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/*
Examples from Objects and the Prototype Chain by Ryan Kinal
http://blog.javascriptroom.com/2013/01/14/objects-and-the-prototype-chain/
*/
/*
Object literals are awesome!
Use the following to create an empty object
*/
var obj = {};
/*
Set som properites in various ways
*/
// In the literal
var obj = {
a: 17,
'b': 92
};
// dot notation
obj.sum = function() {
return this.a + this.b;
};
// bracket/array notation
obj['product'] = function() {
return this['a'] + this['b'];
};
/*
Inheritance is sweet!
Objects inherit from other objects
*/
var point = {
translate: function(x, y) {
this.x += x;
this.y += y;
},
moveTo: function(x, y) {
this.x = x;
this.y = y;
}
};
// Create a new object with point as the prototype
var inheritingPoint = Object.create(point);
// Set some initial values
inheritingPoint.x = 45;
inheritingPoint.y = 62;
// Use the inherited functions
inheritingPoint.translate(5, 6); // x = 50, y = 68
inheritingPoint.moveTo(100, 75); // x = 100, y = 75
/*
'this' means... what now?
*/
var inheritingPoint = Object.create(point);
// moveTo is called with a context of "inheritingPoint"
// which means that within "moveTo", this === inheritingPoint
// so "x" is set on inheritingPoint, not point
inheritingPoint.moveTo(100, 75);
inheritingPoint.hasOwnProperty(x); // true
/*
Polymorphism - change it up!
*/
// point3d inherits from point
var point3d = Object.create(point);
point3d.translate = function(x, y, z) {
point.translate.call(this, x, y); // Avoid code duplication - use the "parent" function
this.z += z;
};
point3d.moveTo = function(x, y, z) {
point.moveto.call(this, x, y);
this.z = z;
};
var new3DPoint = Object.create(point3d);
newPoint.moveTo(42, 37, 96);
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