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GeezerVison is showing github.com — GLS3D/libGLconsts.as at master · adobe/GLS3D
This repository was archived by the owner on Sep 25, 2019. It is now read-only.
Expand file tree/ Copy pathlibGLconsts.asMore file actions 443 lines (387 loc) · 16.5 KB / Copy pathlibGLconsts.asFile metadata and controls443 lines (387 loc) · 16.5 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 /* CullFaceMode */ public static const GL_FRONT:uint = 0x0404 public static const GL_BACK:uint = 0x0405 public static const GL_FRONT_AND_BACK:uint = 0x0408 public static const GL_TEXTURE_GEN_S:uint = 0x0C60 public static const GL_TEXTURE_GEN_T:uint = 0x0C61 public static const GL_TEXTURE_GEN_R:uint = 0x0C62 public static const GL_TEXTURE_GEN_Q:uint = 0x0C63 public static const GL_DEPTH_BUFFER_BIT:uint = 0x00000100 public static const GL_STENCIL_BUFFER_BIT:uint = 0x00000400 public static const GL_COLOR_BUFFER_BIT:uint = 0x00004000 public static const GL_ALPHA_TEST:uint = 0x0BC0 public static const GL_DITHER:uint = 0x0BD0 public static const GL_BLEND:uint = 0x0BE2 public static const GL_STENCIL_TEST:uint = 0x0B90 public static const GL_SCISSOR_TEST:uint = 0x0C11 public static const GL_DEPTH_TEST:uint = 0x0B71 public static const GL_CULL_FACE:uint = 0x0B44 public static const GL_NORMALIZE:uint = 0x0BA1 public static const GL_CW:uint = 0x0900 public static const GL_CCW:uint = 0x0901 public static const GL_NEVER:uint = 0x0200 public static const GL_LESS:uint = 0x0201 public static const GL_EQUAL:uint = 0x0202 public static const GL_LEQUAL:uint = 0x0203 public static const GL_GREATER:uint = 0x0204 public static const GL_NOTEQUAL:uint = 0x0205 public static const GL_GEQUAL:uint = 0x0206 public static const GL_ALWAYS:uint = 0x0207 public static const GL_ZERO:uint = 0x0 public static const GL_ONE:uint = 0x1 public static const GL_SRC_COLOR:uint = 0x0300 public static const GL_ONE_MINUS_SRC_COLOR:uint = 0x0301 public static const GL_SRC_ALPHA:uint = 0x0302 public static const GL_ONE_MINUS_SRC_ALPHA:uint = 0x0303 public static const GL_DST_ALPHA:uint = 0x0304 public static const GL_ONE_MINUS_DST_ALPHA:uint = 0x0305 public static const GL_DST_COLOR:uint = 0x0306 public static const GL_ONE_MINUS_DST_COLOR:uint = 0x0307 public static const GL_FUNC_ADD:uint = 0x8006 public static const GL_TEXTURE0:uint = 0x84C0 public static const GL_ACTIVE_TEXTURE:uint = 0x84E0 public static const GL_TEXTURE_2D:uint = 0x0DE1 public static const GL_TEXTURE_CUBE_MAP:uint = 0x8513 public static const GL_TEXTURE_MAX_ANISOTROPY_EXT:uint = 0x84FE public static const GL_TEXTURE_MAG_FILTER:uint = 0x2800 public static const GL_TEXTURE_MIN_FILTER:uint = 0x2801 public static const GL_TEXTURE_MIN_LOD:uint = 0x813A public static const GL_TEXTURE_MAX_LOD:uint = 0x813B public static const GL_TEXTURE_CUBE_MAP_POSITIVE_X:uint = 0x8515 public static const GL_TEXTURE_CUBE_MAP_NEGATIVE_X:uint = 0x8516 public static const GL_TEXTURE_CUBE_MAP_POSITIVE_Y:uint = 0x8517 public static const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:uint = 0x8518 public static const GL_TEXTURE_CUBE_MAP_POSITIVE_Z:uint = 0x8519 public static const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:uint = 0x851A public static const GL_ARRAY_BUFFER:uint = 0x8892 public static const GL_ELEMENT_ARRAY_BUFFER:uint = 0x8893 public static const GL_STREAM_DRAW:uint = 0x88E0 public static const GL_STATIC_DRAW:uint = 0x88E4 public static const GL_DYNAMIC_DRAW:uint = 0x88E8 /* Shaders */ public static const GL_FRAGMENT_SHADER:uint = 0x8B30 public static const GL_VERTEX_SHADER:uint = 0x8B31 public static const GL_MAX_VERTEX_ATTRIBS:uint = 0x8869 public static const GL_MAX_VERTEX_UNIFORM_VECTORS:uint = 0x8DFB public static const GL_MAX_VARYING_VECTORS:uint = 0x8DFC public static const GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:uint = 0x8B4D public static const GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:uint = 0x8B4C public static const GL_MAX_TEXTURE_IMAGE_UNITS:uint = 0x8872 public static const GL_MAX_FRAGMENT_UNIFORM_VECTORS:uint = 0x8DFD public static const GL_SHADER_TYPE:uint = 0x8B4F public static const GL_DELETE_STATUS:uint = 0x8B80 public static const GL_LINK_STATUS:uint = 0x8B82 public static const GL_VALIDATE_STATUS:uint = 0x8B83 public static const GL_ATTACHED_SHADERS:uint = 0x8B85 public static const GL_ACTIVE_UNIFORMS:uint = 0x8B86 public static const GL_ACTIVE_UNIFORM_MAX_LENGTH:uint = 0x8B87 public static const GL_ACTIVE_ATTRIBUTES:uint = 0x8B89 public static const GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:uint = 0x8B8A public static const GL_SHADING_LANGUAGE_VERSION:uint = 0x8B8C public static const GL_CURRENT_PROGRAM:uint = 0x8B8D /* Shader Source */ public static const GL_COMPILE_STATUS:uint = 0x8B81 public static const GL_INFO_LOG_LENGTH:uint = 0x8B84 public static const GL_SHADER_SOURCE_LENGTH:uint = 0x8B88 public static const GL_SHADER_COMPILER:uint = 0x8DFA public static const CDATA_FLOAT1:uint = 1 public static const CDATA_FLOAT2:uint = 2 public static const CDATA_FLOAT3:uint = 3 public static const CDATA_FLOAT4:uint = 4 public static const CDATA_MATRIX4x4:uint = 16 public static const GL_LIGHTING_BIT:uint = 0x00000040 public static const GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:uint = 0x83F0 /* StencilOp */ public static const GL_KEEP:uint = 0x1E00 public static const GL_REPLACE:uint = 0x1E01 public static const GL_INCR:uint = 0x1E02 public static const GL_DECR:uint = 0x1E03 public static const GL_INVERT:uint = 0x150A public static const GL_INCR_WRAP:uint = 0x8507 public static const GL_DECR_WRAP:uint = 0x8508 // ====================================================================== // Lighting and Materials // ---------------------------------------------------------------------- public static const GL_LIGHTING :uint = 0x0B50 public static const GL_LIGHT_MODEL_LOCAL_VIEWER :uint = 0x0B51 public static const GL_LIGHT_MODEL_TWO_SIDE :uint = 0x0B52 public static const GL_LIGHT_MODEL_AMBIENT :uint = 0x0B53 public static const GL_SHADE_MODEL :uint = 0x0B54 public static const GL_COLOR_MATERIAL_FACE :uint = 0x0B55 public static const GL_COLOR_MATERIAL_PARAMETER :uint = 0x0B56 public static const GL_COLOR_MATERIAL :uint = 0x0B57 public static const GL_MODELVIEW_MATRIX :uint = 0x0BA6 /* LightName */ public static const GL_LIGHT0:uint = 0x4000 public static const GL_LIGHT1:uint = 0x4001 public static const GL_LIGHT2:uint = 0x4002 public static const GL_LIGHT3:uint = 0x4003 public static const GL_LIGHT4:uint = 0x4004 public static const GL_LIGHT5:uint = 0x4005 public static const GL_LIGHT6:uint = 0x4006 public static const GL_LIGHT7:uint = 0x4007 /* LightParameter */ public static const GL_AMBIENT :uint = 0x1200 public static const GL_DIFFUSE :uint = 0x1201 public static const GL_SPECULAR :uint = 0x1202 public static const GL_POSITION :uint = 0x1203 public static const GL_SPOT_DIRECTION :uint = 0x1204 public static const GL_SPOT_EXPONENT :uint = 0x1205 public static const GL_SPOT_CUTOFF :uint = 0x1206 public static const GL_CONSTANT_ATTENUATION :uint = 0x1207 public static const GL_LINEAR_ATTENUATION :uint = 0x1208 public static const GL_QUADRATIC_ATTENUATION :uint = 0x1209 /* MaterialParameter */ public static const GL_EMISSION :uint = 0x1600 public static const GL_SHININESS :uint = 0x1601 public static const GL_AMBIENT_AND_DIFFUSE :uint = 0x1602 public static const GL_COLOR_INDEXES :uint = 0x1603 /* Polygon Modes */ public static const GL_POINT :uint = 0x1B00 public static const GL_LINE :uint = 0x1B01 public static const GL_PFILL :uint = 0x1B02 /* Shading model */ public static const GL_FLAT :uint = 0x1D00 public static const GL_SMOOTH :uint = 0x1D01 /* separate_specular_color */ public static const GL_LIGHT_MODEL_COLOR_CONTROL :uint = 0x81F8 public static const GL_SINGLE_COLOR :uint = 0x81F9 public static const GL_SEPARATE_SPECULAR_COLOR :uint = 0x81FA /* Texture Env Modes */ public static const GL_MODULATE:uint = 0x2100 public static const GL_NEAREST:uint = 0x2600 public static const GL_LINEAR:uint = 0x2601 public static const GL_NEAREST_MIPMAP_LINEAR:uint = 0x2702 public static const GL_TEXTURE_ENV_MODE:uint = 0x2200 /* polygon_offset */ public static const GL_POLYGON_OFFSET_FACTOR:uint = 0x8038 public static const GL_POLYGON_OFFSET_UNITS :uint = 0x2A00 public static const GL_POLYGON_OFFSET_POINT :uint = 0x2A01 public static const GL_POLYGON_OFFSET_LINE :uint = 0x2A02 public static const GL_POLYGON_OFFSET_FILL :uint = 0x8037 /* TextureCoordName */ public static const GL_S:uint = 0x2000 public static const GL_T:uint = 0x2001 public static const GL_R:uint = 0x2002 public static const GL_Q:uint = 0x2003 public static const GL_COORD_NAME:Array = [ "GL_S", "GL_T", "GL_R", "GL_Q", ] /* TextureGenParameter */ public static const GL_TEXTURE_GEN_MODE:uint = 0x2500 public static const GL_OBJECT_PLANE:uint = 0x2501 public static const GL_EYE_PLANE:uint = 0x2502 public static const GL_PARAM_NAME:Array = [ "GL_TEXTURE_GEN_MODE", "GL_OBJECT_PLANE", "GL_EYE_PLANE", ] /* param */ public static const GL_EYE_LINEAR:uint = 0x2400 public static const GL_OBJECT_LINEAR:uint = 0x2401 public static const GL_SPHERE_MAP:uint = 0x2402 public static const GL_NORMAL_MAP:uint = 0x8511 public static const GL_REFLECTION_MAP:uint = 0x8512 public static const GL_PARAM:Array = [ "GL_EYE_LINEAR", "GL_OBJECT_LINEAR", "GL_SPHERE_MAP", "GL_NORMAL_MAP", "GL_REFLECTION_MAP", ] // For Debug purposes public static const BEGIN_MODE:Array = [ "GL_POINTS", "GL_LINES", "GL_LINE_LOOP", "GL_LINE_STRIP", "GL_TRIANGLES", "GL_TRIANGLE_STRIP", "GL_TRIANGLE_FAN", "GL_QUADS", "GL_QUAD_STRIP", "GL_POLYGON", ] /* MatrixMode */ public static const GL_MODELVIEW:uint = 0x1700 public static const GL_PROJECTION:uint = 0x1701 public static const GL_TEXTURE:uint = 0x1702 // For Debug purposes public static const MATRIX_MODE:Array = [ "GL_MODELVIEW", "GL_PROJECTION", "GL_TEXTURE", ] /* BeginMode */ public static const GL_POINTS:uint = 0x0000 public static const GL_LINES:uint = 0x0001 public static const GL_LINE_LOOP:uint = 0x0002 public static const GL_LINE_STRIP:uint = 0x0003 public static const GL_TRIANGLES:uint = 0x0004 public static const GL_TRIANGLE_STRIP:uint = 0x0005 public static const GL_TRIANGLE_FAN:uint = 0x0006 public static const GL_QUADS:uint = 0x0007 public static const GL_QUAD_STRIP:uint = 0x0008 public static const GL_POLYGON:uint = 0x0009 /* ClipPlaneName */ public static const GL_CLIP_PLANE0:uint = 0x3000 public static const GL_CLIP_PLANE1:uint = 0x3001 public static const GL_CLIP_PLANE2:uint = 0x3002 public static const GL_CLIP_PLANE3:uint = 0x3003 public static const GL_CLIP_PLANE4:uint = 0x3004 public static const GL_CLIP_PLANE5:uint = 0x3005 public static const GL_MAX_TEXTURE_SIZE:uint = 0x0D33 public static const GL_VIEWPORT:uint = 0x0BA2 public static const COMPARE_MODE:Array = [ "GL_NEVER", "GL_LESS", "GL_EQUAL", "GL_LEQUAL", "GL_GREATER", "GL_NOTEQUAL", "GL_GEQUAL", "GL_ALWAYS", ] /* ListMode */ public static const GL_COMPILE:uint = 0x1300 public static const GL_COMPILE_AND_EXECUTE:uint = 0x1301 private static const GL_ATTRIB_BIT:Vector.<String> = new <String>[ "GL_CURRENT_BIT", "GL_POINT_BIT", "GL_LINE_BIT", "GL_POLYGON_BIT", "GL_POLYGON_STIPPLE_BIT", "GL_PIXEL_MODE_BIT", "GL_LIGHTING_BIT", "GL_FOG_BIT", "GL_DEPTH_BUFFER_BIT", "GL_ACCUM_BUFFER_BIT", "GL_STENCIL_BUFFER_BIT", "GL_VIEWPORT_BIT", "GL_TRANSFORM_BIT", "GL_ENABLE_BIT", "GL_COLOR_BUFFER_BIT", "GL_HINT_BIT", "GL_EVAL_BIT", "GL_LIST_BIT", "GL_TEXTURE_BIT", "GL_SCISSOR_BIT", //"GL_ALL_ATTRIB_BITS", ] // pname public static const GL_TEXTURE_WRAP_S:uint = 0x2802 public static const GL_TEXTURE_WRAP_T:uint = 0x2803 // param public static const GL_CLAMP:uint = 0x2900 public static const GL_REPEAT:uint = 0x2901 public static const GL_CLAMP_TO_EDGE:uint = 0x812F public static const GL_CLAMP_TO_BORDER:uint = 0x812D public static const GL_MIRRORED_REPEAT:uint = 0x8370 /* PixelFormat */ public static const GL_COLOR_INDEX:uint = 0x1900 public static const GL_STENCIL_INDEX:uint = 0x1901 public static const GL_DEPTH_COMPONENT:uint = 0x1902 public static const GL_RED:uint = 0x1903 public static const GL_GREEN:uint = 0x1904 public static const GL_BLUE:uint = 0x1905 public static const GL_ALPHA:uint = 0x1906 public static const GL_RGB:uint = 0x1907 public static const GL_RGBA:uint = 0x1908 public static const GL_LUMINANCE:uint = 0x1909 public static const GL_LUMINANCE_ALPHA:uint = 0x190A private static const PIXEL_FORMAT:Array = [ "GL_COLOR_INDEX", "GL_STENCIL_INDEX", "GL_DEPTH_COMPONENT", "GL_RED", "GL_GREEN", "GL_BLUE", "GL_ALPHA", "GL_RGB", "GL_RGBA", ] /* PixelType */ public static const GL_BITMAP:uint = 0x1A00 public static const GL_BYTE:uint = 0x1400 public static const GL_UNSIGNED_BYTE:uint = 0x1401 public static const GL_SHORT:uint = 0x1402 public static const GL_UNSIGNED_SHORT:uint = 0x1403 public static const GL_INT:uint = 0x1404 public static const GL_UNSIGNED_INT:uint = 0x1405 public static const GL_FLOAT:uint = 0x1406 public static const GL_BGR:uint = 0x80E0 public static const GL_BGRA:uint = 0x80E1 public static const GL_UNSIGNED_BYTE_3_3_2:uint = 0x8032 public static const GL_UNSIGNED_SHORT_4_4_4_4:uint = 0x8033 public static const GL_UNSIGNED_SHORT_5_5_5_1:uint = 0x8034 public static const GL_UNSIGNED_INT_8_8_8_8:uint = 0x8035 public static const GL_UNSIGNED_INT_10_10_10_2:uint = 0x8036 public static const GL_UNSIGNED_BYTE_2_3_3_REV:uint = 0x8362 public static const GL_UNSIGNED_SHORT_5_6_5:uint = 0x8363 public static const GL_UNSIGNED_SHORT_5_6_5_REV:uint = 0x8364 public static const GL_UNSIGNED_SHORT_4_4_4_4_REV:uint = 0x8365 public static const GL_UNSIGNED_SHORT_1_5_5_5_REV:uint = 0x8366 public static const GL_UNSIGNED_INT_8_8_8_8_REV:uint = 0x8367 public static const GL_UNSIGNED_INT_2_10_10_10_REV:uint = 0x8368 private static const PIXEL_TYPE:Array = [ "GL_BITMAP", "GL_BYTE", "GL_UNSIGNED_BYTE", "GL_SHORT", "GL_UNSIGNED_SHORT", "GL_INT", "GL_UNSIGNED_INT", "GL_FLOAT", "GL_BGR", "GL_BGRA", "GL_UNSIGNED_BYTE_3_3_2", "GL_UNSIGNED_SHORT_4_4_4_4", "GL_UNSIGNED_SHORT_5_5_5_1", "GL_UNSIGNED_INT_8_8_8_8", "GL_UNSIGNED_INT_10_10_10_2", "GL_UNSIGNED_BYTE_2_3_3_REV", "GL_UNSIGNED_SHORT_5_6_5", "GL_UNSIGNED_SHORT_5_6_5_REV", "GL_UNSIGNED_SHORT_4_4_4_4_REV", "GL_UNSIGNED_SHORT_1_5_5_5_REV", "GL_UNSIGNED_INT_8_8_8_8_REV", "GL_UNSIGNED_INT_2_10_10_10_REV", ] /* Uniform Types */ public static const GL_FLOAT_VEC2:uint = 0x8B50 public static const GL_FLOAT_VEC3:uint = 0x8B51 public static const GL_FLOAT_VEC4:uint = 0x8B52 public static const GL_INT_VEC2:uint = 0x8B53 public static const GL_INT_VEC3:uint = 0x8B54 public static const GL_INT_VEC4:uint = 0x8B55 public static const GL_BOOL:uint = 0x8B56 public static const GL_BOOL_VEC2:uint = 0x8B57 public static const GL_BOOL_VEC3:uint = 0x8B58 public static const GL_BOOL_VEC4:uint = 0x8B59 public static const GL_FLOAT_MAT2:uint = 0x8B5A public static const GL_FLOAT_MAT3:uint = 0x8B5B public static const GL_FLOAT_MAT4:uint = 0x8B5C public static const GL_SAMPLER_2D:uint = 0x8B5E public static const GL_SAMPLER_CUBE:uint = 0x8B60 public static const UNIFORM_TYPES:Array = [ "GL_FLOAT_VEC2", "GL_FLOAT_VEC3", "GL_FLOAT_VEC4", "GL_INT_VEC2", "GL_INT_VEC3", "GL_INT_VEC4", "GL_BOOL", "GL_BOOL_VEC2", "GL_BOOL_VEC3", "GL_BOOL_VEC4", "GL_FLOAT_MAT2", "GL_FLOAT_MAT3", "GL_FLOAT_MAT4", "Unknown", "GL_SAMPLER_2D", "Unknown", "GL_SAMPLER_CUBE", ] |
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