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GeezerVison is showing en.wikipedia.org — AngelScript - Wikipedia

AngelScript
ParadigmMulti-paradigm: scripting, imperative (procedural, object-oriented)
DeveloperAndreas Jönsson
First appeared2003
Stable release
2.38.0 / August 8, 2025 (2025-08-08)
Typing disciplinestatic, strong
OSCross-platform
Licensezlib License
Websiteangelcode.com/angelscript/
Influenced by
C++

AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.

AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces. It allows operators to be registered and overloaded. AngelScript can be used with any C++ IDE, such as NetBeans, Geany, and Eclipse.

C and C++ functions can be called within an AngelScript environment.[1][2] AngelScript's class syntax closely follows C++ classes by design: no proxy functions are required to embed AngelScript in C++ applications, easing the two languages' integration.[3] There are several differences of AngelScript and C++:

  • AngelScript does not support multiple inheritance. Multiple-inheritance functionality may be achieved with Interfaces.
  • It is impossible to declare methods or properties outside of the class body.
  • All methods (including constructors and destructors) are virtual.

AngelScript is used in video game development,[4] including

  • Amnesia: The Dark Descent,[5]
  • Amy,[5]
  • Dustforce,[5]
  • Gekkeiju Online,[5]
  • Jazz Jackrabbit 2 Plus,[5]
  • King Arthur's Gold,[5]
  • Legend of the Guardians: The Owls of Ga'Hoole,[5]
  • Overgrowth,[6]
  • Penumbra: Overture,[5]
  • Penumbra: Requiem,[5]
  • Puddle,[5]
  • Rigs of Rods,[5]
  • Running with Rifles,
  • Sine Mora,[5]
  • Star Ruler,[5]
  • SuperTuxKart,[5]
  • Sven Co-op,[5]
  • Warhammer: Mark of Chaos,[5]
  • and Warsow.[5]

In addition, it is also supported as a scripting language in Urho3D. Hazelight Studios maintains a plugin that integrates AngelScript into the Unreal Engine; this plugin was used to write their game, It Takes Two, in AngelScript,[7] the plugin is also used by Embark Studios in The Finals and ARC Raiders.[8] It is also used at the University of Ulm in its interactive 3D-Animation program,[9] as well as in robotics; for example, to program behavioral rules of robotic agents.[10]

References

  1. ↑ Weinbub, Josef; Rupp, Karl; Selberherr, Siegfried (2010). "ViennaIPD - An Input Control Language for Scientific Computing" (PDF). Retrieved April 27, 2019.
  2. ↑ Golodetz, Stuart (February 2010). "Simplifying the C++/Angelscript Binding Process". ACCU. Retrieved April 27, 2019.
  3. ↑ Dickheiser, Michael (2006). Game Programming Gems 6. Charles River Media. ISBN 1584504501.
  4. ↑ Nishimori, Taketoshi; Kuno, Yasushi (May 2012). "Join token: A language mechanism for programming interactive games". Entertainment Computing. 3 (2): 19–25. doi:10.1016/j.entcom.2011.09.001. hdl:2241/00124828.
  5. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 "Applications using AngelScript". AngelCode. Retrieved April 27, 2019.
  6. ↑ Orsvärn, Lukas; Riehl, Anton; Rosen, David (November 30, 2014). A good episode. YouTube. Overgrowth Weekly. Vol. 86. at 17m 40s. Retrieved April 27, 2019.
  7. ↑ "Unreal Engine Angelscript". Retrieved 2025-12-18.
  8. ↑ "Senior Gameplay Programmer - Games". Embark Studios. Retrieved 2023-11-23.
  9. ↑ "Animal Race". University of Ulm (in German). 2005. Archived from the original on 2014-05-25. Retrieved 2013-05-31.
  10. ↑ Brandoff, Josh; Sayama, Hiroki (2009). "Cultural transmission in robotic swarms through RFID cards". 2009 IEEE Symposium on Artificial Life. ALife'09. IEEE. pp. 171–178. doi:10.1109/ALIFE.2009.4937709. ISBN 978-1-4244-2763-5.

External links

  • Official website
  • AngelScript-JIT-Compiler on GitHub
Retrieved from "https://en.wikipedia.org/w/index.php?title=AngelScript&oldid=1377680358"
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  • Scripting languages
  • Software using the zlib license
  • Statically typed programming languages
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