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GeezerVison is showing github.com — ClassicComputerScienceProblemsInPython/Chapter8/connectfour.py at master · aita/ClassicComputerScienceProblemsInPython Expand file tree/ Copy pathconnectfour.pyMore file actions 182 lines (155 loc) · 6.13 KB / Copy pathconnectfour.pyFile metadata and controls182 lines (155 loc) · 6.13 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 # connectfour.py # From Classic Computer Science Problems in Python Chapter 8 # Copyright 2018 David Kopec # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. from __future__ import annotations from typing import List, Optional, Tuple from enum import Enum from board import Piece, Board, Move class C4Piece(Piece, Enum): B = "B" R = "R" E = " " # stand-in for empty @property def opposite(self) -> C4Piece: if self == C4Piece.B: return C4Piece.R elif self == C4Piece.R: return C4Piece.B else: return C4Piece.E def __str__(self) -> str: return self.value def generate_segments(num_columns: int, num_rows: int, segment_length: int) -> List[List[Tuple[int, int]]]: segments: List[List[Tuple[int, int]]] = [] # generate the vertical segments for c in range(num_columns): for r in range(num_rows - segment_length + 1): segment: List[Tuple[int, int]] = [] for t in range(segment_length): segment.append((c, r + t)) segments.append(segment) # generate the horizontal segments for c in range(num_columns - segment_length + 1): for r in range(num_rows): segment = [] for t in range(segment_length): segment.append((c + t, r)) segments.append(segment) # generate the bottom left to top right diagonal segments for c in range(num_columns - segment_length + 1): for r in range(num_rows - segment_length + 1): segment = [] for t in range(segment_length): segment.append((c + t, r + t)) segments.append(segment) # generate the top left to bottom right diagonal segments for c in range(num_columns - segment_length + 1): for r in range(segment_length - 1, num_rows): segment = [] for t in range(segment_length): segment.append((c + t, r - t)) segments.append(segment) return segments class C4Board(Board): NUM_ROWS: int = 6 NUM_COLUMNS: int = 7 SEGMENT_LENGTH: int = 4 SEGMENTS: List[List[Tuple[int, int]]] = generate_segments(NUM_COLUMNS, NUM_ROWS, SEGMENT_LENGTH) class Column: def __init__(self) -> None: self._container: List[C4Piece] = [] @property def full(self) -> bool: return len(self._container) == C4Board.NUM_ROWS def push(self, item: C4Piece) -> None: if self.full: raise OverflowError("Trying to push piece to full column") self._container.append(item) def __getitem__(self, index: int) -> C4Piece: if index > len(self._container) - 1: return C4Piece.E return self._container[index] def __repr__(self) -> str: return repr(self._container) def copy(self) -> C4Board.Column: temp: C4Board.Column = C4Board.Column() temp._container = self._container.copy() return temp def __init__(self, position: Optional[List[C4Board.Column]] = None, turn: C4Piece = C4Piece.B) -> None: if position is None: self.position: List[C4Board.Column] = [C4Board.Column() for _ in range(C4Board.NUM_COLUMNS)] else: self.position = position self._turn: C4Piece = turn @property def turn(self) -> Piece: return self._turn def move(self, location: Move) -> Board: temp_position: List[C4Board.Column] = self.position.copy() for c in range(C4Board.NUM_COLUMNS): temp_position[c] = self.position[c].copy() temp_position[location].push(self._turn) return C4Board(temp_position, self._turn.opposite) @property def legal_moves(self) -> List[Move]: return [Move(c) for c in range(C4Board.NUM_COLUMNS) if not self.position[c].full] # Returns the count of black & red pieces in a segment def _count_segment(self, segment: List[Tuple[int, int]]) -> Tuple[int, int]: black_count: int = 0 red_count: int = 0 for column, row in segment: if self.position[column][row] == C4Piece.B: black_count += 1 elif self.position[column][row] == C4Piece.R: red_count += 1 return black_count, red_count @property def is_win(self) -> bool: for segment in C4Board.SEGMENTS: black_count, red_count = self._count_segment(segment) if black_count == 4 or red_count == 4: return True return False def _evaluate_segment(self, segment: List[Tuple[int, int]], player: Piece) -> float: black_count, red_count = self._count_segment(segment) if red_count > 0 and black_count > 0: return 0 # mixed segments are neutral count: int = max(red_count, black_count) score: float = 0 if count == 2: score = 1 elif count == 3: score = 100 elif count == 4: score = 1000000 color: C4Piece = C4Piece.B if red_count > black_count: color = C4Piece.R if color != player: return -score return score def evaluate(self, player: Piece) -> float: total: float = 0 for segment in C4Board.SEGMENTS: total += self._evaluate_segment(segment, player) return total def __repr__(self) -> str: display: str = "" for r in reversed(range(C4Board.NUM_ROWS)): display += "|" for c in range(C4Board.NUM_COLUMNS): display += f"{self.position[c][r]}" + "|" display += "\n" return display |
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