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GeezerVison is showing github.com — JavaScript/Recursive/FloodFill.js at master · TheAlgorithms/JavaScript Expand file tree/ Copy pathFloodFill.jsMore file actions 129 lines (117 loc) · 3.64 KB / Copy pathFloodFill.jsFile metadata and controls129 lines (117 loc) · 3.64 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 /** * Flood fill. * * Flood fill, also called seed fill, is an algorithm that determines and alters the area connected to a given node in a * multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill * connected, similarly-colored areas with a different color. * * (description adapted from https://en.wikipedia.org/wiki/Flood_fill) * @see https://www.techiedelight.com/flood-fill-algorithm/ */ const neighborOffsets = [ [-1, -1], [-1, 0], [-1, 1], [0, -1], [0, 1], [1, -1], [1, 0], [1, 1] ] function isInside(rgbData, location) { const x = location[0] const y = location[1] return x >= 0 && x < rgbData.length && y >= 0 && y < rgbData[0].length } function checkLocation(rgbData, location) { if (!isInside(rgbData, location)) { throw new Error('location should point to a pixel within the rgbData') } } function* neighbors(rgbData, location) { for (const offset of neighborOffsets) { const neighborLocation = [location[0] + offset[0], location[1] + offset[1]] if (isInside(rgbData, neighborLocation)) { yield neighborLocation } } } /** * Implements the flood fill algorithm through a breadth-first approach using a queue. * * @param rgbData The image to which the algorithm is applied. * @param location The start location on the image. * @param targetColor The old color to be replaced. * @param replacementColor The new color to replace the old one. */ export function breadthFirstSearch( rgbData, location, targetColor, replacementColor ) { checkLocation(rgbData, location) const queue = [] queue.push(location) while (queue.length > 0) { breadthFirstFill(rgbData, location, targetColor, replacementColor, queue) } } /** * Implements the flood fill algorithm through a depth-first approach using recursion. * * @param rgbData The image to which the algorithm is applied. * @param location The start location on the image. * @param targetColor The old color to be replaced. * @param replacementColor The new color to replace the old one. */ export function depthFirstSearch( rgbData, location, targetColor, replacementColor ) { checkLocation(rgbData, location) depthFirstFill(rgbData, location, targetColor, replacementColor) } /** * Utility-function to implement the breadth-first loop. * * @param rgbData The image to which the algorithm is applied. * @param location The start location on the image. * @param targetColor The old color to be replaced. * @param replacementColor The new color to replace the old one. * @param queue The locations that still need to be visited. */ function breadthFirstFill( rgbData, location, targetColor, replacementColor, queue ) { const currentLocation = queue[0] queue.shift() if (rgbData[currentLocation[0]][currentLocation[1]] === targetColor) { rgbData[currentLocation[0]][currentLocation[1]] = replacementColor for (const neighborLocation of neighbors(rgbData, currentLocation)) { queue.push(neighborLocation) } } } /** * Utility-function to implement the depth-first loop. * * @param rgbData The image to which the algorithm is applied. * @param location The start location on the image. * @param targetColor The old color to be replaced. * @param replacementColor The new color to replace the old one. */ function depthFirstFill(rgbData, location, targetColor, replacementColor) { if (rgbData[location[0]][location[1]] === targetColor) { rgbData[location[0]][location[1]] = replacementColor for (const neighborLocation of neighbors(rgbData, location)) { depthFirstFill(rgbData, neighborLocation, targetColor, replacementColor) } } } |
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