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GeezerVison is showing github.com — python-tutorials/tutorial1b/scripts/tutorial1.py at master · fifengine/python-tutorials Expand file tree/ Copy pathtutorial1.pyMore file actions 91 lines (77 loc) · 3.59 KB / Copy pathtutorial1.pyFile metadata and controls91 lines (77 loc) · 3.59 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 #!/usr/bin/env python # -*- coding: utf-8 -*- # #################################################################### # Copyright (C) 2005-2013 by the FIFE team # http://www.fifengine.net # This file is part of FIFE. # # FIFE is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, write to the # Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA # #################################################################### import sys, os from fife import fife # Import the ApplicationBase. This is where a lot of magic happens but # you don't need to know the inner workings just yet. Once you are more # familiar with FIFE you'll understand ApplicationBase much more. from fife.extensions.basicapplication import ApplicationBase class Tutorial1Application(ApplicationBase): """ The main application. It inherits fife.extensions.ApplicationBase and implements the _pump() function which gets called every frame. """ def __init__(self, settings): # Call our base class's __init__ function and pass it settings. # This is where the FIFE engine instance gets created and configured # (amoungst other things). This includes reading the settings file, # applying the settings to the engine, initializing PyChan (our GUI # manager), creating the default application listener (more info on # this in our later tutorials), and setting up logging. All of # these things you can do on your own but we provide ApplicationBase # to make your life easier. super(Tutorial1Application,self).__init__(settings) # Save a copy of our settings. This could be useful in the future # as the Setting module allows you to store your own settins as # well as FIFE settings. self._settings = settings # Initialize an instance of fife.MapLoader which is a built in map # loader that we provide. We must pass it some internal FIFE objects # that the loader requires to properly load a map. self._loader = fife.MapLoader(self.engine.getModel(), self.engine.getVFS(), self.engine.getImageManager(), self.engine.getRenderBackend()) # True if we have a map loaded. False otherwise. self._mapLoaded = False def loadMap(self, filename): """ Simple function to load and display a map file. We could of course have passed in the map filename but I'll leave that up to you. """ # This is the map filename. Notice that it is relative to the tutorial # directory. self._mapfilename = filename # Check to make sure the map file is loadable (i.e. it's in the correct # format) and attempt to load the map. if self._loader.isLoadable(self._mapfilename): self._map = self._loader.load(self._mapfilename) self._mapLoaded = True def _pump(self): """ This function gets called every frame. This is where you want to call your main game logic code. """ # On our first frame the map will be loaded if not self._mapLoaded: self.loadMap("../assets/maps/tutorial1map.xml") |
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