GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — Pull requests · OSVR/OSVR-Unity

Pull requests

Open
7 (7)
Closed
133 (133)
More items
  • Comfortable display density
  • Compact display density
  • This compiles with Unity version 2019.1.0f2

    #249·russell-taylor opened May 30, 2019Contributor·
    ·
  • Double-buffer native VR implementation

    #245·DuFF14 opened Jan 2, 2018Member·
    ·
    1
  • Fixed WSA compilation and added compatibility with Unity 2017

    #233·demonixis opened Jul 19, 2017Contributor·
    ·
  • Updated Marshalled data types

    #199·DuFF14 opened Dec 12, 2016Member·
    ·
    1
  • Cleanup unncessary files in unitypackage

    #136·DuFF14 opened Mar 7, 2016Member·
    ·
    1
  • Skeleton interface adapters, prefabs, game objects, utility base classes

    #82·JeroMiya opened Oct 29, 2015Contributor·
    ·
  • UnityEvents for button press and release

    #44·JermAker opened May 15, 2015·
    ·
    9
You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.