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GeezerVison is showing github.com — Python-1/physics/n_body_simulation.py at master · https-github-com-nzysoft/Python-1 Expand file tree/ Copy pathn_body_simulation.pyMore file actions 350 lines (292 loc) · 11.5 KB / Copy pathn_body_simulation.pyFile metadata and controls350 lines (292 loc) · 11.5 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 """ In physics and astronomy, a gravitational N-body simulation is a simulation of a dynamical system of particles under the influence of gravity. The system consists of a number of bodies, each of which exerts a gravitational force on all other bodies. These forces are calculated using Newton's law of universal gravitation. The Euler method is used at each time-step to calculate the change in velocity and position brought about by these forces. Softening is used to prevent numerical divergences when a particle comes too close to another (and the force goes to infinity). (Description adapted from https://en.wikipedia.org/wiki/N-body_simulation ) (See also http://www.shodor.org/refdesk/Resources/Algorithms/EulersMethod/ ) """ from __future__ import annotations import random from matplotlib import animation from matplotlib import pyplot as plt # Frame rate of the animation INTERVAL = 20 # Time between time steps in seconds DELTA_TIME = INTERVAL / 1000 class Body: def __init__( self, position_x: float, position_y: float, velocity_x: float, velocity_y: float, mass: float = 1.0, size: float = 1.0, color: str = "blue", ) -> None: """ The parameters "size" & "color" are not relevant for the simulation itself, they are only used for plotting. """ self.position_x = position_x self.position_y = position_y self.velocity_x = velocity_x self.velocity_y = velocity_y self.mass = mass self.size = size self.color = color @property def position(self) -> tuple[float, float]: return self.position_x, self.position_y @property def velocity(self) -> tuple[float, float]: return self.velocity_x, self.velocity_y def update_velocity( self, force_x: float, force_y: float, delta_time: float ) -> None: """ Euler algorithm for velocity >>> body_1 = Body(0.,0.,0.,0.) >>> body_1.update_velocity(1.,0.,1.) >>> body_1.velocity (1.0, 0.0) >>> body_1.update_velocity(1.,0.,1.) >>> body_1.velocity (2.0, 0.0) >>> body_2 = Body(0.,0.,5.,0.) >>> body_2.update_velocity(0.,-10.,10.) >>> body_2.velocity (5.0, -100.0) >>> body_2.update_velocity(0.,-10.,10.) >>> body_2.velocity (5.0, -200.0) """ self.velocity_x += force_x * delta_time self.velocity_y += force_y * delta_time def update_position(self, delta_time: float) -> None: """ Euler algorithm for position >>> body_1 = Body(0.,0.,1.,0.) >>> body_1.update_position(1.) >>> body_1.position (1.0, 0.0) >>> body_1.update_position(1.) >>> body_1.position (2.0, 0.0) >>> body_2 = Body(10.,10.,0.,-2.) >>> body_2.update_position(1.) >>> body_2.position (10.0, 8.0) >>> body_2.update_position(1.) >>> body_2.position (10.0, 6.0) """ self.position_x += self.velocity_x * delta_time self.position_y += self.velocity_y * delta_time class BodySystem: """ This class is used to hold the bodies, the gravitation constant, the time factor and the softening factor. The time factor is used to control the speed of the simulation. The softening factor is used for softening, a numerical trick for N-body simulations to prevent numerical divergences when two bodies get too close to each other. """ def __init__( self, bodies: list[Body], gravitation_constant: float = 1.0, time_factor: float = 1.0, softening_factor: float = 0.0, ) -> None: self.bodies = bodies self.gravitation_constant = gravitation_constant self.time_factor = time_factor self.softening_factor = softening_factor def __len__(self) -> int: return len(self.bodies) def update_system(self, delta_time: float) -> None: """ For each body, loop through all other bodies to calculate the total force they exert on it. Use that force to update the body's velocity. >>> body_system_1 = BodySystem([Body(0,0,0,0), Body(10,0,0,0)]) >>> len(body_system_1) 2 >>> body_system_1.update_system(1) >>> body_system_1.bodies[0].position (0.01, 0.0) >>> body_system_1.bodies[0].velocity (0.01, 0.0) >>> body_system_2 = BodySystem([Body(-10,0,0,0), Body(10,0,0,0, mass=4)], 1, 10) >>> body_system_2.update_system(1) >>> body_system_2.bodies[0].position (-9.0, 0.0) >>> body_system_2.bodies[0].velocity (0.1, 0.0) """ for body1 in self.bodies: force_x = 0.0 force_y = 0.0 for body2 in self.bodies: if body1 != body2: dif_x = body2.position_x - body1.position_x dif_y = body2.position_y - body1.position_y # Calculation of the distance using Pythagoras's theorem # Extra factor due to the softening technique distance = (dif_x**2 + dif_y**2 + self.softening_factor) ** ( 1 / 2 ) # Newton's law of universal gravitation. force_x += ( self.gravitation_constant * body2.mass * dif_x / distance**3 ) force_y += ( self.gravitation_constant * body2.mass * dif_y / distance**3 ) # Update the body's velocity once all the force components have been added body1.update_velocity(force_x, force_y, delta_time * self.time_factor) # Update the positions only after all the velocities have been updated for body in self.bodies: body.update_position(delta_time * self.time_factor) def update_step( body_system: BodySystem, delta_time: float, patches: list[plt.Circle] ) -> None: """ Updates the body-system and applies the change to the patch-list used for plotting >>> body_system_1 = BodySystem([Body(0,0,0,0), Body(10,0,0,0)]) >>> patches_1 = [plt.Circle((body.position_x, body.position_y), body.size, ... fc=body.color)for body in body_system_1.bodies] #doctest: +ELLIPSIS >>> update_step(body_system_1, 1, patches_1) >>> patches_1[0].center (0.01, 0.0) >>> body_system_2 = BodySystem([Body(-10,0,0,0), Body(10,0,0,0, mass=4)], 1, 10) >>> patches_2 = [plt.Circle((body.position_x, body.position_y), body.size, ... fc=body.color)for body in body_system_2.bodies] #doctest: +ELLIPSIS >>> update_step(body_system_2, 1, patches_2) >>> patches_2[0].center (-9.0, 0.0) """ # Update the positions of the bodies body_system.update_system(delta_time) # Update the positions of the patches for patch, body in zip(patches, body_system.bodies): patch.center = (body.position_x, body.position_y) def plot( title: str, body_system: BodySystem, x_start: float = -1, x_end: float = 1, y_start: float = -1, y_end: float = 1, ) -> None: """ Utility function to plot how the given body-system evolves over time. No doctest provided since this function does not have a return value. """ fig = plt.figure() fig.canvas.set_window_title(title) ax = plt.axes( xlim=(x_start, x_end), ylim=(y_start, y_end) ) # Set section to be plotted plt.gca().set_aspect("equal") # Fix aspect ratio # Each body is drawn as a patch by the plt-function patches = [ plt.Circle((body.position_x, body.position_y), body.size, fc=body.color) for body in body_system.bodies ] for patch in patches: ax.add_patch(patch) # Function called at each step of the animation def update(frame: int) -> list[plt.Circle]: update_step(body_system, DELTA_TIME, patches) return patches anim = animation.FuncAnimation( # noqa: F841 fig, update, interval=INTERVAL, blit=True ) plt.show() def example_1() -> BodySystem: """ Example 1: figure-8 solution to the 3-body-problem This example can be seen as a test of the implementation: given the right initial conditions, the bodies should move in a figure-8. (initial conditions taken from http://www.artcompsci.org/vol_1/v1_web/node56.html) >>> body_system = example_1() >>> len(body_system) 3 """ position_x = 0.9700436 position_y = -0.24308753 velocity_x = 0.466203685 velocity_y = 0.43236573 bodies1 = [ Body(position_x, position_y, velocity_x, velocity_y, size=0.2, color="red"), Body(-position_x, -position_y, velocity_x, velocity_y, size=0.2, color="green"), Body(0, 0, -2 * velocity_x, -2 * velocity_y, size=0.2, color="blue"), ] return BodySystem(bodies1, time_factor=3) def example_2() -> BodySystem: """ Example 2: Moon's orbit around the earth This example can be seen as a test of the implementation: given the right initial conditions, the moon should orbit around the earth as it actually does. (mass, velocity and distance taken from https://en.wikipedia.org/wiki/Earth and https://en.wikipedia.org/wiki/Moon) No doctest provided since this function does not have a return value. """ moon_mass = 7.3476e22 earth_mass = 5.972e24 velocity_dif = 1022 earth_moon_distance = 384399000 gravitation_constant = 6.674e-11 # Calculation of the respective velocities so that total impulse is zero, # i.e. the two bodies together don't move moon_velocity = earth_mass * velocity_dif / (earth_mass + moon_mass) earth_velocity = moon_velocity - velocity_dif moon = Body(-earth_moon_distance, 0, 0, moon_velocity, moon_mass, 10000000, "grey") earth = Body(0, 0, 0, earth_velocity, earth_mass, 50000000, "blue") return BodySystem([earth, moon], gravitation_constant, time_factor=1000000) def example_3() -> BodySystem: """ Example 3: Random system with many bodies. No doctest provided since this function does not have a return value. """ bodies = [] for _ in range(10): velocity_x = random.uniform(-0.5, 0.5) velocity_y = random.uniform(-0.5, 0.5) # Bodies are created pairwise with opposite velocities so that the # total impulse remains zero bodies.append( Body( random.uniform(-0.5, 0.5), random.uniform(-0.5, 0.5), velocity_x, velocity_y, size=0.05, ) ) bodies.append( Body( random.uniform(-0.5, 0.5), random.uniform(-0.5, 0.5), -velocity_x, -velocity_y, size=0.05, ) ) return BodySystem(bodies, 0.01, 10, 0.1) if __name__ == "__main__": plot("Figure-8 solution to the 3-body-problem", example_1(), -2, 2, -2, 2) plot( "Moon's orbit around the earth", example_2(), -430000000, 430000000, -430000000, 430000000, ) plot("Random system with many bodies", example_3(), -1.5, 1.5, -1.5, 1.5) |
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