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GeezerVison is showing github.com — Sega-Nuclear-Rush/SCALE.C68 at master · OldSkoolCode/Sega-Nuclear-Rush

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871 lines (804 loc) · 23.7 KB
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/***
* PDQ Sprite Scaler for Nuclear Rush
* Copyright 1993, Futurescape Productions
* All Rights Reserved
* History:
* 03/15/93: Started, KLM.
* 04/27/93: Added RLE support, KLM.
* 05/12/94: Added width and height skip, KLM.
***/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "game.h"
#define DEBUG TRUE
#define ATTR TRUE
#if DEBUG
extern void Bomb(char *fmt, ...);
extern void Debug(char *fmt, ...);
extern ULONG SYS_VCNT;
int old_big_x;
int old_big_y;
int old_rem_x;
int old_rem_y;
UWORD *old_anm_file;
WORD old_anm;
WORD old_frm;
#endif
#define XMAX 260
struct SPRLIST {
WORD y;
UWORD link;
UWORD chr;
WORD x;
};
struct DUPSPR {
UWORD *SourceAddr;
UWORD *DestAddr;
WORD Size;
UWORD DestWidth;
UWORD DestHeight;
};
struct DUPSPR DUPLIST[80];
struct DUPSPR OLD_DUPLIST[80];
UWORD NUM_DUPS;
UWORD OLD_NUM_DUPS;
extern BYTE SEND_LEFT;
extern struct SPRLIST LEFT_SLIST1[80],LEFT_SLIST2[80],WORK_SPRLIST[80];
extern WORD SYS_LASTSPR;
extern UWORD SYS_PAGE;
extern UWORD SYS_LASTCHR;
extern UWORD SYS_BASECHR;
extern UWORD WORK_CHRLIST[8192]; /* Maximum number of characters at a time */
extern UWORD ScaleCode[XMAX*4]; /* Code to generate a scanline of scaled image */
extern UWORD DestOffs[XMAX];
extern void RLEScaleCode();
extern BYTE *RLESAddr;
extern BYTE *RLEDAddr;
extern ULONG RLEJAddr;
extern UWORD RLEMoves;
UWORD CopyScale[XMAX*4]; /* Code to generate a copy of a scanline */
UWORD *PDQS_SourceAddr;
UWORD *PDQS_DestAddr;
WORD DBlockSize; /* Destination sprite block size in bytes */
WORD DExtra; /* Extra bytes to skip in dest per scanline */
WORD DEnd; /* Left over scanline count */
UWORD Old_LastCHR; /* For computing total sprite size */
/**********************************************************
Scale enlarges or diminishes a source rectangle of
a bitmap to a destination rectangle.
Entry:
swidth - Width in pixels of the source bitmap
sheight - Height in pixels of the source bitmap
dwidth - Width in pixels of the destination bitmap
dheight - Height in pixels of the destination bitmap
**********************************************************/
/***
This code generates assembly code to be called every scanline that is
needed to be scaled. This code moves pixels from the proper offsets
into a data buffer with the proper offsets.
Optimisations could be done when pixels need to be replicated (the
sprite got larger than the source), but this code is a first pass.
Code is also added to the end to clear the rest of the sprite buffer.
This cleans up the extra pixels added to each scanline by characterizing
the data.
Pixel transfer functions:
SOFFS = Source X data offset
DOFFS = Destination X data offset
SOFFS = $0AAA
DOFFS = $0555
48E7 00C0 MOVEM.L A0-A1,-(SP) ; Save used registers
207C 1234 5678 MOVEA.L #$12345678,A0 ; Load address into A0
227C 1234 5678 MOVEA.L #$12345678,A1 ; Load address into A1
1028 0AAA MOVE.B SOFFS(A0),D0 ; Left pixel to Left pixel
0200 00F0 ANDI.B #$F0,D0
1340 0555 MOVE.B D0,DOFFS(A1)
1028 0AAA MOVE.B SOFFS(A0),D0 ; Right pixel to Left pixel
E908 LSL.B #4,D0
1340 0555 MOVE.B D0,DOFFS(A1)
1028 0AAA MOVE.B SOFFS(A0),D0 ; Left pixel to Right pixel
E808 LSR.B #4,D0
8129 0555 OR.B D0,DOFFS(A1)
1028 0AAA MOVE.B SOFFS(A0),D0 ; Right pixel to Right pixel
0200 000F ANDI.B #$0F,D0
8129 0555 OR.B D0,DOFFS(A1)
* Byte scaling routine, for twice as fast but less accurate scaling:
1368 0AAA 0555 MOVE.B SOFFS(A0),DOFFS(A1)
* Pixel clearing code:
02A9 FFF0 0000 ANDI.L #$FFF00000,DOFFS(A1)
0555
42A9 0555 CLR.L DOFFS(A1)
* Jump table code: (for RLE)
4EB9 0000 0062 JSR $62
4EF9 0000 0062 JMP $62
* Copying scanline code:
2369 000C 0022 MOVE.L 12(A1),34(A1)
4CDF 0300 MOVEM.L (SP)+,A0-A1 ; Restore used registers
4E75 RTS
***/
static void
Scale(WORD swidth,WORD sheight,register WORD dwidth,register WORD dheight)
{
register short e;
register short d;
register short sd;
register short y;
register UWORD *code_ptr;
register UWORD *offs_ptr;
register BYTE **SAddr;
register BYTE **DAddr;
register BYTE *sav_ptr;
/* Build a rendering table for X offsets to source pixels */
code_ptr = ScaleCode;
/* MOVEM.L A0-A1,-(SP) ; Save used registers */
*code_ptr++ = 0x48E7;
*code_ptr++ = 0x00C0;
/* MOVEA.L #$12345678,A0 ; Load address into A0 */
*code_ptr++ = 0x207C;
SAddr = (BYTE **)code_ptr;
*SAddr = (BYTE *)PDQS_SourceAddr;
code_ptr += 2;
/* MOVEA.L #$12345678,A1 ; Load address into A1 */
*code_ptr++ = 0x227C;
DAddr = (BYTE **)code_ptr;
*DAddr = (BYTE *)PDQS_DestAddr;
code_ptr += 2;
swidth <<= 1;
y = 0;
e = swidth-dwidth;
offs_ptr = DestOffs;
for (d=0; d < (dwidth >> 1); d++) {
/* MOVE.B SOFFS(A0),DOFFS(A1) */
*code_ptr++ = 0x1368;
*code_ptr++ = y; /* Source offset */
*code_ptr++ = *offs_ptr++; /* Destination offset */
while (e >= 0) {
y++;
e -= dwidth << 1;
}
e += swidth;
}
/* Clear remaining bytes of destination data */
switch (DExtra) {
case 1:
/* CLR.B DOFFS(A1) */
*code_ptr++ = 0x4229;
*code_ptr++ = *offs_ptr++; /* Destination offset */
break;
case 2:
/* CLR.W DOFFS(A1) */
*code_ptr++ = 0x4269;
*code_ptr++ = *offs_ptr++; /* Destination offset */
break;
case 3:
/* CLR.B DOFFS(A1) */
*code_ptr++ = 0x4229;
*code_ptr++ = *offs_ptr++; /* Destination offset */
/* CLR.W DOFFS(A1) */
*code_ptr++ = 0x4269;
*code_ptr++ = *offs_ptr++; /* Destination offset */
break;
}
/* MOVEM.L (SP)+,A0-A1 ; Restore used registers */
*code_ptr++ = 0x4CDF;
*code_ptr++ = 0x0300;
/* RTS */
*code_ptr++ = 0x4E75;
sheight <<= 1;
swidth >>= 2;
e = sheight-dheight;
for (d=0; d < dheight; ) {
/* JSR to code that reads selected pixels and writes them out */
asm("\tjsr\t_ScaleCode");
while (e >= 0) {
/* Bump source address to the next scanline */
*SAddr += swidth;
e -= dheight << 1;
}
/* Bump destination address to the next scanline */
d++;
if ((d & 31) == 0)
*DAddr += DBlockSize;
else
*DAddr += 4;
e += sheight;
}
/* Build a routine to clear the leftover destination data */
sav_ptr = *DAddr; /* Save the last scanline address */
code_ptr = ScaleCode;
/* MOVE.L A1,-(SP) ; Save used register */
*code_ptr++ = 0x2F09;
/* MOVEA.L #$12345678,A1 ; Load address into A1 */
*code_ptr++ = 0x227C;
DAddr = (BYTE **)code_ptr;
*DAddr = sav_ptr;
code_ptr += 2;
offs_ptr = DestOffs;
for (d=(dwidth >> 1) + DExtra; d > 0; d--) {
/* CLR.B DOFFS(A1) */
*code_ptr++ = 0x4229;
*code_ptr++ = *offs_ptr++; /* Destination offset */
}
/* MOVE.L (SP)+,A1 ; Restore used register */
*code_ptr++ = 0x225F;
/* RTS */
*code_ptr++ = 0x4E75;
for (d=DEnd; d > 0; d--) {
/* JSR to code that clears one scanline */
asm("\tjsr\t_ScaleCode");
*DAddr += 4;
}
}
extern UWORD code_line[512]; /* The 1st code line where next_src_byte is sent */
static void
RLE_Scale(WORD swidth,WORD sheight,WORD dwidth,WORD dheight,WORD size)
{
register short e;
register short d;
register short x;
register short y;
register short tmp;
register UWORD *code_ptr;
register UWORD *offs_ptr;
register UWORD *line_ptr;
#if COPY
BYTE **CAddr; /* Copy address pointer */
#endif
/* Blank out sprite buffer */
memset(PDQS_DestAddr,0,size);
/* Build a rendering table for X offsets to source pixels */
RLESAddr = (BYTE *)PDQS_SourceAddr;
RLEDAddr = (BYTE *)PDQS_DestAddr;
code_ptr = &RLEMoves;
swidth <<= 1;
x = y = 0;
line_ptr = &code_line[0];
e = swidth-dwidth;
offs_ptr = DestOffs;
tmp = dwidth << 1;
asm("RLE_BuildTable:");
for (d=0; d < tmp; d += 2) {
/* MOVE.B SOFFS(A0),DOFFS(A1) */
*code_ptr++ = 0x1368;
*code_ptr++ = x; /* Source offset */
*code_ptr++ = *offs_ptr++; /* Destination offset */
while (y <= x) {
*line_ptr++ = d * 3;
y++;
}
while (e >= 0) {
x++;
e -= tmp;
}
e += swidth;
}
/* Fill out the source arrays */
x = swidth >> 2;
while (y <= x)
code_line[y++] = d * 3;
#if COPY
/* Build a routine that will copy the last scanline into the current one */
code_ptr = ScaleCode;
/* MOVEA.L #$12345678,A0 ; Load address into A0 */
*code_ptr++ = 0x207C;
CAddr = (BYTE **)code_ptr;
code_ptr += 2;
/* Append copy code */
tmp = dwidth >> 3;
for (d=0; d <= tmp; d += 2) {
/* 2369 000C 0022 MOVE.L 12(A1),34(A1) */
*code_ptr++ = 0x2369;
*code_ptr++ = x; /* Source offset */
*code_ptr++ = *offs_ptr++; /* Destination offset */
#endif
/* Point to the first MOVE.B instruction */
code_ptr = &RLEMoves;
sheight <<= 1;
e = sheight-dheight;
for (d=0; d < dheight; ) {
/* Set up to unpack RLE scanline */
asm("RLE_CallCode:");
/* Sorry about the goto, compiler generated a stupid error so I
couldn't avoid it. */
if (*RLESAddr == 2)
goto nextline;
/* At least one pixel is visable on this scanline */
offs_ptr = (UWORD *)RLESAddr;
y = *(RLESAddr++);
x = *(RLESAddr++);
RLEJAddr = (ULONG)code_ptr + code_line[x];
#if DEBUG
if (y < 2)
Bomb("Y is < 2!\n Y=%d X=%d d=%d\n FILE=$%08lX ANM=%d FRM=%d",
y,x,d,
(long)old_anm_file,old_anm,old_frm);
if (code_line[x + y - 2] & 1)
Bomb("Y is Odd!\n Y=%d X=%d Code_Line=%d d=%d\n FILE=$%08lX ANM=%d FRM=%d",
y,x,code_line[x + y - 2],d,
(long)old_anm_file,old_anm,old_frm);
#endif
y = code_line[x + y - 2];
*(UWORD *)((BYTE *)code_ptr + y) = 0x4E75; /* Add RTS */
/* Make code point to real pixels in RLE run */
RLESAddr -= x;
/* JSR to code that reads selected pixels and writes them out */
RLEScaleCode();
*(UWORD *)((BYTE *)code_ptr + y) = 0x1368; /* Replace MOVE.B */
/* Re-adjust source pointer */
RLESAddr = (BYTE *)offs_ptr;
asm("RLE_NextLine:");
nextline:
while (e >= 0) {
/* Bump source address to the next scanline */
e -= dheight << 1;
RLESAddr += *RLESAddr;
}
/* Bump destination address to the next scanline */
d++;
RLEDAddr += (d & 31 ? 4 : DBlockSize);
e += sheight;
}
}
static void
Dup_RLE_Scale(WORD swidth,WORD sheight,WORD dwidth,WORD dheight,WORD size)
{
register short e;
register short d;
register short x;
register short y;
register short tmp;
register UWORD *code_ptr;
register UWORD *offs_ptr;
register UWORD *line_ptr;
#if COPY
BYTE **CAddr; /* Copy address pointer */
#endif
/* Blank out sprite buffer */
memset(PDQS_DestAddr,0,size);
/* Build a rendering table for X offsets to source pixels */
RLESAddr = (BYTE *)PDQS_SourceAddr;
RLEDAddr = (BYTE *)PDQS_DestAddr;
code_ptr = &RLEMoves;
swidth <<= 1;
x = y = 0;
line_ptr = &code_line[0];
e = swidth-dwidth;
offs_ptr = DestOffs;
tmp = dwidth << 1;
for (d=0; d < tmp; d += 2) {
/* MOVE.B SOFFS(A0),DOFFS(A1) */
*code_ptr++ = 0x1368;
*code_ptr++ = x; /* Source offset */
*code_ptr++ = *offs_ptr++; /* Destination offset */
while (y <= x) {
*line_ptr++ = d * 3;
y++;
}
while (e >= 0) {
x++;
e -= tmp;
}
e += swidth;
}
/* Fill out the source arrays */
x = swidth >> 2;
while (y <= x)
code_line[y++] = d * 3;
#if COPY
/* Build a routine that will copy the last scanline into the current one */
code_ptr = ScaleCode;
/* MOVEA.L #$12345678,A0 ; Load address into A0 */
*code_ptr++ = 0x207C;
CAddr = (BYTE **)code_ptr;
code_ptr += 2;
/* Append copy code */
tmp = dwidth >> 3;
for (d=0; d <= tmp; d += 2) {
/* 2369 000C 0022 MOVE.L 12(A1),34(A1) */
*code_ptr++ = 0x2369;
*code_ptr++ = x; /* Source offset */
*code_ptr++ = *offs_ptr++; /* Destination offset */
#endif
/* Point to the first MOVE.B instruction */
code_ptr = &RLEMoves;
sheight <<= 1;
e = sheight-dheight;
for (d=0; d < dheight; ) {
/* Set up to unpack RLE scanline */
/* Sorry about the goto, compiler generated a stupid error so I
couldn't avoid it. */
if (*RLESAddr == 2)
goto nextline;
/* At least one pixel is visable on this scanline */
offs_ptr = (UWORD *)RLESAddr;
y = *(RLESAddr++);
x = *(RLESAddr++);
RLEJAddr = (ULONG)code_ptr + code_line[x];
y = code_line[x + y - 2];
*(UWORD *)((BYTE *)code_ptr + y) = 0x4E75; /* Add RTS */
/* Make code point to real pixels in RLE run */
RLESAddr -= x;
/* JSR to code that reads selected pixels and writes them out */
RLEScaleCode();
*(UWORD *)((BYTE *)code_ptr + y) = 0x1368; /* Replace MOVE.B */
/* Re-adjust source pointer */
RLESAddr = (BYTE *)offs_ptr;
nextline:
if (e < 0) {
while (e < 0) {
/* Duplicate lines */
/* Bump destination address to the next scanline */
d++;
RLEDAddr += (d & 31 ? 4 : DBlockSize);
e += sheight;
}
} else {
while (e >= 0) {
/* Bump source address to the next scanline */
e -= dheight << 1;
RLESAddr += *RLESAddr;
}
/* Bump destination address to the next scanline */
d++;
RLEDAddr += (d & 31 ? 4 : DBlockSize);
e += sheight;
}
}
}
extern void XRLE_Scale(WORD swidth,WORD sheight,WORD dwidth,WORD dheight);
/***
* PDQS_Scale: PrettyDamnQuickScaler Scale function
*
* Input:
* anm_file: Pointer to animation data (FPA scale format)
* anm: Animation number in file
* frm: Frame number in the animation
* xp: X screen position
* yp: Y screen position
* sf: Scale factor
* (256 is 1:1, 1 is the smallest 65535 is the largest)
***/
WORD
PDQS_Scale(UWORD *anm_file, WORD anm, WORD frm, WORD xp, WORD yp, UWORD sf)
{
WORD big_x,big_y; /* Large (4x4) sprite variables */
WORD rem_x,rem_y; /* Remainder (NxN) sprite variables */
WORD xs,ys; /* X,Y position of the current screen chr */
WORD width; /* Width in characters of frame */
WORD height; /* Height in characters of frame */
UWORD i,j;
ULONG chr_index; /* Character index */
UWORD offset;
UWORD attributes;
UWORD workIndex;
WORD FrameX,FrameY;
WORD FrameWidth,FrameHeight;
WORD DestWidth,DestHeight;
struct SPRLIST *SListPtr; /* Pointer to work sprite list */
UWORD *anim_ptr; /* Pointer to animation */
UWORD *wptr; /* Temporary pointer */
UWORD flags;
WORD ox,oy; /* Original X and Y of bitmap */
WORD center_y; /* Return value */
WORD size;
struct DUPSPR *dsptr; /* Duplicate sprite structure pointer */
#if DEBUG
old_anm_file = anm_file;
old_anm = anm;
old_frm = frm;
#endif
wptr = anm_file; /* Base of animation file */
flags = *(wptr + 6); /* Get animation files flags */
if ((flags & 2) == 0) /* Do only Bitmap type files */
return yp;
wptr++; /* Skip palette offset */
/* Add animation list offset */
anim_ptr = (UWORD *)((BYTE *)anm_file + *wptr);
#if DEBUG
/* Determine the number of animations and flag if overflow */
i = *(wptr+1) - *wptr;
if (anm > i)
Bomb("Animation Overflow\n anm_file=$%08lX anm=%d frm=%d",anm_file,anm,frm);
#endif
/* Point to requested animation */
anim_ptr += anm * 2;
/* If valid frame number requested */
#if DEBUG
if (frm >= *anim_ptr++)
Bomb("Frame Overflow\n anm_file=$%08lX anm=%d frm=%d",anm_file,anm,frm);
#else
if (frm >= *anim_ptr++)
return yp;
#endif
/* Add animation frame pointer offset */
wptr = (UWORD *)((BYTE *)anm_file + *anim_ptr);
/* Add animation frame data offset */
wptr = (UWORD *)((BYTE *)anm_file + *(wptr + frm));
wptr++; /* Skip number of sprites in frame */
wptr++; /* Skip hotspot offset */
wptr++;
wptr++;
/* Add to list to DMA */
SListPtr = &WORK_SPRLIST[SYS_LASTSPR];
/* Get bitmaps original Y position */
oy = *wptr++;
/* Next sprite to link */
FrameWidth = *(BYTE *)wptr;
FrameHeight = *(((BYTE *)wptr)+1);
wptr++;
/* Sprite's first catalog character : Add base character value */
offset = *wptr++;
/* Get bitmaps original X position */
ox = *wptr;
#if ATTR
if (flags & 4) /* No attributes flag */
attributes = offset & 0xE000;
else
attributes = offset & 0xF800;
#else
attributes = offset & 0xF800;
#endif
/* Only get the character data for left display */
if (SEND_LEFT) {
#if ATTR
if (flags & 4) /* No attributes flag */
chr_index = 16l * (offset & 0x1FFF); /* Word offset to char */
else
chr_index = 16l * (offset & 0x07FF); /* Word offset to char */
#else
chr_index = 16l * (offset & 0x07FF); /* Word offset to char */
#endif
/* Get address of Character definitions */
PDQS_SourceAddr = anm_file; /* Base of animation file */
PDQS_SourceAddr = (UWORD *) ((BYTE *)anm_file +
*(PDQS_SourceAddr + 5));
PDQS_SourceAddr++; /* Catalog count, don't need */
PDQS_SourceAddr += chr_index; /* Point to the first character */
}
workIndex = 16 * (SYS_LASTCHR - SYS_BASECHR); /* Gives character number */
PDQS_DestAddr = &WORK_CHRLIST[workIndex];
#if DEBUG
if ((LONG)PDQS_DestAddr > 0)
Bomb("ROM Write Attempt\n anm_file=$%08lX anm=%d frm=%d",anm_file,anm,frm);
#endif
/* Calculate the destinations width and height */
DestWidth = (long)FrameWidth * sf >> 8;
DestHeight = (long)FrameHeight * sf >> 8;
/* Calculate new X,Y origin */
ox = (long)ox * sf / 256;
oy = (long)oy * sf / 256;
/* Hotspot is at Lower Middle of sprite */
#if 0
FrameX = (xp - DestWidth / 2) + 0x80;
FrameY = yp - DestHeight + 0x80;
#else
FrameX = ox + xp + 0x80;
FrameY = oy + yp + 0x80;
center_y = yp - (oy / 2);
#endif
if (!DestWidth || !DestHeight)
/* Don't scale anything that is too tiny */
#if 0
return yp;
#else
return center_y;
#endif
/* Calculate width and height in characters */
width = (DestWidth + 7) >> 3;
height = (DestHeight + 7) >> 3;
/* If the width is larger than our offset buffer can hold... */
if (width >= (XMAX/8))
#if 0
return yp;
#else
return center_y;
#endif
/* Determine if we will overflow the buffer or not */
i = ((width * height) * 16) + workIndex;
if (i > 8192)
#if 0
return yp;
#else
return center_y;
#endif
/* Calculate how many extra bytes are left per destination scanline */
DExtra = (width << 2) - (DestWidth >> 1);
/* Generate optimal Genesis sprites for the scaler */
big_x = width >> 2;
big_y = height >> 2;
rem_x = width & 3;
rem_y = height & 3;
if (big_y && rem_y) {
big_y++;
rem_y = 0;
}
#if DEBUG
old_big_x = big_x;
old_big_y = big_y;
old_rem_x = rem_x;
old_rem_y = rem_y;
#endif
/* Compute how many scanlines are left over after scaling */
if (big_y)
DEnd = (big_y << 5) - DestHeight;
else
DEnd = (rem_y << 3) - DestHeight;
/* Compute offset for skipping to the next sprite block... */
DBlockSize = ((((big_x << 2) + rem_x) - 1) << 7) + 4;
ys = 0;
/* Generate offset table for Code generator */
if (SEND_LEFT) {
offset = 0;
wptr = DestOffs;
for (j=big_x; j; j--) {
for (i=0; i < 4; i++) {
*wptr++ = offset++;
*wptr++ = offset++;
*wptr++ = offset++;
*wptr++ = offset++;
if (big_y)
offset += 128-4;
else
offset += rem_y * 32 - 4;
}
}
for (i=rem_x; i; i--) {
*wptr++ = offset++;
*wptr++ = offset++;
*wptr++ = offset++;
*wptr++ = offset++;
if (big_y)
offset += 128-4;
else
offset += rem_y * 32 - 4;
}
}
/* Generate optimal sprite list */
Old_LastCHR = SYS_LASTCHR;
while (big_y) {
xs = 0;
while (big_x) {
/* Generate 4x4 sprite */
SListPtr->y = FrameY + ys;
SListPtr->link = 0x0F00 + SYS_LASTSPR + 1;
if (SEND_LEFT)
SListPtr->chr = SYS_LASTCHR + attributes;
else
if (SYS_PAGE)
SListPtr->chr = LEFT_SLIST2[SYS_LASTSPR].chr;
else
SListPtr->chr = LEFT_SLIST1[SYS_LASTSPR].chr;
SListPtr->x = FrameX + xs;
SListPtr++;
big_x--;
xs += 4*8;
if (SEND_LEFT)
SYS_LASTCHR += 16;
SYS_LASTSPR++;
}
if (rem_x) {
/* Generate Nx4 sprite */
SListPtr->y = FrameY + ys;
SListPtr->link = ((((rem_x-1) << 2) + 3) << 8) + SYS_LASTSPR + 1;
if (SEND_LEFT)
SListPtr->chr = SYS_LASTCHR + attributes;
else
if (SYS_PAGE)
SListPtr->chr = LEFT_SLIST2[SYS_LASTSPR].chr;
else
SListPtr->chr = LEFT_SLIST1[SYS_LASTSPR].chr;
SListPtr->x = FrameX + xs;
SListPtr++;
if (SEND_LEFT)
SYS_LASTCHR += rem_x * 4;
SYS_LASTSPR++;
}
big_x = width >> 2;
big_y--;
ys += 4*8;
}
/* Do sprites for objects less than Nx4 */
if (rem_y) {
xs = 0;
while (big_x) {
/* Generate 4xN sprite */
SListPtr->y = FrameY + ys;
SListPtr->link = (((rem_y-1) + 0xC) << 8) + SYS_LASTSPR + 1;
if (SEND_LEFT)
SListPtr->chr = SYS_LASTCHR + attributes;
else
if (SYS_PAGE)
SListPtr->chr = LEFT_SLIST2[SYS_LASTSPR].chr;
else
SListPtr->chr = LEFT_SLIST1[SYS_LASTSPR].chr;
SListPtr->x = FrameX + xs;
SListPtr++;
if (SEND_LEFT)
SYS_LASTCHR += 4 * rem_y;
big_x--;
xs += 4*8;
SYS_LASTSPR++;
}
if (rem_x) {
/* Generate NxN sprite */
SListPtr->y = FrameY + ys;
SListPtr->link = ((((rem_x-1) << 2) | rem_y-1) << 8) +
SYS_LASTSPR + 1;
if (SEND_LEFT)
SListPtr->chr = SYS_LASTCHR + attributes;
else
if (SYS_PAGE)
SListPtr->chr = LEFT_SLIST2[SYS_LASTSPR].chr;
else
SListPtr->chr = LEFT_SLIST1[SYS_LASTSPR].chr;
SListPtr->x = FrameX + xs;
SListPtr++;
if (SEND_LEFT)
SYS_LASTCHR += rem_x * rem_y;
SYS_LASTSPR++;
}
}
#if DEBUG
/*
if ((ULONG)wptr > (ULONG)&DestOffs[XMAX])
Bomb("Offset List Overflow\n anm_file=$%08lX anm=%d frm=%d\n Offs_Ptr = $%08lX\n DestOffs[XMAX] = $%08lX\n bx=%d by=%d rx=%d ry=%d",
anm_file,anm,frm,(ULONG)wptr,(ULONG)&DestOffs[XMAX],old_big_x,old_big_y,old_rem_x,old_rem_y);
*/
if ((ULONG)SListPtr > (ULONG)&WORK_SPRLIST[80])
Bomb("Sprite List Overflow\n anm_file=$%08lX anm=%d frm=%d",anm_file,anm,frm);
#endif
/* Do scale, if left frame */
if (SEND_LEFT) {
size = (SYS_LASTCHR - Old_LastCHR) << 5;
/* Look for the same image as last frame, maybe we can just copy it */
dsptr = OLD_DUPLIST;
for (i=0; i < OLD_NUM_DUPS; i++,dsptr++)
if ((PDQS_SourceAddr == dsptr->SourceAddr) &&
(DestWidth == dsptr->DestWidth) &&
(DestHeight == dsptr->DestHeight) &&
(PDQS_DestAddr <= dsptr->DestAddr))
break;
if (i < OLD_NUM_DUPS) {
/* We are in luck! We can just copy this image */
if (PDQS_DestAddr != dsptr->DestAddr)
memmove(PDQS_DestAddr,dsptr->DestAddr,dsptr->Size);
} else
if (flags & 8) /* RLE Compressed file? */
if (sf > 255)
Dup_RLE_Scale(FrameWidth,FrameHeight,DestWidth,DestHeight,size);
else
RLE_Scale(FrameWidth,FrameHeight,DestWidth,DestHeight,size);
else
Scale(FrameWidth,FrameHeight,DestWidth,DestHeight);
/* Add image to the duplicate list */
dsptr = &DUPLIST[NUM_DUPS];
dsptr->SourceAddr = PDQS_SourceAddr;
dsptr->DestAddr = PDQS_DestAddr;
dsptr->Size = size;
dsptr->DestWidth = DestWidth;
dsptr->DestHeight = DestHeight;
NUM_DUPS++;
}
return (center_y);
}
/***
* PDQS_New: PrettyDamnQuickScaler Start up procedure
***/
void
PDQS_New(void )
{
memset(DUPLIST,0,sizeof(struct DUPSPR) * 80);
memset(OLD_DUPLIST,0,sizeof(struct DUPSPR) * 80);
NUM_DUPS = OLD_NUM_DUPS = 0;
}
/***
* PDQS_Init: PrettyDamnQuickScaler new frame procedure
***/
void
PDQS_Init(void )
{
memcpy(OLD_DUPLIST,DUPLIST,sizeof(struct DUPSPR) * 80);
memset(DUPLIST,0,sizeof(struct DUPSPR) * 80);
OLD_NUM_DUPS = NUM_DUPS;
NUM_DUPS = 0;
}
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