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GeezerVison is showing github.com — [Feature Request] Unresolved Import `9eic4AmjGVI` in `libSceNgs2.prx` (Animal Well PPSA22520) · Issue #7 · iStark/PS5PCEM

[Feature Request] Unresolved Import 9eic4AmjGVI in libSceNgs2.prx (Animal Well PPSA22520) #7

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[Feature Request] Unresolved Import 9eic4AmjGVI in libSceNgs2.prx (Animal Well PPSA22520)#7
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Description

@TheEzio5
TheEzio5
opened on Oct 18, 2026
Issue body actions

Description

When attempting to run Animal Well (Title ID: PPSA22520, Content Version: 01.000.011) using game-run.exe, the runtime linker fails to initialize the executable graph due to a missing NID import function mapping inside the libSceNgs2 library framework.

The game successfully processes through relinker.exe when generating a standalone Windows binary, but fails strict link validation under game-run.exe.

Terminal Error Output

.\game-run.exe :   unresolved eboot.bin: 9eic4AmjGVI libSceNgs2 func
cannot link E:\Downloads Chrome\horr\PPSA22520\eboot.bin: UnresolvedImport

Environment Details

  • Host OS: Windows 11 x86_64
  • GPU Architecture: NVIDIA GeForce RTX 4050 Laptop GPU
  • Target Game: Animal Well [PPSA22520]

Request

Please add the missing NID hash dictionary mapping for 9eic4AmjGVI inside the Next Generation Sound (libSceNgs2.prx) emulation translation layer block so that the binary graph can successfully resolve runtime imports.

Activity

  1. iStark
    added a commit that references this issue on Oct 18, 2026

    Implement NGS2 voice channel queries for Animal Well

    e1eb6a5
  2. iStark commented on Oct 18, 2026

    @iStark
    iStark
    on Oct 18, 2026
    Owner
    More actions

    Thanks for reporting this! We've implemented the missing sceNgs2VoiceQueryInfo function and added the fix for the unresolved import (9eic4AmjGVI) in e1eb6a5.

    The fix will be included in the upcoming PS5PCEM 0.3.6 release.

    Reacted by TheEzio5
  3. TheEzio5 commented on Oct 18, 2026

    @TheEzio5
    TheEzio5
    on Oct 18, 2026
    Author
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    Once update is out I will try again and report back

    Reacted by Arthur Strażewicz
  4. TheEzio5 commented on Oct 20, 2026

    @TheEzio5
    TheEzio5
    on Oct 20, 2026
    Author
    More actions

    Update: Animal Well is Working + Feature Request!

    Hi @iStark,

    Just wanted to give you a quick heads-up on another game check. I tested Animal Well on this fresh custom source build, and it is working beautifully! The launcher hooks the binary, the game menus initialize cleanly, and the input layout registers button presses flawlessly. I will keep playing it to check stability and frame performance.

    Feature Request for the Launcher UI:
    Right now, when adding or choosing game folders, we have to click through multiple individual folder loops in the file picker UI, which can be very tedious.

    Could you please implement a direct text address bar option where we can simply copy-paste a folder path string directly from Windows File Explorer? It would make adding titles significantly faster and much more user-friendly.

    Thank you again for the incredibly fast updates today!

  5. TheEzio5
    closed this as completedon Oct 20, 2026
  6. TheEzio5 commented on Oct 20, 2026

    @TheEzio5
    TheEzio5
    on Oct 20, 2026
    Author
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    Update: Testing Progress, Compatibility Log, & Suggestion

    Hi @iStark,

    I’ve decided to run a series of compatibility checks on a few different games using this fresh custom source build, and I will keep you updated here with my progress! Here are the latest results:

    1. Animal Well: Works perfectly past the main menus! Button inputs register, and gameplay initializes cleanly.
    2. Dreaming Sarah: Reaches gameplay successfully with full rendering! However, the game engine is severely sped up (running at uncapped turbo speeds) because the internal frame rate pacing/VSync limits aren't clamping the tick cycles yet. Forcing a manual 60 FPS cap through the NVIDIA Control Panel completely stabilizes the character movement speed.

    A Quick Suggestion:
    Since the emulator is advancing so fast, it would be awesome if the project could host an official Compatibility Page / Matrix where users can see exactly which games are tested and what their current results are. It would make tracking progress much cleaner for the community!

    I'll drop my next game results here soon. Thanks again for the fast fixes today!

    Reacted by Arthur Strażewicz
  7. TheEzio5 commented on Oct 20, 2026

    @TheEzio5
    TheEzio5
    on Oct 20, 2026
    Author
    More actions

    Update: Jets 'n' Guns 2 Status Report (PRX Exception Fault)

    Continuing my compatibility testing sweep on the fresh source build. Here are the parameters for Jets 'n' Guns 2 (Title ID: PPSA17163):

    • Result: The game loads up modules and initializes the audio buffers cleanly, but drops into an immediate crash before creating the canvas window display.
    • Log Analysis: The stderr logs report a hard unhandled exception loop: Terminating due to uncaught exception of type System::SystemException*. This triggers an absolute illegal_instruction (code 0xc000001d) halt at libc.prx+0x365af via a deliberate 0f 0b UD2 assert trap.

    I've attached the full trace dump log to help map out the SceLibcHeap page boundary allocations for this engine layer!

    ps5pcem_error.log

    Reacted by Arthur Strażewicz
  8. iStark commented on Oct 20, 2026

    @iStark
    iStark
    on Oct 20, 2026
    Owner
    More actions

    @TheEzio5 Thank you so much for testing these games and sharing your results!

    Regarding your Dreaming Sarah report and compatibility page suggestion: looks like the optimizations worked a little too well XD. The latest patches should make it even faster! I plan to add an optional FPS cap directly in the launcher, so you can choose the limit there instead of relying on the NVIDIA Control Panel. Thanks for confirming that a 60 FPS cap restores the intended movement speed.

    We already have a compatibility/status matrix, and the website repository is here.

    Please feel free to submit your test results, FPS measurements, and newly tested games through pull requests to either repository. If you're unsure how to prepare the changes, using an AI assistant to help is absolutely fine too!

    Huge thanks again for all the testing and feedback!

  9. TheEzio5 commented on Oct 20, 2026

    @TheEzio5
    TheEzio5
    on Oct 20, 2026
    Author
    More actions

    Hi @iStark,

    Thank you for the awesome feedback! Adding an optional FPS cap directly into the launcher would be an amazing feature for these high-speed 2D titles, looking forward to it!

    I'll gladly take you up on that offer.

    Thanks for linking the website repository as well! I'm going to keep testing a few more lightweight games on my drive, and I'll make sure to collect the logs and submit them or open PRs to keep the compatibility matrix updated.

    Appreciate the incredibly fast updates today!

    Massive thanks again for the incredible work on the emulator core!

    Reacted by Arthur Strażewicz
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