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GeezerVison is showing github.com — Issues · CaffeineMC/sodium


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Issues

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  • Tracking Issue for Config UI & API Improvements
    #3385 · douira opened on Dec 9, 2025
    1
  • Window presentation is broken (black screen) in some cases on Windows/NVIDIA
    #3754 · coolnoster opened on Jun 22, 2026
    30
  • Improve core shaders warning usability
    #2191 · Madis0 opened on Dec 1, 2023
    4
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    Issues

    • Open
      160 (160)
    • Closed
    • Comfortable display density
    • Compact display density
    • Bug report

      CaffeineMC/sodium#3985 · opened on Nov 8, 2026
    • Sodium greatly lowering FPS compared to vanilla

      CaffeineMC/sodium#3976 · opened on Nov 3, 2026
    • Particles broken on macOS

      CaffeineMC/sodium#3974 · opened on Nov 2, 2026
    • Sodium does not publish a proper Jar in its maven for NeoForge

      CaffeineMC/sodium#3973 · opened on Nov 1, 2026
      1
    • VRAM usage grows until dedicated memory is full (12 GB) and spills into shared memory, with Sodium only (RTX 5070, Windows 11 Insider)

      CaffeineMC/sodium#3971 · opened on Oct 31, 2026
      3
    • Linux Minecraft launch failure

      CaffeineMC/sodium#3970 · opened on Oct 30, 2026
    • Sodium does not load if the mods directory is a symlink.

      CaffeineMC/sodium#3966 · opened on Oct 29, 2026
      1
    • ScreenPrompt.getWidgets() throws NPE when children() is called before the prompt is initialized

      CaffeineMC/sodium#3965 · opened on Oct 28, 2026
    • Crash on title screen after manual resource reload: IllegalStateException: Image is not allocated

      CaffeineMC/sodium#3964 · opened on Oct 28, 2026
      1
    • Cushions begin clipping/flickering through glass and stairs at roughly 14 blocks out

      CaffeineMC/sodium#3960 · opened on Oct 23, 2026
      3
    • 26.3 Game Crashes neoforge

      CaffeineMC/sodium#3959 · opened on Oct 23, 2026
      1
    • lwjgl check.

      CaffeineMC/sodium#3956 · opened on Oct 19, 2026
    • Grass/foliage color overrides applied by Fabric API's BiomeModifications are ignored (stale cache in BiomeMixin)

      CaffeineMC/sodium#3946 · opened on Oct 7, 2026
    • FRAPI: copyFrom() and load() don't restore normalFace, causing "facing is null" NPE in BakedChunkModelBuilder

      CaffeineMC/sodium#3940 · opened on Oct 6, 2026
    • Russian translate 26.3

      CaffeineMC/sodium#3936 · opened on Oct 4, 2026
    • Terrain briefly flashes pale when leaving water (Sodium 0.9.2, Minecraft 26.1.2)

      CaffeineMC/sodium#3935 · opened on Oct 4, 2026
      4
    • Quads without baked normals render dark with smooth lighting on NeoForge

      CaffeineMC/sodium#3932 · opened on Oct 3, 2026
      3
    • Incorrect light updates outside of the chunk borders

      CaffeineMC/sodium#3913 · opened on Sep 18, 2026
      2
    • Incorrect translucency sorting with a resourcepack + continuity

      CaffeineMC/sodium#3911 · opened on Sep 17, 2026
    • GLSL compilation error on Intel iGPU with Vulkan backend: non-opaque uniforms outside a block

      CaffeineMC/sodium#3909 · opened on Sep 12, 2026
      2
    • Crash with AbstractBlockRenderContextMixin + MixinTargetAlreadyLoadedException when another mod has its own mixin config

      CaffeineMC/sodium#3908 · opened on Sep 12, 2026
      1
    • Detect True Bounds of Terrain for Better Frustum Culling

      CaffeineMC/sodium#3904 · opened on Sep 7, 2026
    • Enhancement: smoother block light for rotated model elements, like NeoForge's new lighting pipeline

      CaffeineMC/sodium#3900 · opened on Aug 31, 2026
    • Fixing Blending for Fabolous Graphics setting

      CaffeineMC/sodium#3896 · opened on Aug 27, 2026
      4
    • GUI Scale 1x/2x and 3x/4x Behave Identically at 1080p Fullscreen

      CaffeineMC/sodium#3891 · opened on Aug 24, 2026
      11
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