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GeezerVison is showing github.com — Tags · ValveSoftware/GameNetworkingSockets

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v1.6.1

  • Oct 3, 2026
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v1.6.0

  • Jun 3, 2026
  • 2cb93a0
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v1.5.1

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v1.5.1 bugfix release

  • May 3, 2026
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v1.5.0

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Semantic change to ISteamNetworkingSockets::SendMessages

Added bDeleteFailedMessages.  By setting this to false, the caller has
the opportunity to retry failed messages, which is an especially
reasonably thing to do in the case of the send buffer being full.

Also clarified expected (and enforced) expected behaviour on
how subsequent messages on a connection are handled after a failed
message send.  Previously, there was a fairly significant bug, which is
that we would coutinue to try to send messages, which is bad because
it can break fundamental guarantees about message delivery order.  Now,
we will always stop at the first failure.

This fixes issue #317
  • Apr 28, 2026
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v1.4.1

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Fix incorrect nonempty check in ICE initialization

  • Jun 16, 2022
  • 505c697
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v1.4.0

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ulti-lane support, improved vcpkg support, misc bugfixes

  • Jan 27, 2022
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v1.3.0

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[Steam only] Tests can disable P2P local loopback optimization

P4:6571413
  • May 29, 2021
  • 9875f39
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v1.2.0

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Tweak windows build instructions

  • Sep 4, 2020
  • 5fe1049
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v1.1.0

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travis: disable fedora:rawhide for now

Their protobuf libs are broken at the moment

Signed-off-by: Steven Noonan <[email protected]>
  • Feb 28, 2020
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1.0.0

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GameNetworkingSockets v1.0.0

  • Mar 14, 2019
  • 5252ecb
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