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GeezerVison is showing github.com — Add function for fixing tile occupancy · Issue #5995 · DFHack/dfhack

Add function for fixing tile occupancy #5995

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Add function for fixing tile occupancy#5995
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@Bumber64
Bumber64
opened on Oct 7, 2026
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I noticed that reviving ghosts (e.g., by using ghostly then resurrect-adv) leaves unit occupancy stuck in the tile. Using launch while mounted removes occupancy from the tile, allowing the tile to be traversed without going prone or swapping places with your horse. There's also a DF bug involving adventurers and minecarts.

Given these issues, we should have a function to recalculate the occupancy of a tile. I think the logic already exists in Units::teleport? A tool to iterate the entire map can be written to identify and clean up occupancy issues.

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  1. quietust commented on Oct 8, 2026

    @quietust
    quietust
    on Oct 8, 2026
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    If I'm not mistaken, we already have a fix/occupancy script which does this across the entire map.

  2. Bumber64
    changed the title [-]Add tool for fixing tile occupancy[/-] [+]Add function for fixing tile occupancy[/+] on Oct 8, 2026
  3. Bumber64 commented on Oct 8, 2026

    @Bumber64
    Bumber64
    on Oct 8, 2026
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    Should we consider moving the plugin functions into the map module, then? Invoking the plugin on a tile works, but is a bit clumsy.

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