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GeezerVison is showing github.com — Commits · ShadowBlip/OpenGamepadUI

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  1. Commits on Nov 12, 2026

    • chore(release): 0.47.0 [skip ci]

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    • fix(Settings): the settings lists scroll to the focused row

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      spycat88ShadowApex
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  2. Commits on Nov 8, 2026

    • chore: add AGENTS.md with guidance for LLM-assisted changes

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    • chore: add contributing guidelines for LLM-assisted changes

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  3. Commits on Nov 7, 2026

    • feat: add FeatureFlags class to enable/disable features at start and runtime

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  4. Commits on Oct 6, 2026

    • rpm: package the AYANEO 3 udev rule in %files

      matmartinezShadowApex
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    • rootfs: install the AYANEO 3 udev rule in the install target

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    • Disable `window/energy_saving/keep_screen_on` in ProjectSettings

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    • ui: Add easing to game card animation

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    • fix(Performance Menu): hide TDP, thermal and power profile controls the GPU does not have

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  5. Commits on Oct 4, 2026

    • fix(Install Dialogs): rename custom_maximum_size, now a native Control property

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    • fix(HardwareManager): don't crash on devicetree boards without DMI

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  6. Commits on Oct 3, 2026

    • fix: Add guards against crashing in the plugin loader if the network isn't available and avoid null references

      KyleGospoShadowApex
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    • feat(l10n): add Azerbaijani translation

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    • chore(CI): use manual dispatch for releases instead of on merge to main

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  7. Commits on Sep 3, 2026

    • chore(release): 0.46.1 [skip ci]

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    • fix: Correct display detection issue that causes OGUI to fail to render on GNOME desktop

      KyleGospopastaq
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    • rootfs: trim ayaneo-modules udev rule comment, match on attribute existence

      matmartinezpastaq
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    • rootfs: Add udev rule for AYANEO 3 magic module controls

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    • chore(gitignore): Ignore direnv/envrc files from working directory.

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    • fix(Overlay Mode): Use PluginManager from scene tree

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  8. Commits on Jul 25, 2026

    • chore(release): 0.46.0 [skip ci]

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    • Chore(i18n): formating corrections for consistency

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    • chrore(i18n): Add Greek language to template and also fix a typo.

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    • feat(l10n): add Greek translation

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    • fix: use path.get_base_dir() instead of manual split + join

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    • fix(Engine): update to Godot v4.7.1 and Rust 1.97.1

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  9. Commits on Jul 15, 2026

    • chore(release): 0.45.1 [skip ci]

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    • chore: update gamescope-session to OGC session

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    • fix: add aarch64 build

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  10. Commits on Mar 28, 2026

    • chore(release): 0.45.0 [skip ci]

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    • chore: fix godot path in docker build

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    • fix: update extension dependencies to allow building with Rust 1.94.x

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    • feat(l10n): add Russian translation

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    • chore(l10n): add and change some strings

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