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GeezerVison is showing github.com — History for Source/ObjectGrid.cpp - plugdata-team/plugdata

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Commit history

  1. Commits on Aug 26, 2026

    • Fix iOS support

      timothyschoentimothyschoen
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  2. Commits on Aug 23, 2026

    • Fix regression in theming system when multiple plugineditors are active

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  3. Commits on Aug 20, 2026

    • Fix various issues, add command buffer caching for objects for big performance gain

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  4. Commits on Aug 18, 2026

    • Update to JUCE 9, use nanovg for rendering entire window, render from a dedicated rendering thread

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  5. Commits on Apr 30, 2026

    • Sidepanels on both sides: inital commit

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  6. Commits on Mar 10, 2026

    • Automatically insert missing spaces for math objects, align new objects to grid

      timothyschoentimothyschoen
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  7. Commits on Mar 6, 2026

    • Apply formatting

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  8. Commits on Feb 28, 2026

    • Replace more timer based animations with JUCE Animator

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  9. Commits on Feb 27, 2026

    • Apply formatting, normalise line endings

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    • Rewrite CanvasViewport to use float coordinates and smooth animations

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  10. Commits on Feb 24, 2026

    • Add cross-platform touch mode with bigger hitboxes, touch selection helper, canvas viewport 2-finger scroll/pinch, other viewport 1-finger scroll

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  11. Commits on Feb 23, 2026

    • Improve system for colour lookups: simpler, better performing

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  12. Commits on Feb 13, 2026

    • Make grid fade slightly slower

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  13. Commits on Jan 7, 2026

    • Apply formatting

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    • Apply C++ best practices

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  14. Commits on Jul 26, 2025

    • Split some header implementations into source files, cleaned up headers

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  15. Commits on Jun 28, 2025

    • Fix grid line glitch

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  16. Commits on Mar 14, 2025

    • Fix grid bugs

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    • Fix some unnecessary repainting, implement dirty rect rendering for pluginmode

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  17. Commits on Feb 21, 2025

    • Fix more TODOs, implement opening helpfiles from object browser

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  18. Commits on Dec 13, 2024

    • Apply some C++ best practices

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  19. Commits on Nov 5, 2024

    • Performance: faster hash map, allocate larger blocks of objects

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  20. Commits on Oct 30, 2024

    • Finish small size optimisations

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    • Applied formatting

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    • Consistently use our own custom containers

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  21. Commits on Aug 15, 2024

    • Simplify object label interface

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  22. Commits on Jun 10, 2024

    • Canvas jank fixes

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  23. Commits on Jun 8, 2024

    • Applied formatting

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    • Cleaned up, make viewport remember its last position

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  24. Commits on Apr 21, 2024

    • Fixed object grid snapping to furthest object

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  25. Commits on Apr 18, 2024

    • Minor optimisations

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  26. Commits on Mar 16, 2024

    • Cleaned up, disabled NVG_STENCIL_STROKES since it seems to cause glitches

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  27. Commits on Mar 10, 2024

    • Usability fixes, preparing for better threading system, more...

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  28. Commits on Mar 8, 2024

    • Cleaned up, fixed macOS runtime warnings, don't render stuff that's outside the current invalidation area

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    • Cleaned up old paint functions (if they are fully implemented), revert some OpenGLContext changes, do partial invalidation but constant repaint, more...

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