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GeezerVison is showing github.com — Visualization/algorithmView.py at master · SilverMaple/Visualization Expand file tree/ Copy pathalgorithmView.pyMore file actions 541 lines (482 loc) · 19.4 KB / Copy pathalgorithmView.pyFile metadata and controls541 lines (482 loc) · 19.4 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 # # -*- coding: utf-8 -*- # # @Time : 2019/3/7 19:11 # # @Author : SilverMaple # # @Site : https://github.com/SilverMaple # # @File : algorithmView.py # from OpenGL.GL import * from OpenGL.GLUT import * from OpenGL.GLU import * import math import numpy as np from copy import deepcopy # epochs = 34 # n = 7 # outer_radius = .3 # inner_radius = outer_radius * 2 * np.pi / n # theta = np.linspace(0, 2 * np.pi, n + 1)[:-1] # length = np.random.rand(n) class OpenGLText(): # bitmap_fonts = [ # GLUT_BITMAP_9_BY_15, # GLUT_BITMAP_8_BY_13, # GLUT_BITMAP_TIMES_ROMAN_10, # GLUT_BITMAP_TIMES_ROMAN_24, # GLUT_BITMAP_HELVETICA_10, # GLUT_BITMAP_HELVETICA_12, # GLUT_BITMAP_HELVETICA_18] def print_bitmap_string(self, fonts, s): for c in s: glutBitmapCharacter(fonts, * s) def TextOut(self, x, y, s): glRasterPos2f(x, y) self.print_bitmap_string(self.bitmap_fonts[4], s) class Camera: origin = [0.0, 0.0, 0.0] length = 100. yangle = 0. zangle = 0. scaleFactor = 1.0 __bthree = False def __init__(self): self.mouseLocation = [0.0, 0.0] self.offest = .1 self.zangle = 0. if not self.__bthree else math.pi def setThirdPersonPerspective(self, value): self.__bthree = value self.zangle = self.zangle + math.pi self.yangle = -self.yangle def eye(self): return self.origin if not self.__bthree else self.direction() def target(self): return self.origin if self.__bthree else self.direction() def direction(self): if self.zangle > math.pi * 2.0: self.zangle = self.zangle - math.pi * 2.0 elif self.zangle < 0.: self.zangle = self.zangle + math.pi * 2.0 length = 1. if not self.__bthree else self.length if 0. else 1. xy = math.cos(self.yangle) * length x = self.origin[0] + xy * math.sin(self.zangle) y = self.origin[1] + length * math.sin(self.yangle) z = self.origin[2] + xy * math.cos(self.zangle) return [x, y, z] def move(self, x, y, z): sinz, cosz = math.sin(self.zangle), math.cos(self.zangle) xstep, zstep = x * cosz + z * sinz, z * cosz - x * sinz if self.__bthree: xstep = -xstep zstep = -zstep self.origin = [self.origin[0] + xstep, self.origin[1] + y, self.origin[2] + zstep] def rotate(self, z, y): self.zangle, self.yangle = self.zangle - z, self.yangle + y if not self.__bthree else -y def scale(self, step): self.scaleFactor += step if self.scaleFactor <= 0: self.scaleFactor = .01 def setLookat(self): ve, vt = self.eye(), self.target() # print ve,vt glLoadIdentity() gluLookAt(ve[0], ve[1], ve[2], vt[0], vt[1], vt[2], 0.0, 1.0, 0.0) def keypress(self, key, x, y): key = key.decode('utf-8') if key in ('w', 'W'): self.move(0., 0., 1 * self.offest) if key in ('s', 'S'): self.move(0., 0., -1 * self.offest) if key in ('a', 'A'): self.move(1 * self.offest, 0., 0.) if key in ('d', 'D'): self.move(-1 * self.offest, 0., 0.) if key in ('q', 'Q'): self.move(0., 1 * self.offest, 0.) if key in ('e', 'E'): self.move(0., -1 * self.offest, 0.) if key in ('z', 'Z'): self.scale(self.offest) if key in ('x', 'X'): self.scale(-self.offest) if key in ('v', 'V'): # this.__bthree = not this.__bthree self.setThirdPersonPerspective(not self.__bthree) if key == GLUT_KEY_UP: self.offest = self.offest + 0.1 if key == GLUT_KEY_DOWN: self.offest = self.offest - 0.1 def mouse(self, x, y): rx = (x - self.mouseLocation[0]) * self.offest * 0.1 ry = (y - self.mouseLocation[1]) * self.offest * -0.1 self.rotate(rx, ry) self.mouseLocation = [x, y] def mouseFunc(self, button, mode, x, y): if button == GLUT_RIGHT_BUTTON: self.mouseLocation = [x, y] def mouseWheelFunc(self, ): pass class OpenGLView(): camera = Camera() MUTUAL_INFORMATION_FILE = '数据集/karate/mutualInformation.txt' def drawRandom(self): n, epochs, stacks, outer_radius, inner_radius = self.n, self.epochs, self.stacks, self.outer_radius, self.inner_radius theta, length = self.theta, self.length for e in range(epochs): glColor3f(0.0, 0.0, 1.0) glTranslate(0, 0, e/epochs-.5) for i in range(n): glTranslatef(np.cos(theta[i]-np.pi/2) * outer_radius, np.sin(theta[i]-np.pi/2) * outer_radius, 0.0) glRotatef(90, np.cos(theta[i]), np.sin(theta[i]), 0) quadratic = gluNewQuadric() gluCylinder(quadratic, inner_radius, inner_radius, .1+length[i], stacks, stacks) # draw lateral of the cylinder # gluCylinder(quadratic, inner_radius, inner_radius, .1+length[i], stacks, stacks) # draw lateral of the cylinder gluDisk(quadratic, 0, inner_radius, stacks, stacks) # draw top and bottom glRotatef(-90, np.cos(theta[i]), np.sin(theta[i]), 0) glTranslate(-np.cos(theta[i]-np.pi/2) * outer_radius, -np.sin(theta[i]-np.pi/2) * outer_radius, 0.0) glColor3f(0.0, 1.0, 0.0) glutSolidTorus(inner_radius+.02, outer_radius, stacks, stacks) glTranslate(0, 0, -e / epochs+.5) def drawStatic(self): stacks, pointCountRecord, epochs, n, outer_radius, inner_radius, theta, length, colors = self.getData() for ei, e in enumerate(pointCountRecord): glTranslate(0, 0, ei / epochs - .5) for i in range(n): ci = e[str(i+1)][0] l = e[str(i+1)][1] glColor3f(colors[ci][0], colors[ci][1], colors[ci][2]) glTranslatef(np.cos(theta[i]-np.pi/2) * outer_radius, np.sin(theta[i]-np.pi/2) * outer_radius, 0.0) glRotatef(90, np.cos(theta[i]), np.sin(theta[i]), 0) quadratic = gluNewQuadric() gluCylinder(quadratic, inner_radius, inner_radius, .1+l/epochs, stacks, stacks) # draw lateral of the cylinder gluDisk(quadratic, 0, inner_radius, stacks, stacks) # draw top and bottom glRotatef(-90, np.cos(theta[i]), np.sin(theta[i]), 0) glTranslate(-np.cos(theta[i]-np.pi/2) * outer_radius, -np.sin(theta[i]-np.pi/2) * outer_radius, 0.0) glColor3f(0.0, 1.0, 0.0) glutSolidTorus(inner_radius+.02, outer_radius, stacks, stacks) glTranslate(0, 0, -ei / epochs + .5) def drawDynamic(self): stacks, pointCountRecord, epochs, n, outer_radius, inner_radius, theta, length, colors = self.getData() self.index += 1 for ei, e in enumerate(pointCountRecord[:(int(self.index / self.timeSpan) + 1) % epochs]): glTranslate(0, 0, ei / epochs - .5) for i in range(n): ci = e[str(i+1)][0] pl = e[str(i+1)][1] glColor3f(colors[ci][0], colors[ci][1], colors[ci][2]) glTranslatef(np.cos(theta[i]-np.pi/2) * outer_radius, np.sin(theta[i]-np.pi/2) * outer_radius, 0.0) glRotatef(90, np.cos(theta[i]), np.sin(theta[i]), 0) quadratic = gluNewQuadric() gluCylinder(quadratic, inner_radius, inner_radius, .1+pl/epochs, stacks, stacks) # draw lateral of the cylinder gluDisk(quadratic, 0, inner_radius, stacks, stacks) # draw top and bottom glRotatef(-90, np.cos(theta[i]), np.sin(theta[i]), 0) glTranslate(-np.cos(theta[i]-np.pi/2) * outer_radius, -np.sin(theta[i]-np.pi/2) * outer_radius, 0.0) glColor3f(0.0, 1.0, 0.0) glutSolidTorus(inner_radius+.02, outer_radius, stacks, stacks) glTranslate(0, 0, -ei / epochs + .5) def drawFunc(self): # glRotatef(0.1, 0, 5, 0) # (角度,x,y,z) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) glMatrixMode(GL_MODELVIEW) self.camera.setLookat() glScalef(self.camera.scaleFactor, self.camera.scaleFactor, self.camera.scaleFactor) # self.drawRandom() # self.drawStatic() self.drawDynamic() glBegin(GL_LINES) glColor3f(1.0, 0.0, 0.0) glVertex3f(0, 0, 0) glVertex3f(0, 0, 2) glColor3f(0.0, 1.0, 0.0) glVertex3f(0, 0, 0) glVertex3f(2, 0, 0) glColor3f(0.0, 0.0, 1.0) glVertex3f(0, 0, 0) glVertex3f(0, 2, 0) glEnd() glFlush() glutSwapBuffers() def reshapeFunc(self, Width, Height): glViewport(0, 0, Width, Height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(45.0, float(Width)/float(Height), 0.1, 100.0) glMatrixMode(GL_MODELVIEW) def openView(self): # 使用glut初始化OpenGL glutInit() # 显示模式:GLUT_SINGLE无缓冲直接显示|GLUT_RGBA采用RGB(A非alpha) glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) # 窗口位置及大小-生成 glutInitWindowPosition(0, 0) glutInitWindowSize(400, 400) w = glutCreateWindow(b"Algorithm View") # 调用函数绘制图像 glutDisplayFunc(self.drawFunc) glutIdleFunc(self.drawFunc) # glutReshapeFunc(self.reshapeFunc) # 鼠标事件 glutMouseFunc(self.camera.mouseFunc) # glutMouseWheelFunc(camera.mouseWheelFunc) glutMotionFunc(self.camera.mouse) glutKeyboardFunc(self.camera.keypress) glutSpecialFunc(self.camera.keypress) glClearColor(0.0, 0.0, 0.0, 0.0) glShadeModel(GL_SMOOTH) mat_specular = [1.0, 1.0, 1.0, 1.0] mat_shininess = [30.0] glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular) # 材质镜面反射 glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess) # 材质高光 white_light = [1.0, 1.0, 1.0, 1.0] Light_Model_Ambient = [0.2, 0.2, 0.2, 1.0] glLightfv(GL_LIGHT0, GL_POSITION, [1, 1, 1, 0]) glLightfv(GL_LIGHT0, GL_POSITION, [-1, -1, -1, 0]) glLightfv(GL_LIGHT0, GL_DIFFUSE, white_light) # 漫反射 glLightfv(GL_LIGHT0, GL_SPECULAR, white_light) # 镜面反射 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, Light_Model_Ambient) # 环境光 glEnable(GL_COLOR_MATERIAL) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) glEnable(GL_DEPTH_TEST) self.initData() # 主循环 # glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS) glutMainLoop() return w def initData(self): self.index = 0 self.timeSpan = 30 self.stacks = 30 self.pointCountRecord = self.getCommunity() self.epochs = len(self.pointCountRecord) self.n = len(self.pointCountRecord[0].keys()) self.outer_radius = .3 self.inner_radius = self.outer_radius * 2 * np.pi / self.n self.theta = np.linspace(0, 2 * np.pi, self.n + 1)[:-1] self.length = np.random.rand(self.n) self.colors = [[np.random.rand(), np.random.rand(), np.random.rand()] for i in range(self.n)] def getData(self): return self.stacks, self.pointCountRecord, self.epochs, self.n, self.outer_radius, self.inner_radius, \ self.theta, self.length, self.colors def getCommunity(self): lines = open(self.MUTUAL_INFORMATION_FILE, 'r').readlines() index = -1 mutualInformation = [] communityCluster = [] for line in lines: if not index < 10: communityCluster.remove([]) break if line.startswith("Q值为:"): index += 1 i = line.strip()[4:] mutualInformation.append(i) communityCluster.append([]) elif '中的结点有:' in line: communityCluster[index].append(line.strip().split(':')[1]) else: pass pointCountRecord = [{}] for ci, c in enumerate(communityCluster[0]): for p in str(c).split(' '): pointCountRecord[0][p] = [ci, 1] for ei, e in enumerate(communityCluster[1:]): pointCount = deepcopy(pointCountRecord[ei]) # .copy() for ci, c in enumerate(e): for p in str(c).split(' '): if pointCount[p][0] == ci: pointCount[p][1] += 1 else: if pointCount[p][1] <= 1: pointCount[p] = [ci, 1] else: pointCount[p][1] -= 1 pointCountRecord.append(pointCount) return pointCountRecord if __name__ == "__main__": v = OpenGLView() v.getCommunity() v.openView() # # # """GLUT-based fonts""" # from OpenGL import GLUT # from OpenGL.GL import * # from OpenGLContext.scenegraph.text import fontprovider, font # from OpenGLContext.arrays import * # import logging # # log = logging.getLogger(__name__) # # # class GLUTBitmapFont(font.NoDepthBufferMixIn, font.BitmapFontMixIn, font.Font): # """A GLUT-provided Bitmap Font # # XXX current doesn't pay attention to fontStyle, should # get justification from it at least. # """ # # def __init__(self, fontStyle=None, specifier=None, charHeight=0): # """Initialise the bitmap font""" # self.fontStyle = fontStyle # if not specifier or not charHeight: # specifier, charHeight = GLUTFontProvider.match(fontStyle) # self.specifier = specifier # self._lineHeight = int(charHeight * 1.2) # self.charHeight = charHeight # self._displayLists = {} # # def createChar(self, char, mode=None): # """Create the single-character display list # """ # metrics = font.CharacterMetrics( # char, # GLUT.glutBitmapWidth(self.specifier, ord(char)), # self.charHeight # ) # list = glGenLists(1) # glNewList(list, GL_COMPILE) # try: # try: # if metrics.char != ' ': # GLUT.glutBitmapCharacter(self.specifier, ord(char)) # else: # glBitmap(0, 0, 0, 0, metrics.width, 0, None) # except Exception: # glDeleteLists(list, 1) # list = None # finally: # glEndList() # return list, metrics # # def lists(self, value, mode=None): # """Get a sequence of display-list integers for value # # Basically, this does a bit of trickery to do # as-required compilation of display-lists, so # that only those characters actually required # by the displayed text are compiled. # # NOTE: Must be called from within the rendering # thread and within the rendering pass! # """ # if __debug__: # log.info("""lists %s(%s)""", self, repr(value)) # lists = [] # for char in value: # list, metrics = self.getChar(char, mode=mode) # if list is not None: # lists.append(list) # if __debug__: # log.info("""lists %s(%s)->%s""", self, repr(value), lists) # return lists # # def lineHeight(self, mode=None): # """Retrieve normal line-height for this font # """ # return self._lineHeight # # # class _GLUTFontProvider(fontprovider.FontProvider): # """Singleton for creating new GLUTBitmapFonts # """ # format = "bitmap" # scale = 12 # bitmapFonts = { # 'TYPEWRITER': ( # (GLUT.GLUT_BITMAP_8_BY_13, 13), # (GLUT.GLUT_BITMAP_9_BY_15, 15), # ), # 'SERIF': ( # (GLUT.GLUT_BITMAP_TIMES_ROMAN_10, 10), # (GLUT.GLUT_BITMAP_TIMES_ROMAN_24, 24), # ), # 'SANS': ( # (GLUT.GLUT_BITMAP_HELVETICA_10, 10), # (GLUT.GLUT_BITMAP_HELVETICA_12, 12), # (GLUT.GLUT_BITMAP_HELVETICA_18, 18), # ), # } # bitmapFonts['ROMAN'] = bitmapFonts['SERIF'] # # def create(self, fontStyle, mode=None): # """Create a new font for the given fontStyle and mode""" # family, size = self.match(fontStyle, mode) # # get pre-existing font, register for this fontStyle # fontHash = self.fontHash(family, size) # if fontHash in self.fonts: # current = self.fonts.get(fontHash) # self.addFont(fontStyle, current) # return current # # no pre-existing, create # bitmapFont = GLUTBitmapFont(fontStyle, specifier=family, charHeight=size) # self.addFont(fontStyle, bitmapFont) # # extra registration for imprecise matching... # self.fonts[fontHash] = bitmapFont # return bitmapFont # # def key(self, fontStyle=None): # """Calculate our "font key" for the fontStyle # # If the font-key changes, we should be invalidating # our caches, but at the moment we aren't caching anything # 3-D providers will add the various 3-D-specific fields # from the FontStyle3D node. # """ # if not fontStyle: # return None # return ( # tuple(fontStyle.family), # fontStyle.size, # ) # # def match(self, fontStyle=None, mode=None): # """Attempt to find matching font for our fontstyle # # GLUT only provides a tiny number of fonts, so # this method is just scanning through the entire # set looking for something close. # """ # # 10 point roman, closest to VRML semantics... # family, size = self.bitmapFonts.get("SERIF")[0] # if fontStyle and fontStyle.family: # current = None # for specifier in fontStyle.family: # current = self.bitmapFonts.get(specifier.upper()) # if current: # # find closest size in the set of available sizes... # target = fontStyle.size * self.scale # diff, family, size = min([(abs(target - size), family, size) for (family, size) in current]) # if __debug__: # if diff: # log.info( # """Using size %s for GLUT bitmap font, not equal to target %s""", # size, # target, # ) # return (family, size) # # def enumerate(self, mode=None): # """Iterate through all available fonts (whether instantiated or not) # # Just returns the bitmapFonts keys, which will # get each of the font-types which are available. # """ # return self.bitmapFonts.keys() # # def fontHash(family, size): # """Given family and size get hashable key for lookups # # OpenGL-ctypes gives you the underlying GLUT font void*, whereas # PyOpenGL gave you an integer value # """ # try: # hash((family, size)) # except TypeError as err: # return (family.value, size) # else: # return (family, size) # # fontHash = staticmethod(fontHash) # # # GLUTFontProvider = _GLUTFontProvider() # GLUTFontProvider.registerProvider(GLUTFontProvider) |
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