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# Default: normalize all text files to LF in the repository and on checkout.
# Git auto-detects binary files and leaves them untouched.
* text=auto eol=lf
# ─── Explicitly text – source & build ────────────────────────────────────────
*.java text eol=lf
*.js text eol=lf
*.kt text eol=lf
*.kts text eol=lf
*.groovy text eol=lf
*.gradle text eol=lf
# ─── Configuration & data ─────────────────────────────────────────────────────
*.properties text eol=lf
*.toml text eol=lf
*.xml text eol=lf
*.json text eol=lf
*.yaml text eol=lf
*.yml text eol=lf
*.csv text eol=lf
*.html text eol=lf
*.css text eol=lf
*.txt text eol=lf
*.md text eol=lf
*.svg text eol=lf
*.MF text eol=lf
# Gradle dependency-lock files
*.lockfile text eol=lf
# ─── Scripts ──────────────────────────────────────────────────────────────────
# Unix shell scripts must always use LF so they stay executable on Linux/macOS.
*.sh text eol=lf
gradlew text eol=lf
# CI pipeline scripts
Jenkinsfile text eol=lf
# Windows batch files must keep CRLF so cmd.exe can parse them.
*.bat text eol=crlf
# ─── Binary files ─────────────────────────────────────────────────────────────
# Raster / animated images
*.png binary
*.apng binary
*.jpg binary
*.jpeg binary
*.webp binary
*.gif binary
*.ico binary
# Archives & compiled artifacts
*.jar binary
*.zip binary
*.class binary
# Cryptographic / certificate files
*.der binary
# Minecraft schematic
*.litematic binary
# Compiled / intermediate build artefacts
*.bin binary
*.probe binary
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