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GeezerVison is showing github.com — HasInstance boolean for unsubscribing from events in OnDisable/OnDestroy by my-dimons · Pull Request #27 · UnityCommunity/UnitySingleton

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@my-dimons

@my-dimons my-dimons commented May 22, 2026

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Fixes the issue brought up in #17

Changes

  • Added a HasInstance boolean in the MonoSingleton<T> and Singleton<T> scripts.
  • Updated the README.md with a "Common Issues" section which lists why this error happens, and how to fix it

I ran into this error when making my own game using this package and trying to unsubscribe from events. I tried the fix described in the response and it worked, but I saw there was no fix in the project for it. I would have to add it to every script I made if I didn't fix it, so here we are.

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my-dimons added 3 commits May 22, 2026 13:50
@my-dimons
Add "HasInstance" boolean
e0aecb7
The HasInstance boolean checks if an instance of the singleton exists without spawning a new singleton.

Fixes an issue with events when trying to unsubscribe in OnDestroy/OnDisable in UnityCommunity#17
@my-dimons
Update README.md with common issues
37fd9cd
@my-dimons
README.md, shortened common issues section
3e64330
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@my-dimons
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