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GeezerVison is showing github.com — livecode/tools/Scriptifier.livecodescript at develop · livecode/livecode
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Expand file tree/ Copy pathScriptifier.livecodescriptMore file actions 269 lines (215 loc) · 7.26 KB / Copy pathScriptifier.livecodescriptFile metadata and controls269 lines (215 loc) · 7.26 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 script "Scriptifier" local sInit = "false" --------------------------------------------- --- EVENTS on openStack __InitUI end openStack on resumeStack __UpdateStackList end resumeStack on menuPick pWhich switch short name of the target case "mainstacks" break end switch pass menuPick end menuPick on mouseUp pButton if pButton is 1 then switch the short name of the target case "Scriptify" __Scriptify the label of button "mainstacks" of me if the result is not empty then answer the result end if break end switch end if pass mouseUp end mouseUp --------------------------------------------- --- UI GENERATION private command __InitUI if sInit then return empty for value end if reset the templateButton set the style of the templateButton to "menu" set the menuMode of the templateButton to "option" create button "mainstacks" set the rect of button "mainstacks" to 5,5,155,26 set the text of button "mainstacks" to the mainstacks set the style of the templateButton to "standard" create button "Scriptify" set the rect of button "Scriptify" to 160,5,235,26 __UpdateStackList set the visible of this stack to true end __InitUI command ResetUI __ResetUI end ResetUI private command __ResetUI local tControlID repeat for each line tControlID in the childControlIds of this card delete control id tControlID of this card end repeat put false into sInit __InitUI end __ResetUI private command __UpdateStackList local tStacks, tStack repeat for each line tStack in the mainstacks if the scriptOnly of stack tStack then next repeat end if put tStack & return after tStacks end repeat set the text of button "mainstacks" to tStacks end __UpdateStackList --------------------------------------------- --- SCRIPTIFIER local sUniqueNames private command __Scriptify pStack __Clean __EnsureStack pStack if the result is not empty then return the result end if local tDirectory put the filename of stack pStack into tDirectory set the itemDelimiter to "." delete the last item of tDirectory __EnsureDirectory tDirectory if the result is not empty then return the result end if __RecurseObjects the long id of stack pStack, tDirectory, the long id of stack pStack save stack pStack end __Scriptify private command __Clean delete variable sUniqueNames end __Clean private command __EnsureStack pStack if there is no stack pStack then return "no stack" for error end if return empty for value end __EnsureStack private command __EnsureDirectory @xDirectory if xDirectory ends with slash then delete the last char of xDirectory end if local tPath set the itemDelimiter to slash repeat for each item tFolder in xDirectory put tFolder & slash after tPath if there is not a folder tPath then create folder tPath if the result is not empty then return the result for error end if end if end repeat return empty for value end __EnsureDirectory private command __RecurseObjects pObject, pDirectory, pTarget -- don't mess with objects that already have behaviors or have -- trivial scripts if the number of words of the script of pObject > 10 and \ the behavior of pObject is empty then local tBehaviorName __UniqueBehaviorNameForObject pObject, tBehaviorName if the result is not empty then throw "Could not create a unique behavior name for:" & return & \ the long name of pObject & return & "Please change the object name." end if __CreateBehavior pObject, tBehaviorName, pDirectory, pTarget if the result is not empty then return the result end if end if local tID switch word 1 of pObject case "stack" repeat for each line tID in the cardIDs of pObject __RecurseObjects the long id of card id tID of pObject, pDirectory, pTarget end repeat repeat for each line tID in the sharedGroupIDs of pObject __RecurseObjects the long id of control id tID of pObject, pDirectory, pTarget end repeat repeat for each line tStack in the substacks of pObject __RecurseObjects the long id of stack tStack of pObject, pDirectory, pTarget end repeat break case "card" repeat for each line tID in the childControlIDs of pObject get the long id of control id tID of pObject if word 1 of it is in "group bkgnd" and the sharedBehavior of it then next repeat end if __RecurseObjects it, pDirectory, pTarget end repeat break case "group" case "bkgnd" repeat for each line tID in the childControlIDs of pObject __RecurseObjects the long id of control id tID of pObject, pDirectory, pTarget end repeat break end switch end __RecurseObjects private command __UniqueBehaviorNameForObject pObject, @rBehaviorName local tBehaviorName -- behavior name: <stack name><Object name><Object type>Behavior local tStack put ideMainStackOfObject(pObject) into tStack local tStackName put the short name of tStack into tStackName put toUpper(char 1 of pObject) & char 2 to -1 of word 1 of pObject & "Behavior" after tBehaviorName repeat get the short name of pObject if it is not empty then put toUpper(char 1 of it) & char 2 to -1 of it before tBehaviorName end if if the long id of pObject is tStack then exit repeat end if put the long owner of pObject into pObject end repeat put replaceText(tBehaviorName,"[^a-zA-Z0-9]",empty) into tBehaviorName if sUniqueNames[tBehaviorName] then return "not unique" for error else put true into sUniqueNames[tBehaviorName] put tBehaviorName into rBehaviorName return empty for value end if end __UniqueBehaviorNameForObject private command __CreateBehavior pObject, pBehaviorName, pDirectory, pTarget if there is a stack pBehaviorName then delete stack pBehaviorName end if create script only stack pBehaviorName set the script of stack pBehaviorName to the script of pObject local tFileName put tolower(pBehaviorName) & ".livecodescript" into tFileName local tStackName put the short name of pTarget into tStackName put replaceText(tStackName,"[^a-zA-Z0-9]",empty) into tStackName delete char 1 to the length of tStackName of tFileName set the filename of stack pBehaviorName to (pDirectory & slash & tFileName) lock messages save stack pBehaviorName unlock messages set the behavior of pObject to the long id of stack pBehaviorName set the script of pObject to empty get the stackFiles of pTarget if it is not empty then put return after it end if set the itemDelimiter to slash put pBehaviorName, the last item of pDirectory & slash & tFileName after it set the stackFiles of pTarget to it return tFileName for value end __CreateBehavior |
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