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GeezerVison is showing github.com — BlocksInMotion/premake4.lua at master · BlocksInMotion/BlocksInMotion Expand file tree/ Copy pathpremake4.luaMore file actions 243 lines (212 loc) · 6.96 KB / Copy pathpremake4.luaFile metadata and controls243 lines (212 loc) · 6.96 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 -- vars local win_unixenv = false local cygwin = false local mingw = false local clang_libcxx = false local gcc_compat = false local cuda = false local platform = "x32" local system_includes = "" -- this function returns the first result of "find basepath -name filename", this is needed on some platforms to determine the include path of a library function find_include(filename, base_path) if(os.is("windows") and not win_unixenv) then return "" end local proc = io.popen("find "..base_path.." -name \""..filename.."\"", "r") local path_names = proc:read("*a") proc:close() if(string.len(path_names) == 0) then return "" end local newline = string.find(path_names, "\n") if newline == nil then return "" end return string.sub(path_names, 0, newline-1) end function add_include(path) system_includes = system_includes.." -isystem "..path end -- actual premake info solution "BlocksInMotion" configurations { "Release", "Debug" } configuration "Debug" links { "a2elightd" } configuration "Release" links { "a2elight" } project "BlocksInMotion" -- scan args local argc = 1 while(_ARGS[argc] ~= nil) do if(_ARGS[argc] == "--env") then argc=argc+1 -- check if we are building with cygwin/mingw if(_ARGS[argc] ~= nil and _ARGS[argc] == "cygwin") then cygwin = true win_unixenv = true end if(_ARGS[argc] ~= nil and _ARGS[argc] == "mingw") then mingw = true win_unixenv = true end end if(_ARGS[argc] == "--clang") then clang_libcxx = true end if(_ARGS[argc] == "--gcc") then gcc_compat = true end if(_ARGS[argc] == "--platform") then argc=argc+1 if(_ARGS[argc] ~= nil) then platform = _ARGS[argc] end end if(_ARGS[argc] == "--cuda") then cuda = true end argc=argc+1 end -- project settings targetname "BlocksInMotion" kind "ConsoleApp" language "C++" files { "src/**.h", "src/**.cpp" } targetdir "bin" if(win_unixenv) then files { "src/win/windows.rc" } end -- os specifics if(not os.is("windows") or win_unixenv) then if(not cygwin) then add_include("/usr/include") else add_include("/usr/include/w32api") add_include("/usr/include/w32api/GL") end add_include("/usr/local/include") add_include("/usr/include/libxml2") add_include("/usr/include/a2elight") add_include("/usr/local/include/a2elight") add_include("/usr/include/freetype2") add_include("/usr/local/include/freetype2") add_include("/usr/include/bullet") buildoptions { "-x c++ -std=c++11 -Wall -Wno-trigraphs -Wreturn-type -Wunused-variable -funroll-loops" } libdirs { "/usr/local/lib" } if(clang_libcxx) then buildoptions { "-stdlib=libc++ -integrated-as" } buildoptions { "-Weverything" } buildoptions { "-Wno-unknown-warning-option" } buildoptions { "-Wno-c++98-compat -Wno-c++98-compat-pedantic -Wno-header-hygiene -Wno-gnu -Wno-float-equal" } buildoptions { "-Wno-documentation -Wno-system-headers -Wno-global-constructors -Wno-padded -Wno-packed" } buildoptions { "-Wno-switch-enum -Wno-sign-conversion -Wno-conversion -Wno-exit-time-destructors" } buildoptions { "-Wno-unused-member-function -Wno-four-char-constants" } linkoptions { "-fvisibility=default" } if(not win_unixenv) then defines { "A2E_EXPORT=1" } linkoptions { "-stdlib=libc++" } else -- must be done before the next link options linkoptions { "`sdl2-config --libs`" } -- link against everything that libc++ links to, now that there are no default libs linkoptions { "-lsupc++ -lpthread -lmingw32 -lgcc_s -lgcc -lmoldname -lmingwex -lmsvcr100 -ladvapi32 -lshell32 -luser32 -lkernel32 -lmingw32 -lgcc_s -lgcc -lmoldname -lmingwex -lmsvcrt" } linkoptions { "-nodefaultlibs -stdlib=libc++ -lc++.dll" } add_include("/usr/include/c++/v1") end end if(gcc_compat) then buildoptions { "-Wno-strict-aliasing -Wno-multichar" } end if(cuda) then add_include("/usr/local/cuda/include") add_include("/usr/local/cuda-5.0/include") defines { "A2E_CUDA_CL=1" } if(platform == "x64") then libdirs { "/opt/cuda-toolkit/lib64", "/usr/local/cuda/lib64", "/usr/local/cuda-5.0/lib64" } else libdirs { "/opt/cuda-toolkit/lib", "/usr/local/cuda/lib", "/usr/local/cuda-5.0/lib" } end links { "cuda", "cudart" } end end if(win_unixenv) then -- only works with gnu++11 for now ... buildoptions { "-std=gnu++11" } defines { "WIN_UNIXENV" } if(cygwin) then defines { "CYGWIN" } end if(mingw) then defines { "__WINDOWS__", "MINGW" } add_include("/mingw/include") libdirs { "/usr/lib", "/usr/local/lib" } buildoptions { "-Wno-unknown-pragmas" } end end -- the same for all includedirs { "src/", "src/ai/", "src/audio/", "src/editor/", "src/game/", "src/map/", "src/physics/", "src/scripting/", "src/ui/" } if(os.is("linux") or os.is("bsd") or win_unixenv) then add_include("/usr/include/SDL2") add_include("/usr/local/include/SDL2") -- set system includes buildoptions { system_includes } libdirs { os.findlib("GL"), os.findlib("xml2") } links { "OpenCL", "freetype", "mpg123" } if(not win_unixenv) then links { "GL", "openal", "SDL2_image", "xml2", "BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath" } libdirs { os.findlib("SDL2"), os.findlib("SDL2_image") } buildoptions { "`sdl2-config --cflags`" } linkoptions { "`sdl2-config --libs`" } if(clang_libcxx) then -- small linux workaround for now (linking will fail otherwise): linkoptions { "-lrt -lc -lstdcxx" } end elseif(cygwin) then -- link against windows opengl libs on cygwin links { "opengl32", "OpenAL", "SDL2_image.dll", "xml2" } libdirs { "/lib/w32api" } buildoptions { "`sdl2-config --cflags | sed -E 's/-Dmain=SDL_main//g'`" } linkoptions { "`sdl2-config --libs | sed -E 's/(-lmingw32|-mwindows)//g'`" } elseif(mingw) then -- link against windows opengl libs on mingw links { "opengl32", "OpenAL", "SDL2_image", "libxml2" } buildoptions { "`sdl2-config --cflags | sed -E 's/-Dmain=SDL_main//g'`" } if(not clang_libcxx) then linkoptions { "`sdl2-config --libs`" } end end if(gcc_compat) then if(not mingw) then defines { "_GLIBCXX__PTHREADS" } end defines { "_GLIBCXX_USE_NANOSLEEP", "_GLIBCXX_USE_SCHED_YIELD" } end end -- configs -- prefer system platform if(platform == "x64") then platforms { "x64", "x32" } else platforms { "x32", "x64" } end configuration { "x64" } defines { "PLATFORM_X64" } configuration { "x32" } defines { "PLATFORM_X86" } configuration "Debug" targetname "BlocksInMotiond" defines { "DEBUG", "A2E_DEBUG" } flags { "Symbols" } if(not os.is("windows") or win_unixenv) then buildoptions { " -gdwarf-2" } end if(win_unixenv) then links { "BulletSoftBody_Debug", "BulletDynamics_Debug", "BulletCollision_Debug", "LinearMath_Debug" } end configuration "Release" targetname "BlocksInMotion" defines { "NDEBUG" } flags { "Optimize" } if(win_unixenv) then links { "BulletSoftBody", "BulletDynamics", "BulletCollision", "LinearMath" } end |
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