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GeezerVison is showing github.com — SmoothDamp, Project and ProjectOnPlane reformatting by TypeICall · Pull Request #27 · Unity-Technologies/UnityCsReference

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@TypeICall

@TypeICall TypeICall commented Jul 18, 2023

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Used Vector3s to define variables instead of floats, reduced the number of lines of code and combined some multiplication and division operations in order to reduce the overall count. Perhaps it still works the same and gets the same results. There could be some rounding difference in compare to the previous version.

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@TypeICall
SmoothDamp reformatting
1c295a4
Used Vector3s to define variables instead of floats, reduced the number of lines of code and combined some multiplication and division operations in order to reduce the overall count. Perhaps it still works the same and gets the same results. There could be some rounding difference in compare to the previous version.
@unity-emilk
unity-emilk force-pushed the master branch from 9778aae to b1c78d1 Compare May 8, 2024 16:38
@unity-emilk
unity-emilk force-pushed the master branch from ac359b9 to 59e16ee Compare October 31, 2024 15:31
@unity-emilk
unity-emilk force-pushed the master branch from 70fff5e to 10f8718 Compare May 29, 2025 16:37
@unity-emilk
unity-emilk force-pushed the master branch from 59b03b8 to b74c77b Compare June 16, 2026 19:37
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@TypeICall
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