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GeezerVison is showing github.com — Issues · DiligentGraphics/DiligentFX


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    Issues

    • Open
      32 (32)
    • Closed
    • Comfortable display density
    • Compact display density
    • Radient: GLTF Loader looses tangent handedness

      DiligentGraphics/DiligentFX#267 · opened on Jul 15, 2026
    • Radient: GLTF Loader does not validate node graph sufficiently

      DiligentGraphics/DiligentFX#266 · opened on Jul 15, 2026
    • Radient: GLTF Loader handles sparse accessors incorrectly

      DiligentGraphics/DiligentFX#265 · opened on Jul 15, 2026
    • Radient: GLTF Loader ignores primitive topology

      DiligentGraphics/DiligentFX#264 · opened on Jul 15, 2026
    • Radient: zero-sized vertex-pool elements for sparse buffer slots

      DiligentGraphics/DiligentFX#263 · opened on Jul 15, 2026
    • Implement Grand Turismo tone mapping

      Feature
      DiligentGraphics/DiligentFX#253 · opened on Sep 2, 2025
      1
    • Artifacts with screen-space reflections

      DiligentGraphics/DiligentFX#242 · opened on Aug 19, 2024
    • TAA does not handle black

      DiligentGraphics/DiligentFX#239 · opened on Aug 13, 2024
    • Post-processing looses alpha

      DiligentGraphics/DiligentFX#238 · opened on Aug 13, 2024
    • FSR does not work on MacOS/OpenGL

      DiligentGraphics/DiligentFX#214 · opened on Jun 1, 2024
    • Cache precompute IBL

      DiligentGraphics/DiligentFX#206 · opened on May 19, 2024
    • USD Viewer: camera improvements

      DiligentGraphics/DiligentFX#202 · opened on May 13, 2024
    • Coordinate Grid: the grid fades out in distance much faster than axes

      DiligentGraphics/DiligentFX#195 · opened on May 4, 2024
      1
    • TAA: create stable depth

      DiligentGraphics/DiligentFX#185 · opened on Apr 28, 2024
    • Hydrogent: use negative Z for camera view direction to be consistent with USD

      DiligentGraphics/DiligentFX#155 · opened on Apr 6, 2024
    • Significant ghosting from SSAO

      DiligentGraphics/DiligentFX#153 · opened on Apr 6, 2024
    • Post-processing: use render passes

      DiligentGraphics/DiligentFX#149 · opened on Mar 31, 2024
      1
    • SSR: improve read-only depth buffer handling

      DiligentGraphics/DiligentFX#130 · opened on Mar 24, 2024
    • SSAO: Fix Flickering Dot in the center of the screen

      DiligentGraphics/DiligentFX#129 · opened on Mar 24, 2024
    • MacOS: Ignore .DS_Store files

      DiligentGraphics/DiligentFX#126 · opened on Mar 22, 2024
    • Hydrogent: add editor toolbar

      DiligentGraphics/DiligentFX#124 · opened on Mar 20, 2024
    • Investigate better upsampler for half-resolution rendering

      DiligentGraphics/DiligentFX#122 · opened on Mar 17, 2024
    • Try using Mesh Id in TAA

      DiligentGraphics/DiligentFX#111 · opened on Mar 10, 2024
    • Hydrogent: allow USD renderer reuse when stage reloads

      DiligentGraphics/DiligentFX#83 · opened on Feb 18, 2024
    • Hydrogent: use previous frame for SSR

      DiligentGraphics/DiligentFX#74 · opened on Feb 12, 2024
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