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GeezerVison is showing github.com — Silverback/LevelEditor/Engine/Terrain.cs at master · SilverbackSoPra/Silverback Expand file tree/ Copy pathTerrain.csMore file actions 324 lines (241 loc) · 11.6 KB / Copy pathTerrain.csFile metadata and controls324 lines (241 loc) · 11.6 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 using System; using LevelEditor.Engine.Mesh; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System.IO; using System.Runtime.Serialization; using System.Xml.Serialization; namespace LevelEditor.Engine { [Serializable()] public sealed class Terrain : IActor, ISerializable { public Actor Actor { get; } public int Size { get; } [XmlIgnore] public Grass mGrass; private const float TerrainScale = 1.0f; private readonly float TerrainMaxHeight = 40.0f; private const float TextureRepitions = 1.0f; private readonly int mHeight; private readonly int mWidth; public readonly string mHeightMapPath; public readonly string mTexturePath; private readonly ContentManager mContent; private readonly GraphicsDevice mGraphics; public void Update(GameTime gameTime) { throw new NotImplementedException(); } public Terrain(ContentManager content, GraphicsDevice device, string heightMapPath, string texturePath) { mContent = content; mGraphics = device; mHeightMapPath = heightMapPath; mTexturePath = texturePath; var meshData = new MeshData(); var heightMapStream = new FileStream(heightMapPath, FileMode.Open, FileAccess.Read); var heightmap = Texture2D.FromStream(device, heightMapStream); heightMapStream.Close(); mWidth = heightmap.Width; mHeight = heightmap.Height; meshData.mVertices = new VertexPositionTexture[mWidth * mHeight]; meshData.mIndices = new int[(mWidth * 2 + 2) * (mHeight - 1)]; var subData = new MeshData.SubData(); var material = new Material(); var textureStream = new FileStream(texturePath, FileMode.Open, FileAccess.Read); material.mDiffuseMap = Texture2D.FromStream(device, textureStream); material.DiffuseMapStream = textureStream; material.mGraphicsDevice = device; textureStream.Close(); material.mDiffuseColor = new Vector3(1.0f); subData.mIndicesOffset = 0; subData.mMaterialIndex = 0; subData.mNumPrimitives = (heightmap.Width * 2 + 2) * (heightmap.Height - 1); meshData.mMaterials.Add(material); meshData.mSubDatas.Add(subData); meshData.mPrimitiveType = PrimitiveType.TriangleStrip; meshData.mTotalNumPrimitives = (heightmap.Width * 2 + 2) * (heightmap.Height - 1); meshData.mBoundingSphere.Radius = (float)Math.Sqrt(Math.Pow(heightmap.Width / 2.0f, 2) + Math.Pow(heightmap.Height / 2.0f, 2)); meshData.mIsTerrain = true; Actor = new Actor(new Mesh.Mesh(mGraphics, meshData),null) {mCastShadow = false}; Size = mWidth; LoadVertices(heightmap); LoadIndices(); Actor.mMesh.UpdateData(); mGrass = new Grass(this); mGrass.Generate(); } public void Reload() { var meshData = Actor.mMesh.mMeshData; var heightMapStream = new FileStream(mHeightMapPath, FileMode.Open, FileAccess.Read); var heightmap = Texture2D.FromStream(mGraphics, heightMapStream); heightMapStream.Close(); if (heightmap.Height == mHeight && heightmap.Width == mWidth) { var textureStream = new FileStream(mTexturePath, FileMode.Open, FileAccess.Read); meshData.mMaterials[0].mDiffuseMap = Texture2D.FromStream(mGraphics, textureStream); textureStream.Close(); LoadVertices(heightmap); Actor.mMesh.UpdateData(); mGrass.Generate(); } } public float GetHeight(Vector3 location) { float height; var x = mWidth / 2f + location.X; var z = mHeight / 2f + location.Z; if (x < 0 || z < 0 || x >= (mWidth - 1) * TerrainScale || z >= (mHeight - 1) * TerrainScale) { return 0.0f; } var position = new Vector2((int)Math.Floor(x / TerrainScale), (int)Math.Floor(z / TerrainScale)); if (position.X < 0 || position.Y < 0 || (int)position.X >= mWidth * TerrainScale || (int)position.Y >= mHeight * TerrainScale) { return 0.0f; } var coord = new Vector2(x % TerrainScale / TerrainScale, z % TerrainScale / TerrainScale); if (coord.X > coord.Y) { height = BarryCentric(new Vector3(0.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + mWidth * position.Y)].Position.Y, 0.0f), new Vector3(1.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + 1 + mWidth * position.Y)].Position.Y, 0.0f), new Vector3(1.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + 1 + mWidth * (position.Y + 1))].Position.Y, 1.0f), coord); } else { height = BarryCentric(new Vector3(0.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + mWidth * position.Y)].Position.Y, 0.0f), new Vector3(1.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + 1 + mWidth * (position.Y + 1))].Position.Y, 1.0f), new Vector3(0.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + mWidth * (position.Y + 1))].Position.Y, 1.0f), coord); } return height; } public float GetSlope(Vector3 location) { var x = mWidth / 2f + location.X; var z = mHeight / 2f + location.Z; if (x < 0 || z < 0 || x >= (mWidth - 1) * TerrainScale || z >= (mHeight - 1) * TerrainScale) { return 0.0f; } var position = new Vector2((int)Math.Floor(x / TerrainScale), (int)Math.Floor(z / TerrainScale)); if (position.X < 0 || position.Y < 0 || (int)position.X >= mWidth * TerrainScale || (int)position.Y >= mHeight * TerrainScale) { return 0.0f; } var northWest = new Vector3(0.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + mWidth * position.Y)].Position.Y, 0.0f); var northEast = new Vector3(1.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + 1 + mWidth * position.Y)].Position.Y, 0.0f); var southWest = new Vector3(0.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + mWidth * (position.Y + 1))].Position.Y, 1.0f); var southEast = new Vector3(1.0f, Actor.mMesh.mMeshData.mVertices[(int)(position.X + 1 + mWidth * (position.Y + 1))].Position.Y, 1.0f); var min = northWest; min = min.Y > northEast.Y ? northEast : min; min = min.Y > southWest.Y ? southWest : min; min = min.Y > southEast.Y ? southEast : min; var max = northWest; max = max.Y < northEast.Y ? northEast : max; max = max.Y < southWest.Y ? southWest : max; max = max.Y < southEast.Y ? southEast : max; var distance = Vector2.Distance(new Vector2(min.X, min.Z), new Vector2(max.X, max.Z)); var difference = max.Y - min.Y; return (float)Math.Sinh(difference / distance); } private float GetHeightFromData(VertexPositionTexture[] vertices, int x, int z) { if (x < mWidth && z < mHeight && z >= 0 && x >= 0) { return vertices[z * mWidth + x].Position.Y; } else { return vertices[0].Position.Y; } } private static float BarryCentric(Vector3 p1, Vector3 p2, Vector3 p3, Vector2 pos) { var det = (p2.Z - p3.Z) * (p1.X - p3.X) + (p3.X - p2.X) * (p1.Z - p3.Z); var l1 = ((p2.Z - p3.Z) * (pos.X - p3.X) + (p3.X - p2.X) * (pos.Y - p3.Z)) / det; var l2 = ((p3.Z - p1.Z) * (pos.X - p3.X) + (p1.X - p3.X) * (pos.Y - p3.Z)) / det; var l3 = 1.0f - l1 - l2; return l1 * p1.Y + l2 * p2.Y + l3 * p3.Y; } private void LoadVertices(Texture2D heightMap) { var newHeightVal = new Color[mWidth * mHeight]; heightMap.GetData(newHeightVal); var meshData = Actor.mMesh.mMeshData; for (int z = 0; z < mHeight; z++) { for (int x = 0; x < mWidth; x++) { //Position meshData.mVertices[x + z * mWidth].Position.X = (x - mWidth / 2.0f) * TerrainScale; meshData.mVertices[x + z * mWidth].Position.Y = newHeightVal[x + z * mWidth].G / 255.0f * TerrainMaxHeight; meshData.mVertices[x + z * mWidth].Position.Z = (z - mHeight / 2.0f) * TerrainScale; //Texture meshData.mVertices[x + z * mWidth].TextureCoordinate.X = (float)x / mWidth * TextureRepitions; meshData.mVertices[x + z * mWidth].TextureCoordinate.Y = (float)z / mHeight * TextureRepitions; } } } private void LoadIndices() { var meshData = Actor.mMesh.mMeshData; //Calculates the triangle strip var i = 0; for (int z = 0; z < mHeight - 1; z++) { meshData.mIndices[i++] = z * mWidth; for (int x = 0; x < mWidth; x++) { meshData.mIndices[i++] = z * mWidth + x; meshData.mIndices[i++] = (z + 1) * mWidth + x; } meshData.mIndices[i++] = (z + 1) * mWidth + (mWidth - 1); } } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("Actor", Actor); info.AddValue("Size", Size); info.AddValue("mGrass", mGrass); info.AddValue("TerrainMaxHeight", TerrainMaxHeight); info.AddValue("mHeight", mHeight); info.AddValue("mWidth", mWidth); info.AddValue("mHeightMapPath", mHeightMapPath); info.AddValue("mTexturePath", mTexturePath); info.AddValue("mContent", mContent); info.AddValue("mGraphics", mGraphics); } public Terrain(SerializationInfo info, StreamingContext context) { Actor = (Actor)info.GetValue("Actor", typeof(Actor)); Size = (int)info.GetValue("Size", typeof(int)); mGrass = (Grass)info.GetValue("mGrass", typeof(Grass)); TerrainMaxHeight = (float)info.GetValue("TerrainMaxHeight", typeof(float)); mHeight = (int)info.GetValue("mHeight", typeof(int)); mWidth = (int)info.GetValue("mWidth", typeof(int)); mHeightMapPath = (string)info.GetValue("mHeightMapPath", typeof(string)); mTexturePath = (string)info.GetValue("mTexturePath", typeof(string)); mContent = (ContentManager)info.GetValue("mContent", typeof(ContentManager)); mGraphics = (GraphicsDevice)info.GetValue("mGraphics", typeof(GraphicsDevice)); } public Terrain() { mGrass = new Grass(this); } [OnDeserialized()] internal void OnSerializedMethod(StreamingContext context) { // Setting this as parent property for Child object Actor.IActor = this; } } } |
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