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GeezerVison is showing github.com — Commits · cstack/game-engine

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  1. Commits on Jan 24, 2016

    • Always rebuild before publishing.

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    • Bump version.

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    • Make a random path of rooms.

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  2. Commits on Jan 23, 2016

    • Factor out creating a room from deciding where rooms should go. =

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  3. Commits on Jan 19, 2016

    • Bump version.

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    • Divide world into tile chunks. Procedurally generate world.

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  4. Commits on Jan 17, 2016

    • Bump relase version.

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    • Convert location system to use only tile index and location in tile.

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  5. Commits on Jan 16, 2016

    • Define sizes and speeds in terms of meters.

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  6. Commits on Jan 10, 2016

    • Remove logging.

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    • Bump chrome version.

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    • Clean up normalization of locations.

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    • Support moving between tile_maps

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    • location struct.

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    • Expand world to have multiple tile maps.

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  7. Commits on Jan 2, 2016

    • Lint

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    • Add script to publish chrome app.

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    • Add two collision points to player base.

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    • Collide player position with tile map.

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    • Change player base to middle-bottom.

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    • Draw a tile map

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    • Change default make command.

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  8. Commits on Dec 21, 2015

    • Break code out into a couple files.

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    • Move a player around the screen.

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  9. Commits on Dec 20, 2015

    • Capture keyboard events.

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    • Make colors constant.

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    • Support double rgb values.

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    • Define colors in platform header file.

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    • Make a function to draw boxes.

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    • Draw colored bars.

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    • Move platform code under platform directory.

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    • Make update function be platform agnostic.

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    • Limit updates to a target framerate.

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    • Render a blank white canvas.

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  10. Commits on Nov 30, 2015

    • Initial commit - compile and serve a pnacl application.

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