GeezerVisonThe World Wide Web, restored to 800 pixels of glory. |
| Home|About|Gaming cabinet|Archives|How it works|Starter sites |
GeezerVison is showing github.com — Entity physics · Issue #357 · feather-rs/feather Open Labels good first issueGood for newcomersGood for newcomers DescriptionImplement entity physics: gravity and collisions with blocks. The basic algorithm for Minecraft entity physics is, each tick, to:
In Minecraft physics, different entities behave differently with different drag/gravity forces. This parameters are listed here. To implement this in Feather, we would use a Some further guidance on implementing this: The Activity
MetadataMetadataAssigneesLabelsgood first issueGood for newcomersGood for newcomers TypeProjectsMilestoneRelationshipsDevelopmentIssue actions |
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. |