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GeezerVison is showing github.com — Sega-Nuclear-Rush/GLOBALS.C68 at master · OldSkoolCode/Sega-Nuclear-Rush Expand file tree/ Copy pathGLOBALS.C68More file actions executable file ·38 lines (32 loc) · 1.2 KB / Copy pathGLOBALS.C68File metadata and controlsexecutable file ·38 lines (32 loc) · 1.2 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 /*** * Globals file for Nuclear Rush * Copyright 1993, Futurescape Productions * All Rights Reserved ***/ #include <stdio.h> #include <stdlib.h> #include "game.h" #include "gems.h" /* This is where all the major arrays are defined, so we can use them as a decompression buffer */ #define XMAX 256 struct SPRLIST { WORD y; UWORD link; UWORD chr; WORD x; }; OBJECT3D World_Objs[MAX3DOBJS]; /* Total object list */ UWORD WORK_CHRLIST[8192]; /* Maximum number of characters at a time */ VISABLE3D Visable_Objs[100]; /* Depth sorted objects (no more than 100) */ ULONG SYS_HORIZON[28*8]; /* The Horizon Bitmap */ WORD SYS_HARRAY1[128]; /* Horizontal Interrupt Vertical Scroll Array */ WORD SYS_HARRAY2[128]; /* Horizontal Interrupt Vertical Scroll Array */ UWORD code_line[512]; /* The 1st code line where next_src_byte is sent */ UWORD ScaleCode[XMAX*4]; /* Code to generate a scanline of scaled image */ UWORD DestOffs[XMAX]; BYTE SYS_DCLIST[2048]; /* Data or Ctrl flags */ UWORD SYS_DCDATA[2048]; /* WORDs to send */ struct SPRLIST WORK_SPRLIST[80]; struct SPRLIST RIGHT_SLIST1[80],LEFT_SLIST1[80]; struct SPRLIST RIGHT_SLIST2[80],LEFT_SLIST2[80]; |
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