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GeezerVison is showing en.wikipedia.org — Fan labor - Wikipedia

(Redirected from Fan work)
"Fanworks" redirects here. For the Japanese company, see Fanworks (animation studio).
Not to be confused with Fan service.

Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups.[1][2] These activities can include creation of written works (fiction, fan fiction and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming.

In the fandom subgroups science fiction fandom and media fandom, fan labor activities may be termed fanac (from "fannish activities"), a term that also includes non-creative activities such as managing traditional science fiction fanzines (i.e., not primarily devoted to fan fiction), and the organization and maintenance of science fiction conventions and science fiction clubs.

A more general and internet focused form of "fan work" is user-generated content, which became popular with the Web 2.0, often also a form of virtual volunteering.

Categories of activities

Literary arts

Fan fiction has existed since the 17th century.[3][4] They are literary works produced by fans of a given media property, rather than the original creator. They may expand on an original story line, character relationship, or situations and entities that were originally mentioned in the original author's work. Works of fan fiction are usually unauthorized by the original work's owner, creator, or publisher.

Fandom analytics is a practice that is focused on the analysis of fan works in order to discuss and forecast trends and variations within and across fandoms.[5]

Traditional visual arts

Fan art is artwork based on a character, costume, item, or story that was created by someone other than the artist. Usually, it refers to fan labor artworks by amateur and unpaid artists. In addition to traditional paintings and drawings, fan artists may also create web banners, avatars, or web-based animations, as well as photo collages, posters, and artistic representation of movie/show/book quotes.

Computer-aided visual arts

A booth screening a Star Wars fan film at a convention

A fan film is a film or video inspired by a media source, created by fans rather than by the source's copyright holders or creators. Fan films vary may vary in length.

Fanvids are music videos made by remixing existing media from TV shows or movies.

Fangames are video games that are made based on existing video games from video game publishers by its fans.

Fans of video games have been creating machinima since 1996.[6] Machinima creators use computer game engines to create "actors" and create scenarios for them to perform in, using the physics and character generation tools of the game. The scripts, as performed by the computer-generated characters, are recorded and distributed to viewers online.[7]

Reanimated collaborations involve each fan animating a shot of an existing film in their own unique style. The clips are then stitched together to produce a collaborative tribute, sometimes with over 500 animators on a single film. Reanimated projects have been produced in honor of Looney Tunes, SpongeBob, The Simpsons, Kirby, and Zelda CDi, among others.[8][9][10][11][12] Participants generally expect little or no profit.[13][14]

Fan labor in the software domain, especially for video games, exists also in the form of fan patches, fan translations, mods, fan-made remakes, server emulators and source ports.[15]

Musical arts

See also: Filk and Music of the My Little Pony: Friendship Is Magic fandom

Some fandoms are known to produce music as a form of fan labor that is usually classified as filk. Filking is often done in small groups at conventions, often late at night after other official convention programming has ended for the day; additionally, there are now dedicated filk conventions in Canada, England, Germany, and the United States. The brony fandom has developed a vast musical subculture, often referred to as brony music.[16][17]

Legal issues

Globe icon.
The examples and perspectives in this section deal primarily with the United States and do not represent a worldwide view of the subject. You may improve this section, discuss the issue on the talk page, or create a new section, as appropriate. (November 2009) (Learn how and when to remove this message)

Most fan labor products are derivative works, meaning they are creative additions or modifications to an existing copyrighted work, or they are original creations which are inspired by a specific copyrighted work . Some or all of these works may fall into the legal category of transformative works (such as a parody of the original), which are protected as fair use under U.S. copyright law.

See also

  • Doujinshi
  • Fan art
  • Fan film
  • Fan patch
  • Fan translation
  • Fangame
  • Fansub
  • Free software movement—similar subculture based around free labor with some overlaps with fan labor
  • Remix culture
  • Street team

References

  1. ↑ "Futures of Entertainment 2 – Fan Labor". MIT Comparative Media Studies (CMS). 2007-12-07.
  2. ↑ Watching Television Without Pity: The Productivity of Free Fan Labor. The annual meeting of the International Communication Association. New York, NY. 2008-10-10.
  3. ↑ "Alonso Fernández de Avellaneda". Encyclopædia Britannica. Retrieved 2008-04-24.
  4. ↑ Constant, Paul. "Star Trek: Spock, Kirk and Slash Fiction" Newsweek Web Exclusive May 5, 2009
  5. ↑ Baker-Whitelaw, Gavia (15 July 2013). "Unpacking the unofficial fanfiction census". dailydot.com. The Daily Dot. Retrieved 16 January 2014.
  6. ↑ Lowood 2006, 32
  7. ↑ Robert Jones (2007-06-06). "Robert Jones writes on 'Pink vs. Blue: The Emergence of Women in Machinima'". transform. Louisa Ellen Stein. Archived from the original on 2019-12-09.
  8. ↑ Steamed Hams but There's a Different Animator Every 13 Seconds, retrieved 2022-08-24
  9. ↑ The Zelda CDi Reanimated Collab!, retrieved 2022-08-24
  10. ↑ Muñoz, José David (2020-09-08). "Los Zelda CD-i se han reanimado de una manera gloriosa gracias a los esfuerzos de varios fans". Hobbyconsolas (in Spanish). Retrieved 2022-08-24.
  11. ↑ The SpongeBob SquarePants Movie Rehydrated!, retrieved 2022-08-24
  12. ↑ Kirby Reanimated Collab, retrieved 2022-08-24
  13. ↑ Jaworski, Michelle (2022-05-02). "'It was a love letter to the franchise and what did Paramount do? They blocked it': Outrage as 'SpongeBob' fan film removed on YouTube". The Daily Dot. Retrieved 2022-08-24.
  14. ↑ Pitman, Robert (2022-05-03). "#JusticeForSpongebob: What Is Spongebob Movie Rehydrated?". ScreenRant. Retrieved 2022-08-24.
  15. ↑ You're in charge! – From vital patches to game cancellations, players are often intimately involved. by Christian Donlan on Eurogamer "Supreme Commander fans released Forged Alliance Forever and gave the game the online client it could otherwise only dream of. I haven't played it much, but I still got a tear in my eye when I read about the extents these coders had gone to. There's nothing quite so wonderful to witness as love, and this is surely love of the very purest order. [...] SupCom guys resurrect a series whose publisher had just gone under." (2013-11-02)
  16. ↑ Rutherford, Kevin (2012-04-20). "Behind the Music of Pop Culture Smash 'My Little Pony: Friendship Is Magic'". Rolling Stone. Retrieved 2012-04-20.
  17. ↑ Lauren Rae Orsini (3 September 2012). "Behind the wonderful and weird soundtrack to Homestuck". The Daily Dot. Retrieved September 13, 2012.

Works cited

  • Appadurai, Arjun (1986) The social life of things: Commodities in cultural perspective. Cambridge: Cambridge University Press.
  • Brown, Stephen (2007) "Harry Potter and the Fandom Menace". In Consumer Tribes, B. Cova, R.V. Kozinets and A. Shankar, eds. pp. 177–193. Oxford, Elsevier.
  • Clerc, Susan (2002) Who Owns Our Culture? The Battle Over the Internet, Copyright, Media Fandom, and Everyday Uses of the Cultural Commons. Dissertation, Bowling Green State University. Ann Arbor, MI: ProQuest Information and Learning Co.
  • Coppa, Francesca (2007) "A Brief History of Media Fandom". In Fan Fiction and Fan Communities in the Age of the Internet, K. Hellekson and K. Busse, eds. pp. 5–32. London, McFarland.
  • Cova, Bernard, Robert V. Kozinets and Avi Shankar (2007) Consumer Tribes. Oxford, Elsevier.
  • De Kosnik, Abigail (2009) Should Fan Fiction Be Free?. In Cinema Journal 48:118 (2009).
  • Deuze, Mark (2007) Media Work. Cambridge, Polity Press.
  • Fiske, John (1992) "The Cultural Economy of Fandom". In The Adoring Audience, Lisa A. Lewis, ed. pp. 30–49. London, Routledge.
  • Gray, Jonathan, Cornel Sandvoss and C. Lee Harrington (2007) Fandom: Identities and Communities in a Mediated World. New York, New York University Press.
  • Hellekson, Karen and Kristina Busse (2006) "Introduction: Work in Progress". In Fan Fiction and Fan Communities in the Age of the Internet, K. Hellekson and K. Busse, eds. pp. 5–32. London, McFarland.
  • Helms, Mary W. (1998)"Tangible Durability". In Access to Origins: Affines, Ancestors, and Aristocrats. M.W. Helms, ed. pp. 164–173. Austin: University of Texas Press.
  • Isaac, Barry L. (1993) "Retrospective on the Formalist-Substantivist Debate". Research in Economic Anthropology 14:213–233.
  • Jenkins, Henry (2007a) Fans, Bloggers, and Gamers: Exploring Participatory Culture. New York, New York University Press.
  • Jenkins, Henry (2007b) "Afterword: The Future of Fandom".In Fandom: Identities and Communities in a Mediated World. J. Gray, C. Sandvoss and C.L. Harrington, eds. pp. 357–364. New York, New York University Press.
  • Jenkins, Henry (2006) Convergence Culture: Where Old and New Media Collide. New York, New York University Press.
  • Keen, Andrew (2007) The Cult of the Amateur: How Today's Internet is Killing Our Culture. New York, Doubleday.
  • Kozinets, Robert V. (2007) "Inno-tribes: Star Trek as wikimedia". In Consumer Tribes, B. Cova, R.V. Kozinets and A. Shankar, eds. pp. 177–193. Oxford, Elsevier.
  • Lowood, Henry (2006). "High-performance play: The making of machinima". Journal of Media Practice. 7 (1): 25–42. doi:10.1386/jmpr.7.1.25/1. S2CID 191359937.
  • Mauss, Marcel (1990) The Gift: The Form and Reason for Exchange in Archaic Societies. W.D. Halls, transl. London: Routledge.
  • MacDonald, Heidi (2006) "Star Wars POD Fan Fiction Flap". in Publishers Weekly; May 1, 2006, 253, 18. p. 6.
  • Polanyi, Karl (1957) "The Economy as Instituted Process". In Trade and market in the Early Empires: Economies in History and Theory. C.M.A. K. Polanyi, H.W. Pearson, ed. pp. 243–270. Glencoe, Illinois: The Free Press.
  • Thorne, Scott and Gordon C. Bruner (2006) "An exploratory investigation of the characteristics of consumer fanaticism". Qualitative Market Research; 2006; 9, 1. p. 51.
  • Thorsby, David (2001) "Introduction". In Economics and Culture. pp. 1–18. Cambridge, UK: Cambridge University Press.
  • Tushnet, Rebecca (2004) "Copy This Essay: How Fair Use Doctrine Harms Free Speech and How Copying Serves It". In The Yale Law Journal. 114(3):535–590. JSTOR 4135692.
  • Tushnet, Rebecca (2007) "http://scholarship.law.duke.edu/cgi/viewcontent.cgi?article=1424&context=lcp Payment in Credit: Copyright Law and Subcultural Creativity". In Law & Contemporary Problems. 70:135–174.
  • Wells, E. Christian and Karla Davis-Salazar (2007) "Mesoamerican Ritual Economy: Materialization as Ritual and Economic Process". In Mesoamerican Ritual Economy: Archaeological and Ethnological Perspectives, E. C. Wells and K. L. Davis-Salazar, eds. pp. 1–26. Boulder, University Press of Colorado.
  • Wilk, Richard R. and Lisa C. Cliggett (2007) Economies and Cultures: Foundations of Economic Anthropology. Boulder, Colorado: Westview Press.
  • Woo, Jisuk (2004) "Redefining the 'Transformative Use' of Copyrighted Works: Toward a Fair Use Standard in the Digital Environment". In Hastings Communications and Law Journal. Retrieved from Lexis-Nexis service, University of South Florida Library.

External links

  • Coverage of the Harry Potter Lexicon Trial
  • Fanlore Wiki
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