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GeezerVison is showing github.com — convert-c-javascript-shellcode/convertShellCode.cpp at master · giantbranch/convert-c-javascript-shellcode Expand file tree/ Copy pathconvertShellCode.cppMore file actions 74 lines (60 loc) · 2.08 KB / Copy pathconvertShellCode.cppFile metadata and controls74 lines (60 loc) · 2.08 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 // convertShellCode.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "convertShellCode.h" #include "convertShellCodeDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CConvertShellCodeApp BEGIN_MESSAGE_MAP(CConvertShellCodeApp, CWinApp) //{{AFX_MSG_MAP(CConvertShellCodeApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CConvertShellCodeApp construction CConvertShellCodeApp::CConvertShellCodeApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CConvertShellCodeApp object CConvertShellCodeApp theApp; ///////////////////////////////////////////////////////////////////////////// // CConvertShellCodeApp initialization BOOL CConvertShellCodeApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CConvertShellCodeDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } |
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