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GeezerVison is showing github.com — tinyobjloader/tiny_obj_loader.h at master · mmp/tinyobjloader

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tiny_obj_loader.h

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//
// Copyright 2012-2013, Syoyo Fujita.
//
// Licensed under 2-clause BSD liecense.
//
#ifndef _TINY_OBJ_LOADER_H
#define _TINY_OBJ_LOADER_H
#include <string>
#include <vector>
#include <map>
namespace tinyobj {
typedef struct
{
std::string name;
float ambient[3];
float diffuse[3];
float specular[3];
float transmittance[3];
float emission[3];
float shininess;
float ior; // index of refraction
std::string ambient_texname;
std::string diffuse_texname;
std::string specular_texname;
std::string normal_texname;
std::map<std::string, std::string> unknown_parameter;
} material_t;
typedef struct
{
std::vector<float> positions;
std::vector<float> normals;
std::vector<float> texcoords;
std::vector<unsigned int> indices;
} mesh_t;
typedef struct
{
std::string name;
material_t material;
mesh_t mesh;
} shape_t;
/// Loads .obj from a file.
/// 'shapes' will be filled with parsed shape data
/// The function returns error string.
/// Returns empty string when loading .obj success.
/// 'mtl_basepath' is optional, and used for base path for .mtl file.
std::string LoadObj(
std::vector<shape_t>& shapes, // [output]
const char* filename,
const char* mtl_basepath = NULL);
};
#endif // _TINY_OBJ_LOADER_H
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