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GeezerVison is showing github.com — Issues · galacean/engine


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    Issues

    • Open
      177 (177)
    • Closed
    • Comfortable display density
    • Compact display density
    • Seed World 加载耗时分析:冷加载 59.8 s,主线程活跃 34.5 s

      galacean/engine#3168 · opened on Nov 11, 2026
    • ShaderLab fails to diagnose reserved identifiers and built-in redeclarations

      galacean/engine#3162 · opened on Nov 10, 2026
    • ShaderCompiler 展开接口结构体时与局部变量重名,生成错误 GLSL

      galacean/engine#3160 · opened on Nov 10, 2026
    • 农场 shader 复用通用 PBR SSR Surface pass,接收面数据与 Forward 不一致

      galacean/engine#3156 · opened on Nov 6, 2026
    • ShaderCompiler:未使用的 Pass 级宏会把 discard 函数输出到顶点程序

      galacean/engine#3155 · opened on Nov 6, 2026
    • Consider BlazeDiff instead of odiff for faster image diffs

      galacean/engine#3152 · opened on Nov 5, 2026
      1
    • engine-spine 4.2.x 在 Engine 2.0 上构造 SpineMaterial 即崩:2.0 的 Material 已移除 renderState

      galacean/engine#3141 · opened on Oct 31, 2026
      1
    • fix(loader): Scene 依赖加载失败后未清理半成品,晚到 Mesh 引用无法被 GC 回收

      galacean/engine#3140 · opened on Oct 31, 2026
    • feat(particle): Birth 子发射器支持「寿命继承」(InheritLifetime)

      galacean/engine#3135 · opened on Oct 29, 2026
    • fix(ui): Overlay 画布指针命中未消费排序脏标记,帧间修改 sortOrder 后存在过期窗口

      galacean/engine#3124 · opened on Sep 28, 2026
    • spine 浏览器产物在 Engine 2.0 上不可用:UMD 走已删除的 Shader.create 两字符串重载,静默拿到坏 shader

      galacean/engine#3122 · opened on Sep 17, 2026
    • engine-* npm dist-tags are unmaintained: engine-2.0 on Toolkit points to an incompatible alpha.0

      galacean/engine#3121 · opened on Sep 17, 2026
    • feat(particle): 支持可配置的离屏模拟策略

      galacean/engine#3119 · opened on Sep 16, 2026
    • [math] Add a rotation-level look-at so engine-math and Transform.lookAt share one implementation

      galacean/engine#3116 · opened on Sep 11, 2026
    • [core] Component constructors must not mutate the entity graph (components and hierarchy)

      galacean/engine#3114 · opened on Sep 10, 2026
    • Editor integration: public render-only and ordered pointer-edge contracts

      galacean/engine#3110 · opened on Sep 9, 2026
    • AudioManager skips foreground recovery between sounds when no sources are playing

      galacean/engine#3109 · opened on Sep 8, 2026
    • Collider base class is constructible in TypeScript but crashes on addShape

      galacean/engine#3108 · opened on Sep 8, 2026
    • Document ResourceManager.load runtime URL and virtualPath boundary

      galacean/engine#3104 · opened on Aug 31, 2026
    • Internal Component._setActive can be accidentally overridden by user Script

      galacean/engine#3103 · opened on Aug 31, 2026
    • ResourceManager: reference-count consumers of shared in-flight asset loads

      galacean/engine#3096 · opened on Aug 20, 2026
    • [WebGL2] RendererInstanceData 直接消费 MAX_UNIFORM_BLOCK_SIZE 导致巨型 GLSL 数组和 context loss

      galacean/engine#3094 · opened on Aug 13, 2026
    • [Audio][iOS] Pre-gesture AudioSource.play() can block later gesture playback

      galacean/engine#3086 · opened on Jul 30, 2026
    • 建议:使用 const 对象 + as const 替代原生 enum string 定义枚举

      galacean/engine#3076 · opened on Jul 27, 2026
    • [Particle] Evaluate per-particle seed vs packed random attributes

      galacean/engine#3075 · opened on Jul 23, 2026
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