richard Garfield has stated that "almost all [changes] are reasonable simplifications or elaborations on the original mechanics", and that he is "confident that care was taken not to change for the sake of change."[8] Fantasy Flight Games releasesCyclesEach Data Pack contained 60 cards, had a complete playset of new cards (typically three copies each of twenty cards), and was part of a six-pack "cycle". A new pack was released monthly during the cycle; between cycles the wait was typically three to four months. Genesis
Spin
Lunar
SanSan
Mumbad
Flashpoint
Red Sands
Kitara
Deluxe expansionsDeluxe expansions are released between cycles. Deluxe expansions originally focused on two factions (one Corporation and one Runner) and contain three copies of 55 cards. The fourth and fifth deluxe expansions break from this pattern; the fourth introduces three new Runner "mini-factions" along with its focus on a Corporation, while the fifth includes cards for all 7 factions and 3 mini-factions.
Narrative campaign expansionsNarrative campaign expansions include new player cards (including Runner and Corp identities), printed player dashboards (referred to as "PAD sheets") to hold stickers that will affect future games played in the same campaign setting, and packs of secret campaign cards and stickers. A Core Set is required to play a narrative campaign expansion.
Null Signal Games releasesAshes
Magnum Opus reprint
System
Borealis
Liberation
Elevation
Vantage Point
River
FormatsNull Signal Games supports and maintains multiple formats for organized play.[10] Many of these formats are affected by rotation, where cards from older sets are removed from the format and replaced with newly released cards. StandardThe Standard format is the most popular among players. As of March, 2026, Standard contains the following sets:
The release of Elevation in April 2025 caused the Red Sand Cycle and the Kitara Cycle to rotate from the format. With this release, Standard contains no more cards from the FFG era except a few reprints included in early NSG sets. The Standard format also has a ban list, currently the Standard Banlist 26.08.[11] Any cards on the ban list are not to be used in Standard format-legal play. StartupThe Startup format is a subset of the cards available in the Standard format. The startup format contains:
In September 2024, the Null Signal Games Balance Team introduced a ban list and deckbuilding restrictions for the Startup format.[12] EternalThe Eternal format consists of nearly every set of cards printed for Android: Netrunner by Fantasy Flight Games or Null Signal Games. In place of a ban list, the Eternal format contains a points list, currently the Eternal Points List 26.03.[13] Each Eternal format-legal deck may spend up to 7 points from the points list. When any number of a card on the points list is used, that number of points is counted. Any cards listed as "Banned" may not be used. Other formatsMany more formats have been created for the game. These include, but are not limited to, Snapshot, Random Access Memories, and Draft, as well as many player-created formats. Organized playFantasy Flight Games era (2012–2018)Android: Netrunner World Championships occurred annually during Fantasy Flight's World Championships. National, regional, and store championships precede this; each event's first-place winner receives a first-round bye in the following level of tournament play.[14] Android: Netrunner tournaments follow a Swiss-system similar to that of Magic: the Gathering, though with a key difference: only two games are played, with each player playing as the Corporation and Runner once. In most tournaments, however, after a certain number of rounds all except the top eight or sixteen players are cut from the tournament. The tournament then shifts to double-elimination bracket, eventually crowning a winner. Game Night Kit (GNK) tournaments are also run at times between other organized play events and usually follow the same structure, but without any byes to other events being available as prizes. Null Signal Games era (2019–present)Organized Netrunner events include a series of casual and competitive tournaments held every year, leading up to the World Championships, as detailed in the Null Signal Games Organized Play Policies.[15] These events include, but are not limited to Circuit Openers, and National, Continental, and World Championships. Some of the events (excluding the World Championships) are held online, many using Jinteki.net. Most events follow a single-sided or double-sided Swiss-system. In a double-sided Swiss tournament, each round sees each player playing once as the runner, and once as the corporation. In single-sided Swiss, there is one game per round, and players are paired such that they play a nearly even number of games as the runner and as the corporation. For events with more than 16 players, after a set number of rounds, the players with the best result from the Swiss rounds compete in the "top cut" to decide the tournament winner. Players entering a tournament are never required to have officially printed cards. Proxies (printed stand-in cards) are usually permitted, as long as they are acceptable according to the Organized Play Policies. There is no competitive criteria to enter the World Championships.
Online playThe Android: Netrunner community also conducts games online via Jinteki.net, which is a free and open-source web platform with rule implementation.[21] One can also try the game and learn the rules on Chiriboga which is a free and open-source web platform which consists the sets System Gateway and System Update 2021. ReceptionTripp J. Crouse for the Quad-City Times said that "The rulebook is helpful to lean the basic structure of the game, but some questions came up in the game testing with my roommate that weren't readily accessible in the rulebook. Luckily, the Internet has several online forums and fan sites with Q&As so we could find solutions to our dilemmas."[22] Android: Netrunner has won the 2012 Best Card Game and 2012 Best Two Player Game, at the 2012 BoardGameGeek Golden Geek Awards.[23] References
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