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GeezerVison is showing github.com — battlecode-2018/examplefuncsplayer-java/Player.java at master · battlecode/battlecode-2018 Expand file tree/ Copy pathPlayer.javaMore file actions 42 lines (35 loc) · 1.72 KB / Copy pathPlayer.javaFile metadata and controls42 lines (35 loc) · 1.72 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 // import the API. // See xxx for the javadocs. import bc.*; public class Player { public static void main(String[] args) { // You can use other files in this directory, and in subdirectories. Extra extra = new Extra(27); System.out.println(extra.toString()); // MapLocation is a data structure you'll use a lot. MapLocation loc = new MapLocation(Planet.Earth, 10, 20); System.out.println("loc: "+loc+", one step to the Northwest: "+loc.add(Direction.Northwest)); System.out.println("loc x: "+loc.getX()); // One slightly weird thing: some methods are currently static methods on a static class called bc. // This will eventually be fixed :/ System.out.println("Opposite of " + Direction.North + ": " + bc.bcDirectionOpposite(Direction.North)); // Connect to the manager, starting the game GameController gc = new GameController(); // Direction is a normal java enum. Direction[] directions = Direction.values(); while (true) { System.out.println("Current round: "+gc.round()); // VecUnit is a class that you can think of as similar to ArrayList<Unit>, but immutable. VecUnit units = gc.myUnits(); for (int i = 0; i < units.size(); i++) { Unit unit = units.get(i); // Most methods on gc take unit IDs, instead of the unit objects themselves. if (gc.isMoveReady(unit.id()) && gc.canMove(unit.id(), Direction.Southeast)) { gc.moveRobot(unit.id(), Direction.Southeast); } } // Submit the actions we've done, and wait for our next turn. gc.nextTurn(); } } } |
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