GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Sign in
  • ActionsCI/CD and automation
  • CodespacesCloud development environments
  • All Features
  • Documentation
  • Training
  • Certifications
  • Build with Copilot
  • Customize Copilot
  • Integrations
  • Trending repos
  • GitHub Sponsors
  • Developer articles
  • Enterprises

This view

  • Original page
  • New address

GeezerVison is showing github.com — Python-3/graphs/random_graph_generator.py at master · https-github-com-nzysoft/Python-3

Expand file tree

/

random_graph_generator.py

Copy path
More file actions
More file actions

Latest commit

 

History

History
History
67 lines (56 loc) · 2.11 KB
/

random_graph_generator.py

Copy path

File metadata and controls

67 lines (56 loc) · 2.11 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
"""
* Author: Manuel Di Lullo (https://github.com/manueldilullo)
* Description: Random graphs generator.
Uses graphs represented with an adjacency list.
URL: https://en.wikipedia.org/wiki/Random_graph
"""
import random
def random_graph(
vertices_number: int, probability: float, directed: bool = False
) -> dict:
"""
Generate a random graph
@input: vertices_number (number of vertices),
probability (probability that a generic edge (u,v) exists),
directed (if True: graph will be a directed graph,
otherwise it will be an undirected graph)
@examples:
>>> random.seed(1)
>>> random_graph(4, 0.5)
{0: [1], 1: [0, 2, 3], 2: [1, 3], 3: [1, 2]}
>>> random.seed(1)
>>> random_graph(4, 0.5, True)
{0: [1], 1: [2, 3], 2: [3], 3: []}
"""
graph: dict = {i: [] for i in range(vertices_number)}
# if probability is greater or equal than 1, then generate a complete graph
if probability >= 1:
return complete_graph(vertices_number)
# if probability is lower or equal than 0, then return a graph without edges
if probability <= 0:
return graph
# for each couple of nodes, add an edge from u to v
# if the number randomly generated is greater than probability probability
for i in range(vertices_number):
for j in range(i + 1, vertices_number):
if random.random() < probability:
graph[i].append(j)
if not directed:
# if the graph is undirected, add an edge in from j to i, either
graph[j].append(i)
return graph
def complete_graph(vertices_number: int) -> dict:
"""
Generate a complete graph with vertices_number vertices.
@input: vertices_number (number of vertices),
directed (False if the graph is undirected, True otherwise)
@example:
>>> complete_graph(3)
{0: [1, 2], 1: [0, 2], 2: [0, 1]}
"""
return {
i: [j for j in range(vertices_number) if i != j] for i in range(vertices_number)
}
if __name__ == "__main__":
import doctest
doctest.testmod()
You are visitor 01402520 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.