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GeezerVison is showing github.com — gui/players.go at master · RLBot/gui Expand file tree/ Copy pathplayers.goMore file actions 568 lines (503 loc) · 16.9 KB / Copy pathplayers.goFile metadata and controls568 lines (503 loc) · 16.9 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 package main import ( "encoding/base64" "encoding/json" "fmt" "log" "os" "path/filepath" "regexp" "runtime" "sort" "strings" "github.com/BurntSushi/toml" "github.com/RLBot/go-interface/flat" "github.com/wailsapp/mimetype" ) type PlayerJs struct { Sort string `json:"sort"` Player json.RawMessage `json:"player"` } func (playerJs PlayerJs) ToPlayer() Player { switch playerJs.Sort { case "rlbot": var correct BotInfo if err := json.Unmarshal([]byte(playerJs.Player), &correct); err != nil { log.Fatal("unable to unmarshal PlayerJs") } return correct case "psyonix": var correct PsyonixBotInfo if err := json.Unmarshal([]byte(playerJs.Player), &correct); err != nil { log.Fatal("unable to unmarshal PlayerJs") } return correct case "human": var correct HumanInfo if err := json.Unmarshal([]byte(playerJs.Player), &correct); err != nil { log.Fatal("unable to unmarshal PlayerJs") } return correct } log.Println("ERROR: invalid sort field in PlayerJs") return PsyonixBotInfo{} } type Player interface { ToPlayerConfig(team uint32) *flat.PlayerConfigurationT } type PsyonixBotInfo struct { Name string `json:"name"` Loadout *LoadoutConfig `json:"loadout,omitempty"` // Beginner: 0, Rookie: 1, Pro: 2, AllStar: 3 Skill byte `json:"skill"` } func (info PsyonixBotInfo) ToPlayerConfig(team uint32) *flat.PlayerConfigurationT { var loadout *flat.PlayerLoadoutT = nil if info.Loadout != nil { var teamLoadout *TeamLoadoutConfig if team == 0 { teamLoadout = &info.Loadout.Blue } else { teamLoadout = &info.Loadout.Orange } loadout = teamLoadout.ToPlayerLoadout() } return &flat.PlayerConfigurationT{ Variety: &flat.PlayerClassT{ Type: flat.PlayerClassPsyonixBot, Value: &flat.PsyonixBotT{ Name: info.Name, Loadout: loadout, BotSkill: flat.PsyonixSkill(info.Skill), }, }, Team: team, PlayerId: 0, } } type HumanInfo struct{} func (info HumanInfo) ToPlayerConfig(team uint32) *flat.PlayerConfigurationT { return &flat.PlayerConfigurationT{ Variety: &flat.PlayerClassT{ Type: flat.PlayerClassHuman, Value: &flat.HumanT{}, }, Team: team, PlayerId: 0, } } type TeamPaintConfig struct { CarPaintId uint32 `toml:"car_paint_id" json:"carPaintId"` DecalPaintId uint32 `toml:"decal_paint_id" json:"decalPaintId"` WheelsPaintId uint32 `toml:"wheels_paint_id" json:"wheelsPaintId"` BoostPaintId uint32 `toml:"boost_paint_id" json:"boostPaintId"` AntennaPaintId uint32 `toml:"antenna_paint_id" json:"antennaPaintId"` HatPaintId uint32 `toml:"hat_paint_id" json:"hatPaintId"` TrailsPaintId uint32 `toml:"trails_paint_id" json:"trailsPaintId"` GoalExplosionPaintId uint32 `toml:"goal_explosion_paint_id" json:"goalExplosionPaintId"` } type TeamLoadoutConfig struct { TeamColorId uint32 `toml:"team_color_id" json:"teamColorId"` CustomColorId uint32 `toml:"custom_color_id" json:"customColorId"` CarId uint32 `toml:"car_id" json:"carId"` DecalId uint32 `toml:"decal_id" json:"decalId"` WheelsId uint32 `toml:"wheels_id" json:"wheelsId"` BoostId uint32 `toml:"boost_id" json:"boostId"` AntennaId uint32 `toml:"antenna_id" json:"antennaId"` HatId uint32 `toml:"hat_id" json:"hatId"` PaintFinishId uint32 `toml:"paint_finish_id" json:"paintFinishId"` CustomFinishId uint32 `toml:"custom_finish_id" json:"customFinishId"` EngineAudioId uint32 `toml:"engine_audio_id" json:"engineAudioId"` TrailsId uint32 `toml:"trails_id" json:"trailsId"` GoalExplosionId uint32 `toml:"goal_explosion_id" json:"goalExplosionId"` Paint TeamPaintConfig `toml:"paint" json:"paint"` } func (teamLoadout TeamLoadoutConfig) ToPlayerLoadout() *flat.PlayerLoadoutT { return &flat.PlayerLoadoutT{ TeamColorId: teamLoadout.TeamColorId, CustomColorId: teamLoadout.CustomColorId, CarId: teamLoadout.CarId, DecalId: teamLoadout.DecalId, WheelsId: teamLoadout.WheelsId, BoostId: teamLoadout.BoostId, AntennaId: teamLoadout.AntennaId, HatId: teamLoadout.HatId, PaintFinishId: teamLoadout.PaintFinishId, CustomFinishId: teamLoadout.CustomFinishId, EngineAudioId: teamLoadout.EngineAudioId, TrailsId: teamLoadout.TrailsId, GoalExplosionId: teamLoadout.GoalExplosionId, LoadoutPaint: &flat.LoadoutPaintT{ CarPaintId: teamLoadout.Paint.CarPaintId, DecalPaintId: teamLoadout.Paint.DecalPaintId, WheelsPaintId: teamLoadout.Paint.WheelsPaintId, BoostPaintId: teamLoadout.Paint.BoostPaintId, AntennaPaintId: teamLoadout.Paint.AntennaPaintId, HatPaintId: teamLoadout.Paint.HatPaintId, TrailsPaintId: teamLoadout.Paint.TrailsPaintId, GoalExplosionPaintId: teamLoadout.Paint.GoalExplosionPaintId, }, PrimaryColorLookup: &flat.ColorT{}, SecondaryColorLookup: &flat.ColorT{}, } } type LoadoutConfig struct { Blue TeamLoadoutConfig `toml:"blue_loadout" json:"blueLoadout"` Orange TeamLoadoutConfig `toml:"orange_loadout" json:"orangeLoadout"` } type BotInfo struct { Config BotConfig `json:"config"` Loadout *LoadoutConfig `json:"loadout,omitempty"` TomlPath string `json:"tomlPath"` Icon string `json:"icon"` } type BotEnvironment struct { Common map[string]string Windows map[string]string Linux map[string]string } func decodeEnvironmentTable(data any) (map[string]string, error) { table, ok := data.(map[string]any) if !ok { return nil, fmt.Errorf("environment platform must be a table") } values := make(map[string]string, len(table)) for name, rawValue := range table { value, ok := rawValue.(string) if !ok { return nil, fmt.Errorf("environment variable %q must have a string value", name) } values[name] = value } return values, nil } func (environment *BotEnvironment) UnmarshalTOML(data any) error { table, ok := data.(map[string]any) if !ok { return fmt.Errorf("environment must be a table") } environment.Common = make(map[string]string) for name, rawValue := range table { switch name { case "windows": values, err := decodeEnvironmentTable(rawValue) if err != nil { return fmt.Errorf("environment.windows: %w", err) } environment.Windows = values case "linux": values, err := decodeEnvironmentTable(rawValue) if err != nil { return fmt.Errorf("environment.linux: %w", err) } environment.Linux = values default: value, ok := rawValue.(string) if !ok { return fmt.Errorf("environment variable %q must have a string value", name) } environment.Common[name] = value } } return nil } func (environment BotEnvironment) Values() map[string]string { values := make(map[string]string, len(environment.Common)) for name, value := range environment.Common { values[name] = value } var overrides map[string]string switch runtime.GOOS { case "windows": overrides = environment.Windows case "linux": overrides = environment.Linux } for name, value := range overrides { values[name] = expandEnvironmentValue(value) } return values } func (environment BotEnvironment) MarshalJSON() ([]byte, error) { return json.Marshal(environment.Values()) } func (environment *BotEnvironment) UnmarshalJSON(data []byte) error { var values map[string]string if err := json.Unmarshal(data, &values); err != nil { return err } environment.Common = values environment.Windows = nil environment.Linux = nil return nil } // findTorchLibDir walks up the directory tree from the given path, // checking each ancestor for a torch-archive/torch/lib directory. // Returns the full path to the lib directory if found, or "" if not. func findTorchLibDir(fromPath string) string { dir := fromPath if info, err := os.Stat(dir); err != nil || !info.IsDir() { dir = filepath.Dir(dir) } for i := 0; i < 5; i++ { candidate := filepath.Join(dir, "torch-archive", "torch", "lib") if info, err := os.Stat(candidate); err == nil && info.IsDir() { return candidate } parent := filepath.Dir(dir) if parent == dir { break } dir = parent } return "" } // pathSeparator returns the platform-specific path list separator as a string. func pathSeparator() string { if runtime.GOOS == "windows" { return ";" } return ":" } var environmentVariablePattern = regexp.MustCompile(`%([^%]+)%|\$(?:\{([A-Za-z_][A-Za-z0-9_]*)\}|([A-Za-z_][A-Za-z0-9_]*))`) func expandEnvironmentValue(value string) string { // Scan the input once. Replacement values can contain literal variable references. return environmentVariablePattern.ReplaceAllStringFunc(value, func(match string) string { var name string switch { case match[0] == '%': name = match[1 : len(match)-1] case strings.HasPrefix(match, "${"): name = match[2 : len(match)-1] default: name = match[1:] } if replacement, ok := os.LookupEnv(name); ok { return replacement } return match }) } // resolveEnvironmentVariables resolves path-list values for each environment variable. // A value that starts with the path separator is appended to the existing value. // A value that ends with the path separator is prepended to the existing value. // If no marker is present, the value is used unchanged. func resolveEnvironmentVariables(env []*flat.EnvironmentVariableT) []*flat.EnvironmentVariableT { sep := pathSeparator() resolvedMap := make(map[string]string) result := make([]*flat.EnvironmentVariableT, 0, len(env)) for _, ev := range env { existing := resolvedMap[ev.Name] if existing == "" { existing = os.Getenv(ev.Name) } value := ev.Value if strings.HasPrefix(value, sep) { cleanValue := strings.TrimPrefix(value, sep) if existing == "" { value = cleanValue } else { value = existing + sep + cleanValue } } else if strings.HasSuffix(value, sep) { cleanValue := strings.TrimSuffix(value, sep) if existing == "" { value = cleanValue } else { value = cleanValue + sep + existing } } resolvedMap[ev.Name] = value result = append(result, &flat.EnvironmentVariableT{ Name: ev.Name, Value: value, }) } return result } // setTorchEnv appends a PATH/LD_LIBRARY_PATH entry pointing to the // torch-archive lib directory, if it exists. The value begins with the // platform path separator so resolveEnvironmentVariables appends it to the // existing path. func setTorchEnv(tomlPath string, env *[]*flat.EnvironmentVariableT) { torchLibDir := findTorchLibDir(tomlPath) if torchLibDir == "" { return } varName := "LD_LIBRARY_PATH" if runtime.GOOS == "windows" { varName = "PATH" } for _, ev := range *env { if ev.Name == varName { return } } sep := pathSeparator() *env = append(*env, &flat.EnvironmentVariableT{ Name: varName, Value: sep + torchLibDir, }) } func (botInfo BotInfo) ToPlayerConfig(team uint32) *flat.PlayerConfigurationT { var runCommand string if runtime.GOOS == "windows" { runCommand = botInfo.Config.Settings.RunCommand } else if runtime.GOOS == "linux" { runCommand = botInfo.Config.Settings.RunCommandLinux } var loadout *flat.PlayerLoadoutT = nil if botInfo.Loadout != nil { var teamLoadout *TeamLoadoutConfig if team == 0 { teamLoadout = &botInfo.Loadout.Blue } else { teamLoadout = &botInfo.Loadout.Orange } loadout = teamLoadout.ToPlayerLoadout() } customBot := &flat.CustomBotT{ Name: botInfo.Config.Settings.Name, AgentId: botInfo.Config.Settings.AgentId, RootDir: botInfo.Config.Settings.RootDir, RunCommand: runCommand, Loadout: loadout, Hivemind: botInfo.Config.Settings.Hivemind, } // Add environment variables from the bot's config toml first for k, v := range botInfo.Config.Settings.Environment.Values() { customBot.Environment = append(customBot.Environment, &flat.EnvironmentVariableT{ Name: k, Value: v, }) } // Then append torch paths (if found) so they combine properly with any toml-specified paths setTorchEnv(botInfo.TomlPath, &customBot.Environment) customBot.Environment = resolveEnvironmentVariables(customBot.Environment) return &flat.PlayerConfigurationT{ Variety: &flat.PlayerClassT{ Type: flat.PlayerClassCustomBot, Value: customBot, }, Team: team, PlayerId: 0, // let core do this } } type BotConfig struct { Settings BotSettings `toml:"settings" json:"settings"` Details BotDetails `toml:"details" json:"details"` } type BotSettings struct { // In-game name of the bot Name string `toml:"name" json:"name"` // A unique string identifying this type of bot, typically on the form "<developer>/<botname>" AgentId string `toml:"agent_id" json:"agentId"` // Path to loadout.toml, describing the bots "loadout" LoadoutFile string `toml:"loadout_file" json:"loadoutFile"` // Optional working dir of the bot RootDir string `toml:"root_dir" json:"rootDir"` // Path to the logo of the bot, if ignored, RLBot will look for logo.png LogoFile string `toml:"logo_file" json:"logoFile"` // The command RLBot will call to start your bot on Windows RunCommand string `toml:"run_command" json:"runCommand"` // The command RLBot will call to start your bot on Linux // If not defined, RLBot may try to run your bot under wine RunCommandLinux string `toml:"run_command_linux" json:"runCommandLinux"` // If bot can handle multiple agents with one client Hivemind bool `toml:"hivemind" json:"hivemind"` // Additional environment variables to set for the bot process Environment BotEnvironment `toml:"environment" json:"environment"` } type BotDetails struct { // Short description of thebot Description string `toml:"description" json:"description"` // A fun fact about the bot FunFact string `toml:"fun_fact" json:"funFact"` // Link to the source code of the bot (if its available) SourceLink string `toml:"source_link" json:"sourceLink"` // TODO: Rename this field to repo? // Name(s) of the bot developer(s) Developer string `toml:"developer" json:"developer"` // Programming language the bot is written in. // (RLGym for example is also valid even though it is written in Python) Language string `toml:"language" json:"language"` // ALL POSSIBLE TAGS: 1v1, teamplay, goalie, hoops, dropshot, snow-day, spike-rush, heatseeker, memebot // NOTE: Only add the goalie tag if your bot only plays as a goalie; this directly contrasts with the teamplay tag! // NOTE: Only add a tag for a special game mode if you bot properly supports it Tags []string `toml:"tags" json:"tags"` } func (a *App) GetBots(paths []string) []BotInfo { potentialConfigs := []string{} for _, path := range paths { new, err := recursiveTomlSearch(path, "bot") if err != nil { println("WARN: failed to search path: " + path) continue } potentialConfigs = append(potentialConfigs, new...) } infos := []BotInfo{} for _, potentialConfigPath := range potentialConfigs { data, err := os.ReadFile(potentialConfigPath) if err != nil { println("WARN: skipping config, couldn't read config at " + potentialConfigPath) continue } var conf BotConfig if _, err := toml.Decode(string(data), &conf); err != nil { log.Printf("WARN: skipping config at %s: %v", potentialConfigPath, err) continue } // make location path relative to parent of bot.toml conf.Settings.RootDir = filepath.Join(filepath.Dir(potentialConfigPath), conf.Settings.RootDir) var logo_file string if conf.Settings.LogoFile == "" { logo_file = filepath.Join(conf.Settings.RootDir, "logo.png") } else { logo_file = filepath.Join(conf.Settings.RootDir, conf.Settings.LogoFile) } // Read logo file and convert it to data url so the frontend can use it var icon string logo_data, err := os.ReadFile(logo_file) if err != nil { // only warn if the logo file was explicitly set if conf.Settings.LogoFile != "" { println("WARN: failed to read logo file at " + conf.Settings.LogoFile + " for " + conf.Settings.Name) } } else { mtype := mimetype.Detect(logo_data) b64data := base64.StdEncoding.EncodeToString(logo_data) icon = "data:" + mtype.String() + ";base64," + b64data } var loadout *LoadoutConfig = nil if conf.Settings.LoadoutFile != "" { loadoutPath := filepath.Join(filepath.Dir(potentialConfigPath), conf.Settings.LoadoutFile) loadout, err = a.GetLoadout(loadoutPath) if err != nil { println("WARN: failed to read loadout file at " + conf.Settings.LoadoutFile + " for " + conf.Settings.Name) } } infos = append(infos, BotInfo{ Config: conf, Loadout: loadout, TomlPath: potentialConfigPath, Icon: icon, }) } // sort infos by bot name sort.Slice(infos, func(i, j int) bool { return infos[i].Config.Settings.Name < infos[j].Config.Settings.Name }) return infos } func (a *App) GetLoadout(path string) (*LoadoutConfig, error) { loadoutData, err := os.ReadFile(path) if err != nil { return nil, err } var loadout *LoadoutConfig = nil _, err = toml.Decode(string(loadoutData), &loadout) if err != nil { return nil, err } return loadout, nil } |
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