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GeezerVison is showing github.com — nodegame-window/CHANGELOG at master · nodeGame/nodegame-window Expand file tree/ Copy pathCHANGELOGMore file actions 125 lines (92 loc) · 3.85 KB / Copy pathCHANGELOGFile metadata and controls125 lines (92 loc) · 3.85 KB 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 # nodegame-window change log ## 7.0.0 - Improved error messages for setInnerHTML - Frame loading waits for the callback to be executed. - WaitScreen texts are all paramterers (thanks jjensenius3). ## 6.2.0 - InfoPanel scrolls into view when opened. - W.createInfoPanel creates toggle button by default. - InfoPanel.createToggleBtn alias for InfoPanel.createToggleButton. ## 6.1.1 - Fixed no doc in previous update. ## 6.1.0 - If images are on page, it calls W.adjustFrameHeight after all images are loaded. ## 6.0.2 - Fixed auto scroll-up default. - Fixed undefined var root in generateInfoPanel. ## 6.0.0 - Auto-scroll up when loading a new frame. ## 5.4.0 - Auto adjusting of frame height can be disabled setting the conf option adjustFrameHeight to false. In this case, it is set to '100vh' (full screen). ## 5.3.0 - Table accepts cells with a colpan attribute. ## 5.2.1 - Fixed bug in W.adjustFrameHeight occurring when server is slow to send the page. ## 5.2.0 - `W.cssRule` adds a quick css rule to the page (a style tag is added, and referenced at W.styleElement). ## 5.1.0 - W.show, W.hide, W.toggle call W.adjustFrameHeight. - Widgets garbage collection is called after destroying page, frame, or header. ## 5.0.0 - HTMLRendered updated to display functions ## 4.0.0 - Removed W.getScreenInfo(). Just use window.screen! - `#W.getEventButton()` and `#W.addEventButton()` changed input parameters (following changes W.get). - InfoPanel. ## 3.5.2 - Fixed bug overwriting `#W.unprocessedUri`. ## 3.5.1 - `#W.unprocessedUri keeps reference of the last uri parameter passed to `#W.loadFrame()`. ## 3.5.0 - `#W.addLoadingDots()` returns an object containing the stop method and the span. ## 3.0.1 - Fixed `#W.generateHeader()`. ## 3.0.0 - 02/10/2016 NodeGame Version Upgrade. ## 2.1.0 - Table class checks for null values as input. ## 2.0.1 - Minor cleanup. ## 2.0.0 - 'HEADER_GENERATED' and 'FRAME_GENERATED' events emitted on `ng` event emitter. ## 1.2.0 - `GameWindow.setInnerHTML(search, replace, mod) (break v.1.1.0). - `GameWindow.searchReplace(elements, mod, prefix) (compatible with setInnerHTML v.1.1.0) ## 1.1.1 - Disable back button method is imported from JSUS. ## 1.1.0 - Fixed bug with Explorer and accessing iframe content - `#disableBackButton()` method added to disable the back button. - `#setInnerHTML()` method to set the .innerHTML property of a list of HTML elements identified by id or classname. - Updated Table class (easier to handle TR). ## 1.0.1 - GameWindow.getElementsByClassName changed syntax. By default looks up in iframe now. ## 1.0.0 - GameWindow.state -> GameWindow.stateLevel. - loadFrame emits 'LOADED' directly if that is the case. - Event 'WINDOW_LOADED' removed. - Added event: 'FRAME_LOADED'. - Added listener on onload to disconnect the client. This way also non-websockets disconnections are detected immediately. - `textOnleave` -> `promptOnleaveText` for consistency with option promptOnleave. - Listeners are added with a dedicated method now. - IE8 Compatibility: noscript tags are hidden. - `#GameWindow.destroyFrame()` checks for existence of frameRoot. - Travis Integration Testing. - No error thrown on HIDE/SHOW/TOGGLE listeners. - New setup functions: frame, header, and page. - New methods: `#GameWindow.clearPage()` and `#GameWindow.clearPageBody()`. - `#GameWindow.loadFrame()` adds the name of the HTTP channel by default, if the uri load does not start with '/' or 'http://'. - `#GameWindow.loadFrame()` can add a prefix to all loaded uri, if the uri load does not start with '/' or 'http://'. - `#GameWindow.setUriChannel()`, `#GameWindow.setUriPrefix()`. - Removed `#GameWindow.setupFrame()`. ## 0.9.7 - `#clearFrame()` is synchronous now. - New testing framework. - Documentation updates. ## 0.9.1 - Wait Screen is not displayed if the are no more steps in the sequence ## 0.9.0 - Change log of new version starts here |
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