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GeezerVison is showing github.com — JavaScript-Load-Image/load-image.js at master · Diullei/JavaScript-Load-Image Expand file tree/ Copy pathload-image.jsMore file actions 228 lines (217 loc) · 7.64 KB / Copy pathload-image.jsFile metadata and controls228 lines (217 loc) · 7.64 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 /* * JavaScript Load Image 1.3.2 * https://github.com/blueimp/JavaScript-Load-Image * * Copyright 2011, Sebastian Tschan * https://blueimp.net * * iOS image scaling fixes based on * https://github.com/stomita/ios-imagefile-megapixel * * Licensed under the MIT license: * http://www.opensource.org/licenses/MIT */ /*jslint nomen: true, bitwise: true */ /*global window, document, URL, webkitURL, Blob, File, FileReader, define */ (function ($) { 'use strict'; // Loads an image for a given File object. // Invokes the callback with an img or optional canvas // element (if supported by the browser) as parameter: var loadImage = function (file, callback, options) { var img = document.createElement('img'), url, oUrl; img.onerror = callback; img.onload = function () { if (oUrl && !(options && options.noRevoke)) { loadImage.revokeObjectURL(oUrl); } callback(loadImage.scale(img, options)); }; if ((window.Blob && file instanceof Blob) || // Files are also Blob instances, but some browsers // (Firefox 3.6) support the File API but not Blobs: (window.File && file instanceof File)) { url = oUrl = loadImage.createObjectURL(file); // Store the file type for resize processing: img._type = file.type; } else if (typeof file === 'string') { url = file; } if (url) { img.src = url; return img; } return loadImage.readFile(file, function (e) { var target = e.target; if (target && target.result) { img.src = target.result; } else { callback(e); } }); }, // The check for URL.revokeObjectURL fixes an issue with Opera 12, // which provides URL.createObjectURL but doesn't properly implement it: urlAPI = (window.createObjectURL && window) || (window.URL && URL.revokeObjectURL && URL) || (window.webkitURL && webkitURL); // Detects subsampling in JPEG images: loadImage.detectSubsampling = function (img) { var iw = img.width, ih = img.height, canvas, ctx; if (iw * ih > 1024 * 1024) { // only consider mexapixel images canvas = document.createElement('canvas'); canvas.width = canvas.height = 1; ctx = canvas.getContext('2d'); ctx.drawImage(img, -iw + 1, 0); // subsampled image becomes half smaller in rendering size. // check alpha channel value to confirm image is covering edge pixel or not. // if alpha value is 0 image is not covering, hence subsampled. return ctx.getImageData(0, 0, 1, 1).data[3] === 0; } return false; }; // Detects vertical squash in JPEG images: loadImage.detectVerticalSquash = function (img, ih) { var canvas = document.createElement('canvas'), ctx = canvas.getContext('2d'), data, sy, ey, py, alpha; canvas.width = 1; canvas.height = ih; ctx.drawImage(img, 0, 0); data = ctx.getImageData(0, 0, 1, ih).data; // search image edge pixel position in case it is squashed vertically: sy = 0; ey = ih; py = ih; while (py > sy) { alpha = data[(py - 1) * 4 + 3]; if (alpha === 0) { ey = py; } else { sy = py; } py = (ey + sy) >> 1; } return (py / ih) || 1; }; // Renders image to canvas while working around iOS image scaling bugs: // https://github.com/blueimp/JavaScript-Load-Image/issues/13 loadImage.renderImageToCanvas = function (img, canvas, width, height) { var iw = img.width, ih = img.height, ctx = canvas.getContext('2d'), vertSquashRatio, d = 1024, // size of tiling canvas tmpCanvas = document.createElement('canvas'), tmpCtx, dw, dh, dx, dy, sx, sy; ctx.save(); if (loadImage.detectSubsampling(img)) { iw /= 2; ih /= 2; } vertSquashRatio = loadImage.detectVerticalSquash(img, ih); tmpCanvas.width = tmpCanvas.height = d; tmpCtx = tmpCanvas.getContext('2d'); dw = Math.ceil(d * width / iw); dh = Math.ceil(d * height / ih / vertSquashRatio); dy = 0; sy = 0; while (sy < ih) { dx = 0; sx = 0; while (sx < iw) { tmpCtx.clearRect(0, 0, d, d); tmpCtx.drawImage(img, -sx, -sy); ctx.drawImage(tmpCanvas, 0, 0, d, d, dx, dy, dw, dh); sx += d; dx += dw; } sy += d; dy += dh; } ctx.restore(); tmpCanvas = tmpCtx = null; }; // Scales the given image (img or canvas HTML element) // using the given options. // Returns a canvas object if the browser supports canvas // and the canvas option is true or a canvas object is passed // as image, else the scaled image: loadImage.scale = function (img, options) { options = options || {}; var canvas = document.createElement('canvas'), width = img.width, height = img.height, scale = Math.max( (options.minWidth || width) / width, (options.minHeight || height) / height ); if (scale > 1) { width = Math.ceil(width * scale); height = Math.ceil(height * scale); } scale = Math.min( (options.maxWidth || width) / width, (options.maxHeight || height) / height ); if (scale < 1) { width = Math.ceil(width * scale); height = Math.ceil(height * scale); } if (img.getContext || (options.canvas && canvas.getContext)) { canvas.width = width; canvas.height = height; if (img._type === 'image/jpeg') { loadImage .renderImageToCanvas(img, canvas, width, height); } else { canvas.getContext('2d') .drawImage(img, 0, 0, width, height); } return canvas; } img.width = width; img.height = height; return img; }; loadImage.createObjectURL = function (file) { return urlAPI ? urlAPI.createObjectURL(file) : false; }; loadImage.revokeObjectURL = function (url) { return urlAPI ? urlAPI.revokeObjectURL(url) : false; }; // Loads a given File object via FileReader interface, // invokes the callback with the event object (load or error). // The result can be read via event.target.result: loadImage.readFile = function (file, callback) { if (window.FileReader && FileReader.prototype.readAsDataURL) { var fileReader = new FileReader(); fileReader.onload = fileReader.onerror = callback; fileReader.readAsDataURL(file); return fileReader; } return false; }; if (typeof define === 'function' && define.amd) { define(function () { return loadImage; }); } else { $.loadImage = loadImage; } }(this)); |
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