GeezerVison is showing github.com — fix(core): resolve var() in css animations and keyframes per view by triniwiz · Pull Request #11534 · NativeScript/NativeScript
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triniwiz
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Oct 15, 2026
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PR Checklist
What is the current behavior?
- Animations are built once per rule from its raw declarations, before any variable is resolved, so
animation: var(--animate-spin) (how Tailwind's animate-* utilities are written) and animation-duration: var(--speed) never play.
- A
var() inside @keyframes fails to convert, and the exception stops the rest of the stylesheet from being applied.
What is the new behavior?
- A rule whose animation declarations use variables is resolved against each view when its animations play. Rules without variables are still parsed once.
- Keyframes whose values use variables are kept unparsed and resolved against each view when they play. Other keyframes are still parsed once.
- Keyframes that cannot be converted are skipped with a trace warning instead of throwing.
Tests: ui/styling/css-animation-variables.spec.ts (5); four fail without the change.
Verified with all of these core PRs merged together (#11527–#11537): apps/automated passes on the iOS 26.4 simulator (1830 OK, 0 failed) and on an Android API 36 emulator (1692 OK; the one failure is the network-dependent IMAGE-CACHE.test_ImageCache_ValidUrl timeout, which also passes on reruns).
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nx-cloud
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☁️ Nx Cloud last updated this comment at 2026-10-15 20:41:03 UTC
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npm i https://pkg.pr.new/@nativescript/core@11534
npm i https://pkg.pr.new/@nativescript/vite@11534
npm i https://pkg.pr.new/@nativescript/webpack@11534
commit: c6b7b73
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Animations were built once per rule from its raw declarations, before
any variable was resolved, so `animation: var(--animate-spin)` (how
Tailwind's `animate-*` utilities are written) and
`animation-duration: var(--speed)` never played. A `var()` inside
`@keyframes` failed to convert and the exception stopped the rest of
the stylesheet being applied.
A rule whose animation declarations use variables, and keyframes whose
values use them, are now resolved against each view when its
animations play. Everything else is still parsed once. Keyframes that
cannot be converted are skipped with a trace warning instead of
throwing.
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