GeezerVisonThe World Wide Web, restored to 800 pixels of glory. |
| Home|About|Gaming cabinet|Archives|How it works|Starter sites |
GeezerVison is showing en.wikipedia.org — Process patterns - Wikipedia Process patterns can be defined as the set of activities, actions, work tasks or work products and similar related behaviour followed in a software development life cycle.[1] Process patterns can be more easily understood by dividing it into terms: "Process", which means the steps followed to achieve a task and "patterns", which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity. Typical examples are:
Process patterns can be best seen in software design cycle which involves the common stages of development. For example, a generic software design life cycles has following steps:
References
External links |
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. |