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GeezerVison is showing github.com — S1API/S1API/Messaging/Response.cs at stable · ifBars/S1API

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Response.cs

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#if (IL2CPPMELON)
using S1Messaging = Il2CppScheduleOne.Messaging;
#elif MONOMELON
using S1Messaging = ScheduleOne.Messaging;
#endif
using System;
namespace S1API.Messaging
{
/// <summary>
/// Represents a message response displayed for the player.
/// </summary>
public class Response
{
/// <summary>
/// INTERNAL: The instance of the response in-game.
/// </summary>
internal readonly S1Messaging.Response S1Response;
/// <summary>
/// Creates a new response for displaying in-game.
/// </summary>
public Response() => S1Response = new S1Messaging.Response();
/// <summary>
/// INTERNAL: Creates a response from the in-game response instance.
/// </summary>
/// <param name="response"></param>
internal Response(S1Messaging.Response response) => S1Response = response;
/// <summary>
/// A callback for when the response is triggered.
/// </summary>
public Action? OnTriggered
{
get => S1Response.callback == null ? null : new Action(() => S1Response.callback.Invoke());
set => S1Response.callback = value;
}
/// <summary>
/// The unique identifier for this response.
/// </summary>
public string Label
{
get => S1Response.label;
set => S1Response.label = value;
}
/// <summary>
/// The text displayed in-game for the player.
/// </summary>
public string Text
{
get => S1Response.text;
set => S1Response.text = value;
}
}
}
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