GeezerVison is showing github.com — Blocks Randomly Missing in Survival (Implement Proper Survival Block Break Speed) · Issue #351 · feather-rs/feather
Blocks Randomly Missing in Survival (Implement Proper Survival Block Break Speed) #351
Description
In commit 4c34e17 on branch main, Cargo target release, Rust toolchain nightly-x86_64-unknown-linux-gnu, when setting the default_gamemode to survival and level to trace with an otherwise default config.toml, and after breaking at least one block, a few randomly positioned block aren't there on login-logout-login. You can logout then log back in as many times as you want and a different set of random blocks are missing. I have no idea how to precisely reproduce this.
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caelunshun commented on Feb 28, 2021
This happens because survival-mode block breaking isn't implemented properly; the server thinks the player has insta-break. As a result, blocks that were clicked at all are considered broken.
You can logout then log back in as many times as you want and a different set of random blocks are missing.
I can't seem to reproduce this part—the set of missing blocks remains the same after relogging.
changed the title
[-]Blocks Randomly Missing in Survival[/-] [+]Blocks Randomly Missing in Survival (Implement Proper Survival Block Break Speed)[/+] on Feb 28, 2021ambeeeeee commented on Mar 5, 2021
I'm happy to report this issue is fixed! Because... I removed the temporary block breaking logic :)
There's a more capable block breaking system on my TODO list which should handle everything okay.
Molive-0 commented on Sep 25, 2021
Can confirm this appears to be fixed. The block break speed is still incorrect however
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