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Not to be confused with Functor (category theory). In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following:
All other functions are first-order functions. In mathematics higher-order functions are also termed operators or functionals. The differential operator in calculus is a common example, since it maps a function to its derivative, also a function. Higher-order functions should not be confused with other uses of the word "functor" throughout mathematics, see Functor (disambiguation). In the untyped lambda calculus, all functions are higher-order; in a typed lambda calculus, from which most functional programming languages are derived, higher-order functions that take one function as argument are values with types of the form . General examples
Support in programming languagesDirect supportThe examples are not intended to compare and contrast programming languages, but to serve as examples of higher-order function syntax In the following examples, the higher-order function APLFurther information: APL (programming language)
twice←{⍺⍺ ⍺⍺ ⍵} plusthree←{⍵+3} g←{plusthree twice ⍵} g 7 13 Or in a tacit manner: twice←⍣2 plusthree←+∘3 g←plusthree twice g 7 13 C++Further information: C++
Using import std; using std::function; auto twice = [](const function<int(int)>& f) -> auto { return [f](int x) -> int { return f(f(x)); }; }; auto plusThree = [](int i) -> int { return i + 3; }; int main() { auto g = twice(plusThree); std::println("{}", g(7)); // 13 } Or, with generic lambdas (note that an import std; auto twice = [](const auto& f) -> auto { return [f](int x) -> int { return f(f(x)); }; }; auto plusThree = [](int i) -> int { return i + 3; }; int main() { auto g = twice(plusThree); std::println("{}", g(7)); // 13 } C#Further information: C Sharp (programming language)
Using just delegates: using System; public class Program { public static void Main(string[] args) { Func<Func<int, int>, Func<int, int>> twice = f => x => f(f(x)); Func<int, int> plusThree = i => i + 3; Func<int, int> g = twice(plusThree); Console.WriteLine(g(7)); // 13 } } Or equivalently, with static methods: using System; public class Program { private static Func<int, int> Twice(Func<int, int> f) { return x => f(f(x)); } private static int PlusThree(int i) => i + 3; public static void Main(string[] args) { Func<int, int> g = Twice(PlusThree); Console.WriteLine(g(7)); // 13 } } ClojureFurther information: Clojure
(defn twice [f] (fn [x] (f (f x)))) (defn plus-three [i] (+ i 3)) (def g (twice plus-three)) (println (g 7)) ; 13 ColdFusion Markup Language (CFML)Further information: ColdFusion Markup Language
twice = function(f) { return function(x) { return f(f(x)); }; }; plusThree = function(i) { return i + 3; }; g = twice(plusThree); writeOutput(g(7)); // 13 Common LispFurther information: Common Lisp
(defun twice (f) (lambda (x) (funcall f (funcall f x)))) (defun plus-three (i) (+ i 3)) (defvar g (twice #'plus-three)) (print (funcall g 7)) DFurther information: D (programming language)
import std.stdio : writeln; alias twice = (f) => (int x) => f(f(x)); alias plusThree = (int i) => i + 3; void main() { auto g = twice(plusThree); writeln(g(7)); // 13 } DartFurther information: Dart (programming language)
int Function(int) twice(int Function(int) f) { return (x) { return f(f(x)); }; } int plusThree(int i) { return i + 3; } void main() { final g = twice(plusThree); print(g(7)); // 13 } ElixirFurther information: Elixir (programming language)
In Elixir, you can mix module definitions and anonymous functions defmodule Hof do def twice(f) do fn(x) -> f.(f.(x)) end end end plus_three = fn(i) -> i + 3 end g = Hof.twice(plus_three) IO.puts g.(7) # 13 Alternatively, we can also compose using pure anonymous functions. twice = fn(f) -> fn(x) -> f.(f.(x)) end end plus_three = fn(i) -> i + 3 end g = twice.(plus_three) IO.puts g.(7) # 13 ErlangFurther information: Erlang (programming language)
or_else([], _) -> false; or_else([F | Fs], X) -> or_else(Fs, X, F(X)). or_else(Fs, X, false) -> or_else(Fs, X); or_else(Fs, _, {false, Y}) -> or_else(Fs, Y); or_else(_, _, R) -> R. or_else([fun erlang:is_integer/1, fun erlang:is_atom/1, fun erlang:is_list/1], 3.23). In this Erlang example, the higher-order function F#Further information: F Sharp (programming language)
let twice f = f >> f let plus_three = (+) 3 let g = twice plus_three g 7 |> printf "%A" // 13 GoFurther information: Go (programming language)
package main import "fmt" func twice(f func(int) int) func(int) int { return func(x int) int { return f(f(x)) } } func main() { plusThree := func(i int) int { return i + 3 } g := twice(plusThree) fmt.Println(g(7)) // 13 } Notice a function literal can be defined either with an identifier ( GroovyFurther information: Apache Groovy
def twice = { f, x -> f(f(x)) } def plusThree = { it + 3 } def g = twice.curry(plusThree) println g(7) // 13 HaskellFurther information: Haskell
twice :: (Int -> Int) -> (Int -> Int) twice f = f . f plusThree :: Int -> Int plusThree = (+3) main :: IO () main = print (g 7) -- 13 where g = twice plusThree JFurther information: J (programming language)
Explicitly, twice=. adverb : 'u u y' plusthree=. verb : 'y + 3' g=. plusthree twice g 7 13 or tacitly, twice=. ^:2 plusthree=. +&3 g=. plusthree twice g 7 13 Java (1.8+)Further information: Java (programming language) and Java version history
Using just functional interfaces: import java.util.function.IntUnaryOperator; class Main { public static void main(String[] args) { Function<IntUnaryOperator, IntUnaryOperator> twice = f -> f.andThen(f); IntUnaryOperator plusThree = i -> i + 3; IntUnaryOperator g = twice.apply(plusThree); System.out.println(g.applyAsInt(7)); // 13 } } Or equivalently, with static methods: import java.util.function.IntUnaryOperator; class Main { private static IntUnaryOperator twice(IntUnaryOperator f) { return f.andThen(f); } private static int plusThree(int i) { return i + 3; } public static void main(String[] args) { IntUnaryOperator g = twice(Main::plusThree); System.out.println(g.applyAsInt(7)); // 13 } } JavaScriptFurther information: JavaScript
With arrow functions: "use strict"; const twice = f => x => f(f(x)); const plusThree = i => i + 3; const g = twice(plusThree); console.log(g(7)); // 13 Or with classical syntax: "use strict"; function twice(f) { return function (x) { return f(f(x)); }; } function plusThree(i) { return i + 3; } const g = twice(plusThree); console.log(g(7)); // 13 JuliaFurther information: Julia (programming language)
julia> function twice(f) function result(x) return f(f(x)) end return result end twice (generic function with 1 method) julia> plusthree(i) = i + 3 plusthree (generic function with 1 method) julia> g = twice(plusthree) (::var"#result#3"{typeof(plusthree)}) (generic function with 1 method) julia> g(7) 13 KotlinFurther information: Kotlin
fun twice(f: (Int) -> Int): (Int) -> Int { return { f(f(it)) } } fun plusThree(i: Int) = i + 3 fun main() { val g = twice(::plusThree) println(g(7)) // 13 } LuaFurther information: Lua
function twice(f) return function (x) return f(f(x)) end end function plusThree(i) return i + 3 end local g = twice(plusThree) print(g(7)) -- 13 MATLABFurther information: MATLAB
function result = twice(f) result = @(x) f(f(x)); end plusthree = @(i) i + 3; g = twice(plusthree) disp(g(7)); % 13 OCamlFurther information: OCaml
let twice f x = f (f x) let plus_three = (+) 3 let () = let g = twice plus_three in print_int (g 7); (* 13 *) print_newline () PHPFurther information: PHP
<?php declare(strict_types=1); function twice(callable $f): Closure { return function (int $x) use ($f): int { return $f($f($x)); }; } function plusThree(int $i): int { return $i + 3; } $g = twice('plusThree'); echo $g(7), "\n"; // 13 or with all functions in variables: <?php declare(strict_types=1); $twice = fn(callable $f): Closure => fn(int $x): int => $f($f($x)); $plusThree = fn(int $i): int => $i + 3; $g = $twice($plusThree); echo $g(7), "\n"; // 13 Note that arrow functions implicitly capture any variables that come from the parent scope,[1] whereas anonymous functions require the PerlFurther information: Perl
use strict; use warnings; sub twice { my ($f) = @_; sub { $f->($f->(@_)); }; } sub plusThree { my ($i) = @_; $i + 3; } my $g = twice(\&plusThree); print $g->(7), "\n"; # 13 or with all functions in variables: use strict; use warnings; my $twice = sub { my ($f) = @_; sub { $f->($f->(@_)); }; }; my $plusThree = sub { my ($i) = @_; $i + 3; }; my $g = $twice->($plusThree); print $g->(7), "\n"; # 13 PythonFurther information: Python (programming language)
def twice[T, R](f: Callable[[T | R], R]) -> Callable[[T], R]: def result(x: T) -> R: return f(f(x)) return result plus_three: Callable[[int], int] = lambda i: i + 3 g: Callable[[int], int] = twice(plus_three) print(g(7)) # prints 13 Python decorator syntax is often used to replace a function with the result of passing that function through a higher-order function. E.g., the function @twice def g(i: int) -> int: return i + 3 print(g(7)) # prints 13 RFurther information: R (programming language)
twice <- \(f) \(x) f(f(x)) plusThree <- function(i) i + 3 g <- twice(plusThree) > g(7) [1] 13 RakuFurther information: Raku (programming language)
sub twice(Callable:D $f) { return sub { $f($f($^x)) }; } sub plusThree(Int:D $i) { return $i + 3; } my $g = twice(&plusThree); say $g(7); # 13 In Raku, all code objects are closures and therefore can reference inner "lexical" variables from an outer scope because the lexical variable is "closed" inside of the function. Raku also supports "pointy block" syntax for lambda expressions which can be assigned to a variable or invoked anonymously. RubyFurther information: Ruby (programming language)
def twice(f) ->(x) { f.call(f.call(x)) } end plus_three = ->(i) { i + 3 } g = twice(plus_three) puts g.call(7) # 13 RustFurther information: Rust (programming language)
fn twice(f: impl Fn(i32) -> i32) -> impl Fn(i32) -> i32 { move |x| f(f(x)) } fn plus_three(i: i32) -> i32 { i + 3 } fn main() { let g = twice(plus_three); println!("{}", g(7)) // 13 } ScalaFurther information: Scala (programming language)
object Main { def twice(f: Int => Int): Int => Int = f compose f def plusThree(i: Int): Int = i + 3 def main(args: Array[String]): Unit = { val g = twice(plusThree) print(g(7)) // 13 } } SchemeFurther information: Scheme (programming language)
(define (compose f g) (lambda (x) (f (g x)))) (define (twice f) (compose f f)) (define (plus-three i) (+ i 3)) (define g (twice plus-three)) (display (g 7)) ; 13 (display "\n") SwiftFurther information: Swift (programming language)
func twice(_ f: @escaping (Int) -> Int) -> (Int) -> Int { return { f(f($0)) } } let plusThree = { $0 + 3 } let g = twice(plusThree) print(g(7)) // 13 TclFurther information: Tcl (programming language)
set twice {{f x} {apply $f [apply $f $x]}} set plusThree {{i} {return [expr $i + 3]}} # result: 13 puts [apply $twice $plusThree 7] Tcl uses apply command to apply an anonymous function (since 8.6). XACMLFurther information: XACML
The XACML standard defines higher-order functions in the standard to apply a function to multiple values of attribute bags. rule allowEntry{ permit condition anyOfAny(function[stringEqual], citizenships, allowedCitizenships) } The list of higher-order functions in XACML can be found here. XQueryFurther information: XQuery
declare function local:twice($f, $x) { $f($f($x)) }; declare function local:plusthree($i) { $i + 3 }; local:twice(local:plusthree#1, 7) (: 13 :) AlternativesFunction pointersFunction pointers in languages such as C, C++, Fortran, and Pascal allow programmers to pass around references to functions. The following C code computes an approximation of the integral of an arbitrary function: #include <stdio.h> double square(double x) { return x * x; } double cube(double x) { return x * x * x; } /* Compute the integral of f() within the interval [a,b] */ double integral(double f(double x), double a, double b, int n) { int i; double sum = 0; double dt = (b - a) / n; for (i = 0; i < n; ++i) { sum += f(a + (i + 0.5) * dt); } return sum * dt; } int main() { printf("%g\n", integral(square, 0, 1, 100)); printf("%g\n", integral(cube, 0, 1, 100)); return 0; } The qsort function from the C standard library uses a function pointer to emulate the behavior of a higher-order function. MacrosMacros can also be used to achieve some of the effects of higher-order functions. However, macros cannot easily avoid the problem of variable capture; they may also result in large amounts of duplicated code, which can be more difficult for a compiler to optimize. Macros are generally not strongly typed, although they may produce strongly typed code. Dynamic code evaluationIn other imperative programming languages, it is possible to achieve some of the same algorithmic results as are obtained via higher-order functions by dynamically executing code (sometimes called Eval or Execute operations) in the scope of evaluation. There can be significant drawbacks to this approach:
ObjectsIn object-oriented programming languages that do not support higher-order functions, objects can be an effective substitute. An object's methods act in essence like functions, and a method may accept objects as parameters and produce objects as return values. Objects often carry added run-time overhead compared to pure functions, however, and added boilerplate code for defining and instantiating an object and its method(s). Languages that permit stack-based (versus heap-based) objects or structs can provide more flexibility with this method. An example of using a simple stack based record in Free Pascal with a function that returns a function: program example; type int = integer; Txy = record x, y: int; end; Tf = function (xy: Txy): int; function f(xy: Txy): int; begin Result := xy.y + xy.x; end; function g(func: Tf): Tf; begin result := func; end; var a: Tf; xy: Txy = (x: 3; y: 7); begin a := g(@f); // return a function to "a" writeln(a(xy)); // prints 10 end. The function DefunctionalizationDefunctionalization can be used to implement higher-order functions in languages that lack first-class functions: // Defunctionalized function data structures template<typename T> struct Add { T value; }; template<typename T> struct DivBy { T value; }; template<typename F, typename G> struct Composition { F f; G g; }; // Defunctionalized function application implementations template<typename F, typename G, typename X> auto apply(Composition<F, G> f, X arg) { return apply(f.f, apply(f.g, arg)); } template<typename T, typename X> auto apply(Add<T> f, X arg) { return arg + f.value; } template<typename T, typename X> auto apply(DivBy<T> f, X arg) { return arg / f.value; } // Higher-order compose function template<typename F, typename G> Composition<F, G> compose(F f, G g) { return Composition<F, G> {f, g}; } int main(int argc, const char* argv[]) { auto f = compose(DivBy<float>{ 2.0f }, Add<int>{ 5 }); apply(f, 3); // 4.0f apply(f, 9); // 7.0f return 0; } In this case, different types are used to trigger different functions via function overloading. The overloaded function in this example has the signature See also
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